[Champion Concept] Howitzer - The Mad Mechanic

Hypersonic28··1 votes·410 views

Tanky support based champion that has the ability to manipulate turrets.

Passive- Power Up- Turrets currently within "X" of Howitzer do increasingly more damage based of champion level. Also Howitzer can target friendly turrets with melee attacks that repair it instead of do damage.

Q- Mark the Target- A point and click ability that makes turrets prioritize the target over minions (increased duration on level up)

W- Flip the Switch- Target a turret (friendly or enemy) in melee range to temporarily deactivate it (increased duration on level up)

E- Prototype Turret Cannon - 3 ranged skill shots that do increasingly more if you were hit by the previous shot. If not all shots are used within 5 seconds of first shot ability goes on cool-down.

R- I'll be taking that! - Target enemy turret acts and responds as a friendly turret for "X" duration based on level.

5 Comments

QuantumToast1 votes

Sooo...if you see an enemy in rhe jungle you only have 1 ability to fight him? Additionally, you cant do anything to damage an enemy except with your E. Either e enemy needs to towerdive you or you have to towerdive the enemy...meh

Hypersonic281 votes

It's a support. There are a lot of supports with not much fighting game. This one would be a counter to poke heavy bot lanes, letting the adc farm under tower safely, and then when a lead is there pushing using the enemy turrets to your advantage. plus the utility of repairing towers would have a huge impact on the game. I would recommend considering TP plus the passive ability to help other lanes.

QuantumToast1 votes

{quoted}

It's a support. There are a lot of supports with not much fighting game. This one would be a counter to poke heavy bot lanes, letting the adc farm under tower safely, and then when a lead is there pushing using the enemy turrets to your advantage. plus the utility of repairing towers would have a huge impact on the game. I would recommend considering TP plus the passive ability to help other lanes.

What I mean is that you cant do anything (no matter if its to an ally or an enemy) when not in turret range. In order to do SOMETHING, you have to towerdive or need the enemy to towerdive you (except the E). When your lane is pushed and you are in the middle of the lane there is nothing you can do to protect your adc or yourself until you reach your turret.

Hypersonic281 votes

This is true until level 6. Then the laning can change drastically. Most melee tanks are in the same scenario. They cant do much early game because they will just be poked out by the enemy adc. I think this is one of those kits that would have to come with high base stats for sure. but I think it could be game changing in the mid to late game. I agree 100% that early game this champ would suffer a bit, unless you could poke out the enemy enough or get them to push in the lane some other way. then you could just freeze at your tower super easily neigh infinitely.

Wood Elo God1 votes

I quit playing Paragon a while ago.

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