Teemo Rework New Kit and Explanations. Notice me RITO... :D

SWAGnDRAGON··6 votes·1,858 views
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Hello guys! :D

This is my first ever post on this site, but I've been a long time player of the game. This is a rework idea for Good ol' Satan himself. I know Teemo is beloved and hated in the League community, but in seeing as there is a assassin rework coming soon this year, I'd like to see Teemo getting a rework as well. Teemo has such a cool backstory and lore, being a sort of special operations lone assassin sociopath, that isn't being realized in his current kit, it's more of a joke at the moment. Being honest, Teemo's current kit feels outdated and lazy as well, being that he has one damaging ability, a passive that requires you to not do anything(boring), and basically two other passives. His ult, while basically being Teemo's whole identity is again on the whole, non-interactive. I don't feel his current kit is healthy and/or is really that enjoyable for the player. People enjoy the persona and reputation of Teemo more than the champion itself and I don't think it has to be that way. Hopefully the Rito Gods will read this and consider it maybe for a future update. :)

This is a rework Idea I came up with on my own, and I feel it works fairly well together, as well as giving the player something to do, both in lane, and in team fights, and possibly in the jungle too. The goal was to make him more interactive and rewarding to play, with a different winning strategy than other champs already in the game, hitting home that "strategic diversity" goal Riot Games had a while back. It would be a pretty heavy rework, similar to Taric, and Poppy, but I feel it would benefit the game greatly.

TEEMO REWORK:

Passive: Toxic Shots-

Teemo's auto attacks applies poison to the target dealing scaling lvls of magic damage. Poisoned enemy champions give Teemo scaling lvls of bonus movement speed for the duration of the poison. (Combined his old W and E into a passive)


Q: Toxic Surprise-

-Passive- Auto Attacks and E apply stacks of Toxic Surprise. Upon reaching 3 stacks, the target is crippled, dealing bonus DOT magic damage and reducing movement speed for 1 second. Cannot trigger on the same target until after 7 seconds. (Note that while the poison from auto's don't stack, the auto poison and the E poison would, as well as the bonus q damage.)


W: Yordle SSCD Mk 8-

Teemo uses his "Swift Scout Cloaking Device" to cloak with invisibility, after a 1.25 second casting animation, for 5 seconds, gaining movement speed for the duration. Auto Attacking and actvating traps ends invisibility, as well as being displaced by enemy CC. Functions on a charge system, holding a max of two charges with a 30 second cooldown on regaining charges. (This is meant to give him an intentional and more useful way to use invisibility, a part that I think deserves to stay in his kit but needed some re-imagining. Also for added flavor, when the cloaking ends, the SSCD emits Teemo's laugh :3 )


**E: Noxious Trap- **

Place a poison explosive(mushroom) in target location. These explosive traps cloak after 1 second of being placed on the ground. (These traps can be reactivated the second they hit the ground however.) Upon reactivation, it explodes dealing AOE DOT Magic damage to all enemies in the area. -Matrydom- If Teemo dies, a trap explodes from himself as well.

(Similar to how R is now but requires activation to feel more intentional, as well as preventing minions and scuttle crab from messing up otherwise perfect traps. These would deactivate if Teemo wanders too far away, and Matrydom is kind of a almost useless tweak that could be funny, could be removed as well, also, I was theory-crafting ways in which teemo could have multiple traps out at once, maybe a cap of three and double tapping e in rapid succession sets all traps off? I don't know if that's possible on the coding side of things, that's why i didn't include it, but it would be very cool to do)


**R: Biological Warfare- **

After channeling without taking damage for 2.5 seconds, call down a huge AOE poison explosion that lingers for 4 seconds. All enemies within the range take initial damage and are blinded. Also deals passive lvl of poison damage over time as well as Q stacks every second of staying in the zone.

