Caelleach, the Plague
Champion: Caelleach, the Plague
Descritpion: Caelleach is a sentient disease, he is a greenish mist-like entity with the only sentient shape he has, is his head and neck. Everything below that is an almost shapeless mist. His head is smooth and narrow with two glowing blue eyes. Around his neck float two silver bands. He speaks with 'We' and 'Our' because he is an amalgamation of thousands of germs with one singular mind.
Overview:
Caelleach is a ranged AP support who uses himself to both assist allies and harm foes. He is almost mist like having no physical form of his own so he can move through units. Caelleach attaches to enemies and allies alike, his abilities change depending on which he is attached to. He floats around his host, giving them aid and comfort if friend, or bringing them nothing but pain and doom if foe. While not attached he is helpless. He is passive in personality but by no means is he passive in combat.
Lore:
"From host to host, we continued to move. Never staying in one settlement. To each new host, we infected but never hurt. To kill is not our goal. But to learn.
Long ago we were brought about by the Original Host. We were nothing more then a petty disease. But the Original Host was powerful. Such power, we were enveloped in it, we fed on it. We were alive.
We were smart, we were strong, but we could only truly live in a host. We are fragile without one. We protected the Original Host. We would make sure that he survived, even if it meant that we would perish. He was our most cherished. Like a father, if we deserve to compare ourselves to other beings that have family.
He taught us, he cared for us. But it would not last. We cherished years that we were together, we protected him from dangerous illnesses and poison. But one illness we could never cure. Time. The Original Host perished, slowly withering with age.
We were saddened but he spoke to us in a voice we would never forget. He told us to go forward and learn. Learn everything that we could. To find our meaning. To find our purpose. We took his words with saddened thoughts and left. We journeyed from host to host, healing those that were ill and putting to rest for those that could not be cured.
We have a purpose. It is out there. We know it, because we believe in the Original Host. And we hope he rests in peace. He deserves at least that much.
Abilities:
Passive -- Infection: Caelleach attaches to an ally or enemy. When attached both Caelleach and the host count as a singular unit. He can also move through units. Ally: Caelleach's health becomes a shield that takes all damage for the ally, as well as receive some stats from him. Most forms of heals or shielding goes to his ally instead of the himself but aura's affect them both. Crowd control affect both champions, such as stun and suppress. Ally Minion: The minion receive no buffs but all damage it would take goes to Caelleach. If a tower were to target the minion with Caelleach attached, it will stay on the minion when he detaches. Enemy: Caelleach's health slowly goes down while attached to an enemy and gradually speeds up the longer he is attached, however, he becomes untargetable to other enemy champions and enemy minions with the exception of turrets and damaging aura's. Enemies receive no passive debuffs and ally attacks do not harm Caelleach, only the enemy host. Enemy Minion: Caelleach's health does not slowly go down. But he can be targeted by an enemy. Neutral Monsters: Caelleach's health does not go down but he is susceptible to attacks from all monsters and enemy champions.
Q -- Viral Spread/Neuro Shutdown Ally: Viral Spread -- Passive: Host auto attacks receive a buff that deals bonus magic damage over time. Damage does not stack Active: Caelleach puts his entire self into the auto attack, super charging the shot to deal bonus magic damage on hit and transferring himself into the enemy hit.
Bonus Magic Damage -- Passive: 10 / 15 / 20 / 25 / 30 (+0.20 AP) Bonus Magic Damage -- Active: 50 / 80 / 120 / 150 / 200 (0.40 AP) Cooldown: 12 / 11 / 10 / 9 / 8 Seconds
Passive Damage Duration: 2 seconds
Enemy: Neuro Shutdown: When activated the enemy is immediately stunned for a short duration. Magic Damage: 25 / 40 / 75 / 120 / 150 (+0.40)
Stun Duration: 1 / 1.1 / 1.3 / 1.5 / 1.7 seconds
Cooldown: 10 seconds (all ranks)
W -- Alleviate/Vital Rupture Ally: Alleviate -- Passive: Decrease duration of crowd control. Active: Caelleach heals himself based on his hosts current health.
