Champion Concept: Jimmy, the Gorilla
League needs a gorilla. Not something like Wukong, who talks. Just a gorilla who grunts and yells.
Passive: There is no need to be upset
Enemy champions near Jimmy that have less than 50% health are marked as "Rustled", and are more greatly influenced by Jimmy's abilities (increased healing/damage/stun/slow/knockback/speed).
Q: Barrel of Laughs (Cost: 80 mana or something)
Jimmy throws a barrel that slows and explodes, leaving 2-3 fruits on the ground that do various things when walked over.
Watermelon: Restores a small amount of health. When picked up by Jimmy or allies, replaces their autoattack with watermelon seeds, giving minor knockback on autoattacks for 3 seconds.
Banana: Restores a small amount of mana, then leaves a banana peel on the ground. When picked up by Jimmy or allies, provides a small movespeed buff.
Coconut: Provides 10 AD and 20 AP for 30 seconds. When picked up by Jimmy or allies, the duration is doubled.
Pineapple: Extends autoattack range by 25 for 30 seconds. When picked up by Jimmy or allies, extends range by 50.
Durian: Cannot be consumed. When walked into, it is kicked 750-1000 range ahead stunning everyone it hits until it stops, when it can be kicked again. Lasts for 10 seconds once kicked.
W: Banana Hoard (Cost: All bananas)
Jimmy passively finds Bananas. (Think Teemo Shrooms). He can have 10 bananas at one time and passively gains AD based on how many bananas he has. Activating this ability causes Jimmy to eat all of his bananas, 1 per second, leaving a trail of banana peels behind him as he gradually restores missing health and mana.
When Banana peels are walked on by any champion, they force the champion to tumble in the direction they were walking. If two peels are hit in quick succession, a large stun is applied.
E: The Rustler (Cost: a lot of mana)
First Cast: Jimmy charges up a punch, becoming immobile channeling for up to ten seconds. He then stores the charged punch, which lasts until he dies or activates the ability again.
Second Cast: Jimmy unleashes a devastating punch, doing damage based on how long he channeled the punch. If Jimmy did not move between the first and second casts of this ability, the punch applies massive knockback, extra damage, and has doubled cooldown.
R: Going Ape (Cost: None, but cannot activate while there are no rustled champions near Jimmy.)
Jimmy gains the ability to move through terrain for 15 seconds, and his abilities all gain bonus effects.
Q: The Barrel knocks enemies up and releases small chimps that chase enemies into brush, doing minor damage and granting vision. W: Jimmy gains 10 bananas instantly, and consumes them all at once instead of over ten seconds. He leaves behind a massive banana peel that stuns enemies and allies that touch it, dealing damage to enemies. It explodes into five small banana peels. E: Jimmy can move while channeling, and channels twice as fast. The knockback and extra damage are always applied.