(The range for this would be similar to new ryze's rank 1 ult range, requiring the teemo player to be on the brink of combat, and easily within range to be spotted by the enemy team. It rewards clever positioning and teamwork, due to the channel being ample time to escape the zone if used directly onto the players. If the teemo player is predictable, he will be spotted and most likely die. This encourages creativity for ult placement. As far as animations go, I imagined him laser pointering at a location to triangulate the biological weapon airstrike over the 2.5 second channel if that makes any sense, and the laser pointer pattern would be visible to all players, including the enemy team, and the pattern would get bigger and more noticeable as the channel progresses. So that maybe in a hectic teamfight it could go unnoticed until it's too late, but in ganks and roams it would be used to cut off escapes and such, almost like pantheon's ult does)


Notes: The aim is to re-imagine his kit to feel more interactive and stealthy, and to solidify his role as a situational teamfighter/assassin. The kit allows him to make or break a teamfight with his ult, depending on how the Teemo player or the enemy team plays around it, as well as pick off crippled targets like the swift scout was always intended to do with swift new QE combo's. Early on his damage and poison DOT would be quite low, relying on the Q bonus damage to trade in lane effectively.(The Q slow allows the Teemo player to trade and get away, or perhaps keep pummeling if he's feeling confident) He would have generally low base damages and high scaling with items, allowing him to be a mid to late game powerhouse. The W functions as an escape or engage(So he may have one, but not the other), giving the swift scout ample time to maneuver and still have time to lay traps and channel the ult if not spotted( note that enemies while not seeing Teemo, can see the mushroom being laid down for the 1st second.). E keeps the value and flavor of his old ult, but requires reactivation in order for the player to feel more involved in the destruction of his/her enemies. The ult is meant to give him a teamfight presence, and nods a head towards his special operations ruthless military backstory. While dealing damage and blinding(could possibly change to heavy slow, I originally put blind in there because it's a thematic part of his kit that was missing and made sense in a teargas-esk lingering ult animation), the damage aspect would remain low due to it applying the passive levels of poison damage in the zone and Q procs. Combining smart use of the W and R, Teemo would have the power to solo win a teamfight (maybe an exaggeration) or fall flat due to being spotted.

As far as animations and base model go, I think just clean up his model, give him a clothing change of like maybe a torso piece, such as a vest, that matches his pants, with a bandoleer of mushrooms going across his chest (keeping it light however, no need to weigh down the swift scout.), with of course the bright red scarf, and the iconic captain Teemo hat :D Probably give him a new walking animation too, just to match other more recent champs. (but don't get rid of the bunny hops, astronaut floats, or super hero flying :3) The Q cripple animation would just be the slow animation, maybe with a purple tint. For the W, have the little Yordle reach for his belt and crank his SSCD up, (doesn't work the first time, but he gets it on the second time, to fill up the 1.25 second casting time). The E would borrow from the old ult animation, maybe tiny adjustments. And I described my vision for the Ult above, so go back and read it if you missed it. :)

He would remain a squishy damage carry, with sneaky assassin qualities as well as being a stealthy teamfight nuker, something League doesn't have in its current state. I think it could be a cool and unique identity for the little furball of death, but I'm open to all thoughts and comments anyone has :D (also if Riot actually reads this and comments I'd flip...)

13 Comments

TheLazySunbro2 votes

You never change the boi Teemo

I like your ult doe, good stuff.

SWAGnDRAGON1 votes

Thanks man :D I know people love Teemo tho, I just think he's fallen by the way side with modern day league of legends, and could be updated to be a lot more than he is right now. He has a really cool lore for Rito to work off of, he just needs a new kit to compete with the other new exciting champions and updates that are always being put out. Not to say the boi Teemo can't hold his own doe. Thanks for the comment :D

Nanoucraft1 votes

Don't touch my teemo ;-;

I really like the current teemo, but your ultimate idea sounds LIT!! :D

SWAGnDRAGON1 votes

{quoted}

Don't touch my teemo ;-;

I really like the current teemo, but your ultimate idea sounds LIT!! :D

Thanks for the comment :D and lol, I know everyone loves that little furball :3

Nanoucraft1 votes

:3 I went 18/6/16 or something like that in legend of the poro king today.