Passive Decrease in Crowd Control: 5% / 10% / 15% / 20% / 25% Self Heal: 10% / 15% / 20% / 25% / 30% (Hosts Current Health)
Cooldown: 30 seconds
Enemy: Vital Rupture: After a charge of 1.5 seconds, the enemy host will be hit by magic damage with bonus damage based on the enemy host's current health. This attack can be interrupted by turret fire or by the death of Caelleach.
Magic Damage: 50 / 150 / 250 / 350 / 450 (+20% enemy health and +0.50 AP)
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
E -- Suffocating Launch/Spastic Movement Ally: Suffocating Launch -- Passive: Host receives 'Infected' buff. Active: Caelleach launches a cloud of germs in a straight line that damages the enemy, slows them, and gives them the 'Infected' debuff.
Passive Buff Duraction: 5 seconds Debuff Duration: 10 seconds Magic Damage: 25 / 75 / 125 / 175 / 225 (+0.25 AP) Slow Duration: 2 seconds (all ranks) Movement Speed Reduction: 10% / 20% / 30% / 40% / 50%
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Enemy: Spastic Movement -- Active: An enemy host with the 'Infected' debuff stops and makes a short hop towards an ally with the 'Infected' buff. (If the host with the infected buff is outside the maximum range Suffocating Launch, Spastic Movement cannot be activated)
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
R -- Spread Ally: Passive: After attaching to an ally champion after switching from a separate ally champion Caelleach regenerates health over time. Health Regen: (to be determined)
Enemy: Spread: In a large area, Caelleach exhumes a green mist everywhere, revealing non-stealth champions and inflicting them with 'Spread' debuff. While they have this debuff, regardless of distance, all of Caelleach's other abilities affect them. (not ally host abilities)
Debuff Duration: 10 seconds
Cooldown: 400 / 350 / 180 seconds
No Host: Caelleach can leave his host easily by double right clicking empty space. When Caelleach is in no host. He is targetable by attacks and all of his skills become 'Airborne Infect'. Airborne Infect: Caelleach rushes towards a unit and infects them immediately bypassing impassable terrain with some exceptions. (he is not untargetable while dashing)
Cooldown: 3 seconds
Quotes:
In Champion Select:
"We all live, we all learn."
Movement:
"No other virus can best us."
"We will find our purpose."
"Our host, we're coming."
"We must find a host."
"We spread."
"We miss our Original Host."
"Even if we are to die. Our only wish is that our allies live."
Infecting an Ally:
"We shall protect you."
"Our powers are now yours to command."
"Do not worry, our presence will assuredly help your cause."
"Together as one, we shall win."
"We shall wash away your fear and doubt. Please believe in us."
Infecting an Ally with Low Health:
"You. Must. Live."
"Are you alright, our host?"
"Live! We shall defend you."
"Flee, host. Do not worry for us, your life is much more precious then ours ever could be."
Infecting an Enemy:
"You will not stop our host."
"Be ill, foul enemy of our host."
"Resist us all you can, our power will make you buckle."
"For our host!"
"The Plague grasps you."
Infecting an Enemy while Caelleach is low on health:
"We give our life for our host!"
"We are worth nothing compared to our host."
"Take all of our power!"
"You may have us, but you will never take our host!"
If an ally champion dies with the 'Infected' buff:
"N-no, we are sorry, our host."
"We have failed."
"No! This cannot happen! Not our host!"
Death Quotes: When Caelleach dies, he evaporates.
If Caelleach dies while attached to an ally:
"Flee... our host."
"You must... live on."
"We are glad... that it was us and not you, our host."
"Please run... we beg you."
If Caelleach Dies while Attached to an Enemy:
"We did what we could."
"You've resisted us."
"You have cured yourself of us."
Attacking:
"Infect."
"Our virus spreads."
"You will become ill."
Activating Q on an ally:
"We are ready."
"We are fully charged!"
"Use us now!"
Activating Q on an Enemy:
"Be still!"
"Brain shutdown complete."
"Your thoughts belong to us."
Activating W on an Ally:
"We shall survive."
"We heal because of our gracious host."
"We can now better protect you, our host."
Activating W on an Enemy:
"We shall collapse your lung."
"Your heart will never be safe."
