NEW CHAMPION IDEA!!! SALVATION!!!

titantimon·12/16/2014, 8:28:01 AM·1 votes·791 views

Champion concept idea for League of Legends.

Tank/Bruiser

Abilities--------

Passive: Repair Protocol-- When Salvation takes damage from a champion or neutral monsters, he gains a shield and bonus health regeneration (both equal to a percentage of his max health) for a short duration. The shield has a cool down before it will proc again (30 seconds?) and does not absorb the damage that procs it. The bonus HR can stack up to 3 times.

Q: Goreapult/Bloodbath-- Salvation launches a projectile of flesh to a target location, dealing magic damage and slowing enemy units that it hits. This ability has a relatively short cool down, but has a small hit-box and is ammo based. Ammo is gained by killing enemy units.-- If Salvation activates this ability during his ult, he will release all collected ammo in an explosion around him, dealing magic damage and slowing enemy units that it hits. This will deal more damage the more ammo he has.

W: Mow Down-- Salvation activates his sentry turret for a duration. The turret will attack the nearest enemy unit (prioritizing champions) around Salvation inside its' detection range, dealing a barrage of physical damage. The detection range starts out small, but gets bigger over the duration. The turret will change targets if its' current target dies, leaves the detection range, or the current target is a minion and a champion enters the detection range.

E: Administer Authority-- Salvation fires out a cable that tethers itself to the first enemy unit it comes into contact with, dealing magic damage and stunning them (half a second?). So long as its' target remains tethered, it will continue to apply the same damage and stun every 2-ish seconds, up to 2 more times. this ability can't be activated while Salvation is ulting.

R: Mass Annihilation-- Salvation gains bonus movement speed and starts to spin with his buzz-saw and flamethrower extended outward on opposite sides. The buzz-saw deals physical damage and the flamethrower deals magic damage. Salvation spins faster as the duration goes on, as well as gains bonus armor and magic resist the faster he's spinning.

Quotes-------- Upon Selection: They must all die. There is no alternative.

Moving: Scanning Roll out Path determined Destination processed

Attacking: Submit to your extinction Cease resistance Weapons online

Joke: Fear not, your death will be quick... probably.

Taunt: I have so much strength inside of me that you don't even know what I could do. If the world isn't going to love me than I will teach it to fear me instead.

Laugh: Initiating laugh sequence. Ha-ha-ha.

3 Comments

Dragonite Bot12/16/2014, 8:35:28 AM2 votes

I feel like you should remove the extra damage component from his Q. Also, you should have him ramp up in intensity, gaining movement speed per second and spinning faster the longer his ult is allowed to continue. Just my thoughts.

Salidfingers12/16/2014, 8:48:34 AM2 votes

Tank/Bruiser: Reduce all ratios to 30-40% then add slow to Q and AOE CC to his ult and call it balanced.

Leti the Yeti12/16/2014, 1:02:39 PM2 votes

Oh shit , its a robo swiss army knife