:3

Sworeclipse1 votes

{quoted}

Thanks for the comment :D and lol, I know everyone loves that little furball :3

*satan Teemo , not furball.

GoronMuncherV1 votes

My tankmo could work with it.

SWAGnDRAGON1 votes

{quoted}

My tankmo could work with it.

Yeah man lol, I love build diversity in Champions too, I'd imagine nashor's would still be core on Teemo , and I don't know what build you're talking about exactly, but the old pseudo tank mage build of rylai's, liandries, rod of ages, abyssal, and zhonyas could definitely work on him. Unless you're talking about trolling with 6 warmog teemo xD, that's fun too lol (not in ranked tho ._. )

Abyss Gear Syxx1 votes

I feel like he needs a rework and thats why I upvoted but I don't exactly agree with how you are reworking him. He doesn't stay true to his theme of being a boyscout or camper or survivor of any kind with an ult that is an airstrike. Making his passive an active makes him a lot like twitch. I thought of a few ideas myself but having him be a hunter + gatherer takes up a lot of writing and may be too complex for gameplay. Overall if he had a theme however I think it should include that.

Like Gnar, Kennen and Heimer he should have some setup mechanic but unlike heimer it should be counter playable. Right now he is classified as an Assassin marksman but he is not quite as good as either of them nor does he scale well with either of them unless you include his ult and Q. [His ult you don't get till level 6, and his Q is his only damage ability till then except toxic dart.] Also he is supposed to be a scout of some kind but he is slower than most instantaneous movement and there are a lot of champions whom have this. There are also a lot of champs that 'move quick'er than he does.

I would like it to be some counterplayable thing like Kindred by in which he roams and kills mobs on the maps to gather items and increase output of his abilities but the issue is he doesn't have much lane pushing power unless he is dominating lane and it is after level 6. He has no skill shot either and his regular non skill range is VERY low for a marksman of any sort and he lacks the burst damage of an assassin unless he has a huge lead. He also only has blind and his ult for ccs, his ult is easy to dodge or counter and his blind doesn't work on physical damage that isn't part of an auto attack [Nor is it a true blind like quinn or graves and it came out first.] In order to update teemo giving him a movement ability is almost mandatory but it should actually do something unlike move quick. [ I don't even know how that is boy scout related, just scouting related.]

If anything Noxious trap should be renamed to the noxious poison on his darts he should be gathering supplies for this. He should be using a bear or net trap, with a camp fire and giving trip wires/ropes to minions. Maybe if he has a camp fire set up he can light the net trap or trip wires on fire and while the enemy is tangling up and being roasted the poison gives a sweet release to the agony. I still don't know how this could be implimented in a fair counterable way that doesn't feel exactly like gangplank and is as effect as playing an actual assassin or marksman.

SWAGnDRAGON1 votes

{quoted}

I feel like he needs a rework and thats why I upvoted but I don't exactly agree with how you are reworking him. He doesn't stay true to his theme of being a boyscout or camper or survivor of any kind with an ult that is an airstrike. Making his passive an active makes him a lot like twitch. I thought of a few ideas myself but having him be a hunter + gatherer takes up a lot of writing and may be too complex for gameplay. Overall if he had a theme however I think it should include that.

Like Gnar, Kennen and Heimer he should have some setup mechanic but unlike heimer it should be counter playable. Right now he is classified as an Assassin marksman but he is not quite as good as either of them nor does he scale well with either of them unless you include his ult and Q. [His ult you don't get till level 6, and his Q is his only damage ability till then except toxic dart.] Also he is supposed to be a scout of some kind but he is slower than most instantaneous movement and there are a lot of champions whom have this. There are also a lot of champs that 'move quick'er than he does.