"We shall take away what keeps you alive."
Activating E on an Ally:
"Inhale deeply."
"Become infected! Adversary of our host."
"Keep going our host, we shall make them falter."
Activating E on an Enemy:
"To them!"
"You belong to us."
"Our host will have you now!"
Activating R on an Enemy:
"All shall feel our power."
"The plague will take you all!"
"No one is safe."
Infecting a Neutral Monster:
Crimson Raptor: "We're not sure if you're supposed to be a bird or not."
Greater Murk Wolf: "You have two heads, is that an actual biological possibility?"
Ancient Krug: "How do you move with such a heavy rock-like back?"
Gromp: "You poor amphibian."
Rift Scuttler: "Skittish little thing, aren't you?"
Blue Sentinel: "An appropriate creature to guard such a valued item."
Red Brambleback: "A menacing being, you do well in guarding your treasure."
Dragon: "You will bring great rewards for our allies, Dragon."
Baron Nashor: "We will take you and your power for our allies, abomination!"
Joke Ally: Floats around the ally before stopping and jerking a bit. Then shakes head.
"If we may say host, you look incredible this day- hack huuuuuuk- sorry, we think we've caught something."
"Our host, we have something important to say about your form-ah, ohhhhhh- we apologize, we hear your thoughts loud and clear."
Joke Enemy: Floats tauntingly above the enemy host
"Can't touch this."
"We may be slowly dying but you deserve to be humiliated."
"Somehow, we didn't think this joke through."
Taunt Ally: Head floats above host while rest of body starts moving around the host before stopping
"You will not have them, they are our host and we shall protect them."
"Together, we will defeat all those who appose us, even at the cost of our life."
"We have no desire to kill, but for the sake of our host and their allies. We will do whatever is necessary."
Taunt Enemy: Mist violently swirls around the enemy before settling
"You will succumb to both our power and our hosts."
"You will never escape from us alive."
"Your power means nothing against the combined strength of us and our host."
Joke Neutral: No movement
"...We're lonely."
"We speak gallantly of our host, but, uh, we don't have one at this moment."
Taunt Neutral: no movement
"Even without a host we will still go on."
"Our power may be hampered but we are capable of degrading your life."
Dance: Regardless if he's in a host or not, he will fly left and right.
Laugh: Caelleach's lower part will spread out while he laughs heartily before coming back.
Notes: If a host, regardless if they are an enemy or ally, uses Flash or Teleport, and if Caelleach is attached, he will go along with them, but if Caelleach uses those same spells, he will detach from the host and do the spell. Since Caelleach and his host count as one unit, you must be careful of crowd controls because they will affect you both, but that also means that Banshee Veil will protect them both. Also since they count as one unit, many abilities may have to take special consideration when concerning Caelleach and his host. Not all item abilities will carry over onto the host. If Caelleach is oath bound to Kalista and she uses her R, Caelleach will be forcefully detached.
In Conclusion:
Caelleach (pronounced like Kale-leach) is a character I made for a story a long time ago along with a lot of others, so when I tried to make those characters into something resembling League's gameplay, Caelleach stood out from the rest, so I thought to share it with everyone. Hope you like it.
Also, I'm terrible with stats so if anyone has feedback on how much power an ability should have, please tell me. It would be interesting if the host could hear Caelleach but there are so many quotes directed at the host that it may be a bit much.
PS. I have no plans to make any art for this character so if anyone would like to try their hand at making any kind of picture of this character, feel free. Though all I ask is that you keep the silver bands around his neck, they're sentimental to me.
Thank you for Viewing
Edit: I'm glad people enjoy this idea so I thought I might go a little more in depth on how Infection interacts with each champ and their abilities. This will be in alphabetical order and will skip over champs where there is no special circumstance worth mentioning. Some things will be repeated so you can skip through to the champ you're most interested in and see how much consideration they'll need.
Aatrox:
While Aatrox is recovering with Blood Well, Caelleach cannot infect him until he is finished. If somehow Blood Well is activated with Caelleach on Aatrox, Caelleach will be immediately kicked off. HP cost skills do not take from Caelleach as he is considered a shield and not extra HP. Dark Flight will not knock off Caelleach.
