Questions and Thoughts on Wukong Rework that is due this year
WUKONG REWORK: My first main in league of legends…….. Its so good to see a rework coming for him. What are the planned changes that were discussed in the dev boards and the gameplay release on PBE 5 months ago be taken for the rework for the upcoming work on wukong.
MY THOUGHTS ON WUKONGS REWORK:
PASSIVE: Probably the best out of all the abilities in his kit.Crushing blow stacks is gr8 for both jgling and lane. But I think that Crushing blows should stay on the passive rather than moved to q because we will be forced to wait for lvl 2 or even lvl 3(if in jg we take w for clear on lvl 2) to go for trades or all-in if the enemy makes a move. Also, can we have a different animation for his passive autos from his Q's animation?
Q: To be honest, I dont think you should be hitting some1 on their head to heal off of yourself. Secondly, the heal itself is merely present. It heals for like 10-20 hp on minions and max 30 on champions. That is less healing that a ryze auto dmg. Even at max rank the healing will be a maximum of 50-75 for a 250 AD wukong. 75HP heal at lvls higher than 10 is nothing for a HP pool of 1500 and above. Also, the magic damage is not that significant as it is only a max of 50-100 dmg that can be countered with a little bit of extra HP build.
MY THOUGHTS FOR Q: I'm not asking for it to CC and I understand that it is not playstyle. But instead, give it scaling based on your mistakes or usage (as Wukongs theme is to learn from his mistakes). Maybe scale auto range to 300-350 based on levels or damage dealt to enemy damage stats (somewhat like kaisa upgrades.... empowering wukong to upgrade his staff's range as game goes on) or anything like that. You can even make his Q a skillshot like yasuo to balance out the changes. Remove healing from his kit and give it somewhere else. Even if it is not healing, some kind of sustain would be appreciated somewhere else in his kit (like W).
W: If Wukong is designed to be a trickster, then the clone should be moving atleast, to deceive your opponents. Not like neeko or leblanc’s clone but lets say it can follow AND AUTO enemies till a range (350-400) then disappear. Targetting champions is not necessary, just the recent target attacked by original wukong will suffice. Im saying this because, if the target is moving and the clone has no way to deal damage, then the purpose of giving clones auto damage is going to be a waste. This upgrade will let wukong deal damage to enemies through clone while he can choose to retreat using the invisibility or break his invisibility to fight with the clone to confuse your opponents even more. Also, the sustain can be added when the clone disappears, either healing or providing a shield or anything like that
E: Almost Perfect as it is. If the attack speed is intact, then it will help in stacking passives more easily while also serving as a gap closer ( as wukong is a diver). Also, the use of his clones that can block skillshots is actually useless even if they search for more radius around their target because the dash speed is fairly high and the clones disappear too fast before the enemies could even react to the E animation. So basically, it just serves as a 650 unit gap closer. So if anything that could be done to the clones without disturbing the clones would be gr8.
R: The utility change is absolutely wonderful. But the tick rate for his R is so low enemies can flash or dash out of the range just after the knockup. Also, that the first tick’s damage is not even dealt properly when knocked up. (situation when E-Q-R is done but the R’s first tick is negated by a timed zhonyas or something line that).
My thoughts for R: Let his R use the attack speed granted by his E, so that while engaging, wukong can actually use his E’s attackspeed. It scaling may be like Garen’s E where his damage is dealt in a faster tick rate with scaling attack speed. Also, since he uses his staff for his ult and Q, he should be able to apply his learnings from past to his ult, the same way he does for Q (as mentioned above). So maybe he his staff grows a bit longer of his ultimate’s level, so that even if people flash out, they will still be in range for damage 1 or 2 more ticks before going out of range. The range may scale from 315 – 450/500 based on levels.
STATS CHANGES: Since he's designed to be a bruiser, his stats should also be changed. Health: 582 (+87 per level) HP regen: 7.5 (+0.8 per level) Armor & Mr no change (since passive is providing) AD: 67 (+4.2 per level)
These are my thoughts for Wukong’s Rework. Im so excited to see a wukong’s rework go live so that he will become viable against the top tanks and bruisers and give them a run for the money. Thanks, Riot Meddler and Lutzberg