I would like it to be some counterplayable thing like Kindred by in which he roams and kills mobs on the maps to gather items and increase output of his abilities but the issue is he doesn't have much lane pushing power unless he is dominating lane and it is after level 6. He has no skill shot either and his regular non skill range is VERY low for a marksman of any sort and he lacks the burst damage of an assassin unless he has a huge lead. He also only has blind and his ult for ccs, his ult is easy to dodge or counter and his blind doesn't work on physical damage that isn't part of an auto attack [Nor is it a true blind like quinn or graves and it came out first.] In order to update teemo giving him a movement ability is almost mandatory but it should actually do something unlike move quick. [ I don't even know how that is boy scout related, just scouting related.]

If anything Noxious trap should be renamed to the noxious poison on his darts he should be gathering supplies for this. He should be using a bear or net trap, with a camp fire and giving trip wires/ropes to minions. Maybe if he has a camp fire set up he can light the net trap or trip wires on fire and while the enemy is tangling up and being roasted the poison gives a sweet release to the agony. I still don't know how this could be implimented in a fair counterable way that doesn't feel exactly like gangplank and is as effect as playing an actual assassin or marksman.

Thank you for the feedback AbysolonBehemoth :D When I read his lore entry (what little Riot provides via the game), I don't get the boyscout, camper impression for him. It states he, though is a friendly yordle when away from combat, is a "Scout of the Mothership, which is one of Bandle City's most distinguished special forces unit..." Also, he's described as being "deadly serious" and "highly efficient" whenever combat begins, as well as having a reputation of being "one of the most dangerous yordles alive." This gave me the impression that he was more of the ruthless military scout type, willing to do anything necessary to complete a mission, the kind of person that would use a chemical/biological weapon like I described in his ult. That's why my kit for him had more of a stealthy soldier vibe to it, with some yordle flavor. However, I do like that idea of him having to collect supplies out on the rift that you had, due to him partaking in frequent solo scouting missions, in which you would have to do just that. And now that you point it out, the W i gave him is a lot like twitch's stealth ability, minus the attack speed buff twitch gets, as well as the kill reset. I don't know if there's a way to differentiate it from twitch's and still do what I intended for it to do... If you or anyone else has any idea's for that, please comment lol, I appreciate help :)

Also, I don't mean to say that a rework that you describe couldn't work. It would be much more a jungler style, in which you hunt for resources and lay traps among the jungle waiting for your prey to come stumbling in. It would be pretty cool to see a assassin that doesn't just blink on you and you die, but rather a location based killer, that requires preparation and cunning to instakill people. Honestly, if Riot chose this path to take Teemo towards, I'd be interested to see what they come up with... Anyways, thanks for the comment and upvote :D

Abyss Gear Syxx1 votes

Definitely would work as a top laner, it would give you incentive to roam and cycle. You already have move quick currently, that's what I use it for. While the "Scout's Code" refers to the scouts of the mothership, there is nobody else to confirm the style of combat they use. Tristana is the only other person who really knows him personally character wise and she is a Megling Commando so I could see what you mean EXCEPT that he has all camping equipment. He has a leather hiking bag and boots, a blow pipe which is a tribal weapon that utilizes natural toxins of plants and animals. [Explained in his second lore, it's the Junta poison that he GATHERS in a jungle.] Mushrooms are also a gathering thing so if being a scout just meant that he was the advance team his gear would still be inappropriate for an elite group that gets exactly what tools they need.

http://leagueoflegends.wikia.com/wiki/Teemo/Background In his beta lore they talk about what he likes to do in his spare time including the camping stuff I was talking about before. This again leads me to believe that "The scout's code" is definitely a pun yes they have that group you are talking about but anyone who doesn't read the lore will think about boyscouts which he emulates to a T minus the poisons.

It is obvious what they are going for even without looking at the lore. Looking it up just confirms that the friendly yordle takes survival exercises extremely serious. SCOUTs even if they are elite aren't actually known for doing combat aside from things like sabotage, direct combat therefore shouldn't be in his kit and yet he is forced to be in melee range and there is no benefit to him "Spotting" anyone aside from vision which would be more of a military thing. Omega teemo is just a skin of course his theme has been hyped. Just like teemo isn't a superhero nor has he actually gone to space or ever ridden anything that flies in his lore. Chances are this 'battle hardened' yordle has both received training as a boyscout and has also done elite training but if you add the obvious together you can easily assume he shouldn't be wearing such limited protective gear or wielding such primitive weapons when canons and bows exist if he is just a battle scout.