Ahri
Caelleach will not be knocked off when Ahri uses Spirit Rush. Caelleach's skills do not count towards Ahri's Essence Theft even though they're considered one unit. Charm will affect both Caelleach and the host but will not knock Caelleach off.
Akali
When Akali stealths inside Twilight Shroud, Caelleach does NOT stealth with her, if he remains attached, the enemy has a clear view on where she is, but this can also be used to trick them by detaching and moving away from her. Caelleach is not knocked off when Akali uses Shadow Dance. If you are attached to an enemy Akali while she stealths in Twilight Shroud, she is not revealed but you remain attached to her. If Caelleach detaches from the host while marked with Mark of the Assassin, then the mark will stay on Caelleach and the host will be cleared of it.
Alistar
If Alistar uses Headbutt, he does not knock Caelleach off. Triumphant Roar will heal Caelleach if attached. If Alistar uses Unbreakable Will, the damage reduction does NOT carry over onto Caelleach nor will it remove crowd controls currently on him, he receives the same damage as when it is not active.
Amumu Bandage Toss does not knock Caelleach off. Tantrum's damage reduction does not carry over onto Caelleach. Despair will do damage based on Caelleach's health while he is attached to the host.
Anivia
Caelleach cannot attach to Eggnivia (Rebirth) and if Anivia somehow activates Rebirth while Caelleach is attached, he will be knocked off. Caelleach can fly through Crystallize with Airbone Infect. Flash Frost and Glacial Storm's slow will affect both Caelleach and the host even if Caelleach detaches.
Annie
Caelleach's skills do not stack Pyromania even though they are considered one unit. Molten Shield will not increase Caelleach's defense but it will damage enemies that hit it. Caelleach can infect Tibbers but will be kicked off when the timer runs out. Caelleach can attach to an enemy Tibbers but he can be targeted by enemy champs and Tibbers himself as well as take the AOE damage of being around Tibbers. Hint: Do not infect Tibbers.
Ashe
Frost Shot, Volley, and Enchanted Crystal Arrow's slow will affect both Caelleach and the host even if Caelleach detaches.
Azir
Basic attacks used by Azir's Sand Soldiers do not gain the buff of Viral Spread in both passive and active state. Shifting Sands does not knock Caelleach off. Caelleach can NOT use Airborne Infect through an enemy Azir's Emperor's Divide. Conquering Sand's slow will affect both Caelleach and the host even if Caelleach detaches.
Bard
Cosmic Binding will not instantly stun Caelleach and his host, they are considered one unit so the missile will have to strike a minion, another champion, or terrain for the stun to take effect, however, the slow will continue to affect both even if Caelleach detaches. If a host walks over Caretaker's Shrine, the host will receive the heal, not Caelleach. Magical Journey will not knock of Caelleach if the host goes through it.
Blitzcrank
Rocket Grab from an enemy Blitzcrank will drag BOTH Caelleach and his host towards him. The silence from Static Field affects both Caelleach and his host.
Brand
Brand's Blaze ability does only magic damage to Caelleach but both are marked with ablaze. Sear will stun both Caelleach and his host. Conflagration will not bounce onto the host if Caelleach is ablaze. Pyroclasm will not bounce between Caelleach and the host since they are considered one unit.
Braum
Concussive Blow will stun both Caelleach and the host, but if Caelleach leaves right after, only Caelleach can not be stunned again by Concussive Blow. If Caelleach leaves before Concussive Blow is finished, the mark will follow him and not the host. If an active Viral Spread hits an enemy Braum's Unbreakable, Caelleach will be blocked and not automatically infect Braum. If Braum uses Stand Behind Me and launches himself to an ally, Caelleach will not be knocked off. Braum can launch himself to Caelleach if he is infecting an enemy.
Caitlyn
90 Calibur Net will not knock off Caelleach. If a host lands on an enemy Yordle Snap trap, both the host and Caelleach are immobilized. If an enemy uses Ace in the Hole on a host and Caelleach, if Caelleach leaves the host, it will still target him. If Caelleach jumps into an enemy champ, the enemy Ace in the Hole (if still charging) will be canceled and not be put on cooldown.
