Proposition For an Ezreal Rework.

Neachy·1/23/2016, 11:21:16 PM·1 votes·300 views

Some of you are glancing over this and are already rolling eyes in disgust. Some of you may be asking what is wrong with ezreal and some of you are problably saying nothing is wrong with him. Well something has been pricking into my mind ever since all of the adc's got updated, Caitlyn's made sense and Quinn really needed that. Varus needs a bit of love too but that's a different topic for a different day. item 3070Varusitem 3070 Right now, I want to just throw an idea and it's fine if no one agrees and if rito and tencent completley wipe this post off the forums because I am not subjacating anyone to accept my idea of what this champion should really be like.

  1. Before I go knee deep into explaining just something really simple i'd like to state that for this idealistic champion update Ezreal his passive, q and w , will stay untouched for the most part ALRIGHT. So here is the issue at hand that deals with why ezreal should be changed, most other adc's, graves, caitlyn, quinn, lucian and jhin have really if not impeckable movement ability's but ezreal is the only one I kinda see unfair with his arcane shift aka, His E. Only reason it's really "op" in a sense is that whenever I play him or see friends play this guy, the arcane shift if timed correctly cannot be cancled by grabs, snarls, pulls, Blitzcrank item 3070 item 3073 item 3070 and pretty much acts as a cleanse for those point click supports. Instead Ezreal's arcane shift should be changed into a back dash , He would still be able to W -> E and get the attack speed buff so dw about that But the bigger issue being is that this is all ezreal has for escape potential Q ->W ->E and if you're running thunderlords you kinda blow people up more than full ap pantheon. The arcane shift, name would stay the same would be turned into a back dash that ezreal can "Slide / Warp" (Because dash jumps in this game are never jumps Tristana item 3070 Khazix item 3070 Jax item 3070 Riven item 3070 ) It's range would be a simple 500 and all we would do is take away the small ap / ad damage it does and turn it into a pure escape / engage ability. Why? ... well BECAUSE it would have a new passive that when combined with ezreal's excisting abilitys he would be able to use them in arcane shift and be more than just a point click champions. Now I Know what you're already thinking, combining ability's to make the champion more difficult to play, well in retrospect it sounds about as easy as lucians combo kit with thunderlords. Ezreal would jump back do some kind of spin flip and shoot his ability off midst flight, His passive would still apply and make it so he reduces the cooldown ratio's of his E and other abilitys so that he can dash and shoot around more often. This brings up another problem, Wouldn't EZ just replace kalista players if his kit was to back dash and dance around while Q and W'ing all over the place, the awnser to that is never because kalista relys off of that passive hop she does, ezreal's would be situational and possibly not even needed if engaged and played correctly.
  2. Ezreal's W, I said it'd stay the same for the most part and it's general the same, except. Were adding some kind of cstackable basic attack count to this W to intiate some other ability, Just like caitlyn and her headshot and lucian and his double tap. Ezreal would after 5 consecutive bassic attacks (If he misses or waits imbetween this passive effect would go on cool down much like yasuo's Q effect) With the effect of the 5 basic attack stacks in place , ezreal's E the arcane shift would be able to go forward in a dash line. The only downside is that using ability's in this effect would go behind you. All ability's used during the misdt cast of arcane shift would cause them to spew out in whatever direction ezreal is currently facing ( this direction is not changable misdt flight or when activated or deactivated)
  3. Ezreal's ult the true shot barrage, when used with arcane shift Ezreal will gain "HangTime" allowing him to float in the cast of true shot barrage in air only while using arcane shift with it. Once true shot barrage fires in the arcane shift ezreals E range is extended from 500 to 650 properlling him backwards with this blast of the effect. Now all this trickshot effects and colorful dashes sounds cool correct? well yes it does but in the case of 75% of the community flaming that this is more op than a season 3 kassadin. I have already instated a counter measure that would make this way less broken, and the only way to fix something broken is to brake it even further! Ezreal's arcane shift when he is hit with a knockup ability such as cho' gath's stomp or volibear's throw, or yasuo in general. Ezreal while in arcane shift would be propelled forward for a percent ratio of the damage done to him, now this can also be a good thing as bad as it seems sinse the proposed W effect launching him forwards towards something and if he was knocked up by say cho or azir misdt flight would propel him towards his team or into the supports arms for that matter. Really just been thinking about how ezreal can live up to the skill based champion life style and not just have everyone critisize you for missing an ult from bot to top lane. Critism is heavily welcome in the comments on this one people and If the community even wants this to be a thing welll just let riot know to make it happen If alot of people frown upon my descisions and poor grammar for that matter, please just ignore this post and again it is only my ideas and imagination running wild in jealousy. Thanks for the read and stuff

Sincerley, Zerastei.

1 Comments

LSmaster161/24/2016, 2:08:34 AM1 votes

I don't think ezrael needs changes and I'm not sure if this would be a good idea, but if this were implemented it would look awesome.