http://boards.na.leagueoflegends.com/en/c/gameplay-balance/J9KPKdYA-a-look-at-quinns-rework-in-a-positive-light-w-suggestions
A Look at Quinn's Rework in a Positive Light w/ Suggestions
So Quinn...
It appears that we have lost the ability to control Valor and a few other small things are lost - But all is not lost
firstly their separate kits were not all that different, so not much is lost
we still have the massive MS buff when R is used (kite for days!)
and we have gotten various other little buffs along the way as well
finally we still have to power to make suggestions on how we can take what Riot has presented and take it to the next lvl
so we can gain more stuff in exchange for Valor, hows that sound?
So what has Riot presented?
Apparently they would like Quinn to become the map mobility/roaming champion of marksmen.
Ex.
"In choosing where we wanted Quinn to shine, we took these things into consideration, and the conclusion we came to was that she would be the most interesting, unique marksman possible if she had map presence like no other marksman (or potentially no other champion) in the game."
"we are aiming for her to be a marksman that excels at map presence over all others out there. If you feel like she's not living up to that, it would help me greatly to let me know that she isn't, and why." - Repertoir
OK Riot, I believe that Quinn has the potential to be a better "map presence over all others out there."
The first thing that comes to mind with map presence is objectives in my mind, second would be mobility, and third vision.
Mobility has already been taken care of, we know: R grants massive MS, and now W grants a temporary MS buff, and I am glad that Riot did this. But it can still be improved.
Suggestion: While using Tag Team change Vault (E) to a skillshot dash that can bypass walls, this allows for more mobility. In addition offensive action only counts if Quinn comes in contact with an enemy unit.
Objectives, If Quinn is to have a strong map presence she and her allies should have incentives for using this "map presence," otherwise it feels more like an aura: Borderline invisible
Suggestion: marking an objective monster (Dragon, Rift Herald, and Nashor) with your passive should also be its own unique Ping as well, to let her team mates know what she is doing, or wants to do.
Suggestion: a marked objective monster should take bonus damage from her team mates as well, but only after she attacks will the mark be consumed.
Vision, this is handled only partially in terms of what it appears Riot wants for Quinn. W is great, sure a 2100 range reveal for 2 seconds. It is not bad, but if you want Quinn to excel at map presence shes gonna need more than that. As it stands its good for checking a bush for an ambush, but it is not enough and does not have a huge impact on the flow of the game, it doesn't scream (screech) excels at map presence.
Suggestion 1: Allow Valor to grant vision wherever he flies when Arial Assault is cast, granting her access to more than one vision granting ability.
Suggestion 2: Change W from a "point blank AoE" to a ground targetted AoE. I would also suggest increasing the cast range and duration of sight. This would allow Quinn and Valor to reveal a large section of the map for her team rather than a smallish area only around herself. The MS buff can be granted running towards the AoE and within the AoE.
Suggestion 3: While Tag Team is active grant Quinn an increased sight radius.
Suggestion 4: While Tag Team is active allow Quinn (within her Normal 1200 sight radius) to see everything including in bushes and over walls within a 800 unit radius.
This can come in the form of...
a.) W with a (much) longer duration.
b.) W becoming a toggle ability that drains mana.
c.) a permanent passive as long as Tag Team is active.
Now that screams "THIS IS A MARKSMAN THAT EXCELS AT MAP PRESENCE". As it stands right now it feels lackluster because all she has going for her niche of excelling at map presence is that she has moments when she move fast really often.
Ex. "Tag Team (R) has been heavily repurposed into a strategic map mobility tool:"
"R reworked as a utility focused spell -> 0 cooldown and gives quinn crazy out of combat speed to quickly move around the map"
That's it.
So yes she can get around the map and help her team and do stuff sure. But lets think about the stuff that she can do on her way to helping her team, or what her tools are to help once she gets there. Cause that MS is not enough, what makes it different from Master Yi's ult then? Cause we can say it also is a "strategic map mobility tool:" I feel that these suggestions present a much better Quinn for what is trying to be achieved.
On to a few other things mentioned as goals for the Quinn rework
"Blinding Assault (Q) has been repurposed (and renamed) into more of a waveclearing tool and less of a dueling tool:"
Suggestion: if Valor ends up killing the target, it grants a small permanent stacking bonus in damage for Q to a cap. This will encourage players to use Q as a farming tool to stack the damage, as well help Quinn's late game.
" (R) Skystrike has been retained, but deals less damage and does not deal increased damage based on targets' missing Health."
Suggestion: all enemy champions hit are marked by Harrier
Also separate Suggestion: Once Sky Strike is cast (Tag Team ends). Valor should toss Quinn into the air allowing her to become untargetable for 0.5-1 second as she shoots the arrows down. Now the arrows won't come out of no where.
"Anyway, it's important to me that everyone knows their feedback is not falling on deaf ears, because it's not."
He's a good guy, lets help him out. I would also like some feed back on how I can improve my suggestions
Edit: Suggestion from HarbringerofKush - Quinn should be able to AA while using Tag Team.
As of now Tag Team is coded to end if any offensive action is taken Ex. Using Q, making contact with E.
But her kiting potential is limited in that she cannot AA while moving.
I can understand why Riot would be hesitant to let her AA while using Tag Team as the MS buff makes her borderline uncatchable, even with her short range, it may prove OP. But this can be remedied
Suggestion: decreasing her AS, or AD while using Tag Team
Suggestion: every other AA is replaced by the Harrier's Mark
Edit 2: made an additional suggestion for Vision in terms of map presence.