Cassiopeia
If an ally is poisoned and Caelleach infects them. They will still be counted as poisoned even though Caelleach wasn't the one that was poisoned. As well if Caelleach and the host are poisoned, if he leaves, only Caelleach will have the poison debuff. Petrifying Gaze will only turn them both to stone if the host is facing Cassiopia, what direction Caelleach faces will not have an effect.
Cho'Gath
Feral Scream will silence both Caelleach and the host. If Caelleach dies from Cho'Gath's Feast, Cho'gath will gain a stack. The marker for a Feast kill will show up for Caelleach even if the host's health is nowhere near that low of health. The Feast marker will disappear if an ally becomes infected with Caelleach shielding them from damage. If both Caelleach and the host are low enough health, Feast will kill them both and Cho'Gath will gain 2 stacks.
Corki
Valkyrie will not knock off Caelleach. Gatling Gun will only lower Caelleach's armor while he is attached to the host.
Darius
If Caelleach dies with Hemorrhage on him, those stacks will stay on the host. However, if Caelleach leaves the host with Hemorrhage still on him, it will not remain on the host.
Diana
Pale Cascade will not shield Caelleach. Caelleach will not be knocked off if Diana uses Lunar Rush. If Caelleach dies with Moonlight on him, that debuff will remain on the host. However, if Caelleach leaves the host with Moonlight still on him, it will not remain on the host.
Dr. Mundo
None of Mundo's health regen abilities will affect Caelleach. Health cost skills will not be taken from Caelleach as he is considered a shield. Caelleach's health will not affect Masochism's buff.
Elise
Caelleach can infect a spiderling and will be kicked off when they disappear. Caelleach will not be knocked off from the lunge of Venomous Bite. Caelleach WILL be knocked off if Elise uses Rappel. Caelleach will not be knocked off if Elise transforms. If an enemy Elise lands a cocoon on a host, both the host and Caelleach will be stunned. Neurotoxin/Venomous Bite will deal damage based on Caelleach's health and not the host's health.
Evelynn
When Evenlynn is stealthed with Shadow Walk, Caelleach will not become stealthed with her. Agony's Embrace does not give Caelleach a shield. If an enemy Evelynn lands Agony's Embrace, it will count 2 champs for the host and Caelleach. Dark Frenzy will not break Caelleach free from slows, meaning if he detaches shortly after Evelynn uses Dark Frenzy, he will still be slowed.
Ezreal
When Viral Spread is active, Caelleach can ride Mystic Shot into an enemy, if it hits no enemies, Caelleach will stop at the end of Mystic Shot's range. Essence Flux will increase Caelleach's attack speed but only if the host Ezreal gets hit by it too. Arcane Shift will not knock off Caelleach. An enemy Trustshot Barrage's damage will not be reduced since both Caelleach and the host count as one unit.
Fiddlesticks
Caelleach will not be knocked off by the teleport of Crow Storm. Terrify will fear both Caelleach and the host. Drain will continue to follow Caelleach even if he were to detach from the host. Dark wind will not bounce between the host and Caelleach but the silence will affect them both.
Fiora
Caelleach will not be knocked off by Lunge. Riposte will not parry an auto attack since they are not hitting Fiora. If a Fiora host uses Blade Waltz, Caelleach WILL be knocked off.
Fizz
Nimble Fighter will not reduce the damage for Caelleach. Caelleach WILL be knocked off if Fizz uses Playful/Trickster. If Caelleach and the host are hit by Seastone Trident, the damage will be based on Caelleach's health. If Caelleach dies before Seastone Trident's debuff ends, it will NOT carry over into the host.
Galio
Resolute Smite will slow both Caelleach and the host, even if Caelleach were to detach. Bulwark will not increase Caelleach's defense, that will go to Galio but Galio will still heal from Caelleach's damage. Idol of Durand will not knock off Caelleach.
Gangplank
Grog-Soaked Blade will slow and poison both Caelleach and the host, even if Caelleach were to detach. Parrrley can carry both Viral Spread's passive and active. Remove Scurvy will heal Gangplank and remove crowd control but it will not heal or remove for Caelleach.