SWAGnDRAGON1 votes

{quoted}

Definitely would work as a top laner, it would give you incentive to roam and cycle. You already have move quick currently, that's what I use it for. While the "Scout's Code" refers to the scouts of the mothership, there is nobody else to confirm the style of combat they use. Tristana is the only other person who really knows him personally character wise and she is a Megling Commando so I could see what you mean EXCEPT that he has all camping equipment. He has a leather hiking bag and boots, a blow pipe which is a tribal weapon that utilizes natural toxins of plants and animals. [Explained in his second lore, it's the Junta poison that he GATHERS in a jungle.] Mushrooms are also a gathering thing so if being a scout just meant that he was the advance team his gear would still be inappropriate for an elite group that gets exactly what tools they need.

http://leagueoflegends.wikia.com/wiki/Teemo/Background In his beta lore they talk about what he likes to do in his spare time including the camping stuff I was talking about before. This again leads me to believe that "The scout's code" is definitely a pun yes they have that group you are talking about but anyone who doesn't read the lore will think about boyscouts which he emulates to a T minus the poisons.

It is obvious what they are going for even without looking at the lore. Looking it up just confirms that the friendly yordle takes survival exercises extremely serious. SCOUTs even if they are elite aren't actually known for doing combat aside from things like sabotage, direct combat therefore shouldn't be in his kit and yet he is forced to be in melee range and there is no benefit to him "Spotting" anyone aside from vision which would be more of a military thing. Omega teemo is just a skin of course his theme has been hyped. Just like teemo isn't a superhero nor has he actually gone to space or ever ridden anything that flies in his lore. Chances are this 'battle hardened' yordle has both received training as a boyscout and has also done elite training but if you add the obvious together you can easily assume he shouldn't be wearing such limited protective gear or wielding such primitive weapons when canons and bows exist if he is just a battle scout.

Once again, Thanks for the comment, Abysolon :D What I envisioned above is a re-imagining of Teemo's character based on Lore entries I felt weren't being utilized, a larger-scale rework, similar to Taric, Poppy, Sion, etc. In which they updated their Kit with new ideas and abilities, as well as revisiting their lore and background and updating that, but keeping essential elements in both their kit and lore. What I envisioned above is to update his character to be more of a stealthy special forces military Yordle scout, able to partake in small-scale combat and assassinations. Though more combat mission focused, he'd still be the swift scout he's always been, with his trusty blowgun(for whatever reason in a new lore, it could state he always preferred his blowgun to other modern Yordle weapons) and poison attacks, as well as mushroom traps. Since he is a solo scout, Teamfights would be too much for him to handle alone, requiring him to get support via his new ult from the Yordles back home.

While more military focused, it wouldn't be copying Omega Squad Teemo. That's set in an alternate reality, in which constant combat and war has eroded away the nice little Yordle side of him, and he's only a stone cold killer now. He still would be cute and cuddly, but when in combat, it would be a cool tweak to change his voice to be more serious and intimidating, reflecting that part of his character that "switches off inside Teemo's mind during combat..." But being realistic, the odds of Riot actually seeing this and using it are less than winning the lottery, lol. I think as hard as they probably try to read all forums respond, there's just too many to get to them all. Also for reasons you talked about, people probably loved the little fluffy boy scout and are content with how he is. I think its necessary he get s a rework in the near future, but there are numerous ways they could take him, all of which could be pretty cool. Riot does a pretty good job on their Champion updates. This is just an idea I decided to have fun with and expand upon by making a new kit and such, anyone is welcome to disagree tho. I appreciate all input and comments people have :D

SWAGnDRAGON1 votes

I edited his W to be unique from twitch's stealth ability, as it was very similar before. Added a more Yordle friendly name and flavor to the ability as well. :D

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