Garen
Perseverance will not raise Caelleach's health regen. Courage will not give him passive defense or active damage reduction. Decisive Strike will silence both the host and Caelleach. Demacian Justice damage will be based on Caelleach's health, not the host.
Gnar
Rage Gene will not knock off Caelleach. Hop / Crunch will not knock off Caelleach. Gnar! will stun both Caelleach and the host.
Gragas
Happy Hour will not raise Caelleach's health regen. Barrel Roll will slow both Caelleach and the host even if Caelleach were to detach. Drunken Rage will not reduce damage Caelleach's takes. Caelleach will not be knocked off by Body Slam.
Graves
True Grit will not raise Caelleach's defense. Caelleach will not be knocked off by Quick Draw. Collateral Damage will not hit the host when the shell explodes, they are considered one unit.
Hecarim
Spirit of Dread will not heal Caelleach. He will not be knocked off by Onslaught of Shadows.
Heimerdinger
Techmaturgical Repair Bots will NOT give Caelleach health regen ONLY if he is attached to Heimerdinger. Caelleach can NOT infect Heimerdinger's turrets. CH-2 Electron Storm Grenade will stun both Caelleach and the host.
Irelia
Caelleach will not be knocked off by Blade Surge. Equilibrium Strike will do it's effect based on her health, not Caelleach's add on. Transcendent Blades will not heal Caelleach.
Janna
Eye of the Storm will shield Caelleach but it will not give him attack damage, that will go to Janna. Monsoon WILL heal Caelleach.
Jarvan IV
Martial Cadence deal damage based on Caelleach's health not the host, also it will not hit the host until Caelleach detaches. Dragon Strike will reduce only Caelleach's armor but it will knock both him and his host up while not knocking Caelleach off. Golden Aegis will not shield Caelleach. If an enemy Jarvan uses Golden Aegis, it will count both Caelleach and the host when considering how many champions it has hit. Airborne Infect can fly through Cataclysm.
Jax
Grandmaster's Might active will not boost Caelleach's armor or magic resist.
Jayce
Thundering Blow will not knock off Caelleach and will knock back both him and his host. Mercury Cannon will only reduce Caelleach's armor and magic resist. Mercury Hammer will not increase Caelleach's armor or magic resist.
Jinx
Fishbones blast will not hit the host, they are considered one unit. Zap! will slow both Caelleach and the host as well as reveal, however, the slow will continue to affect them both if they detach but the reveal will follow Caelleach. Flame Chompers! will snare both Caelleach and the host. Super Mega Death Rocket! will do damage based on Caelleach's health not the host's.
Kalista
If Pierce kills Caelleach, the missile will continue through the host into the enemy behind them. Rend will stack spears on Caelleach, not the host even if he dies while attached. Fate's Call WILL pull Caelleach off of his host.
Karma
Focused Resolve will snare both Caelleach and the host. Empowered Focused Resolve will not heal Caelleach with his host. Inspire not shield Caelleach.
Karthus
Lay Waste will NOT do double damage if Caelleach is in a host. Wall of Pain will slow both Caelleach and the host but only Caelleach will lose magic resist. If a host Karthus somehow dies while Caelleach is attached making Death Defied active, Caelleach will be automatically knocked off.
Kassadin
Null Sphere will not shield Caelleach. Caelleach's abilities will count towards Force Pulse. Caelleach will not be knocked off by Riftwalk.
Katarina
Bouncing Blades will not bounce between Caelleach and the host and will only mark Caelleach. Death Lotus's reduced healing will only mark Caelleach.
Kayle
Holy Fevor will only reduce Caelleach's armor and magic resist. Reckoning will slow both Caelleach and the host but Holy Fevor will only stack on Caelleach. Divine Blessing will only heal and speed up the host, Caelleach would have to detach in order to be healed by it. Intervention will shield Caelleach and only Caelleach even if he were to detach. Caelleach will not be knocked off by an enemy intervention but none of his skills will hurt the enemy champ.
Kennen
Mark of the Storm will stun both Caelleach and the host but it will only follow Caelleach if he were to detach. Lightening Rush will not give Caelleach bonus armor or magic resist. Slicing Maelstrom will consider both Caelleach and the host as one unit. (To Be Continued)