Zero, the Showoff

Gustavph·7/23/2017, 5:02:58 AM·1 votes·443 views

Zero The Showoff

Health:534 +90 per level 2154 Health Regen: 5.83 +0.55 per level 15.73 Attack Damage: 53.46 +3.42 per level 115.02 Armor: 21 +3.5 per level 84 Attack Speed: 6.02 +3% per level Magic Resist: 30 +0 per level 30 Movement Speed: 330

Auto Attack Range: 550

Auto: Zero holds his rifle in his right hand position, using his left to keep balance.

Passive: Double Tap: After the third auto attack, he does a quick ranged attack in the same direction as final auto. If enemy champion hit, Zero gains 20 movement speed for 2 seconds Damage of Shot (=50% Attack Damage, +chance for crit)

Q: Snap Shot: Aims the gun and after 0.3 Seconds shoots a bullet, piercing until first champion hit. If hitting a knocked up champion it deals greater damage. Cost [90] Grounded Damage [30, 75, 110, 150, 190 (+50%AD)] Aerial Damage [50, 100, 135, 175, 230 (+75%AD)] Cool Down [10, 8, 6, 4, 3] Range Skill Shot [650]

W: Gut Buster: Shoots the gun backwards jamming the but of the gun forwards stunning champion hit, bullet shot backwards does some damage. Followed up with a shot to the ground knocking up targeted champion. If used when self knocked up dashes in the direction of cursor. Cost [120] Stun Duration [1 sec, 1.5 sec, 1.75 sec, 2 sec, 2.5 sec] Stun AoE Damage[25, 65, 100, 150, 200 (+25%AD)] Stun Range [150 From Targeted Champion] Knock up Duration [1 sec, 1.25 sec, 1.5 sec, 1.75 sec, 2 sec] Knock up Damage [50, 75, 100, 150, 175 (+25%AD)] Bullet Damage [10, 25, 50, 75, 100 (10%AD)] Cool Down [20, 18, 16, 14, 12] Range [400] Dash Range [400]

E: Jump Shot: Aims at the ground and knocks himself up, and enemy champions back. Cost [100, 90, 80, 75, 70] AoE Damage [50, 75, 100, 150, 200 (+25%AD)] Cool Down [20, 17, 15, 12, 10] Range [125]

R: Trick Shot: In an area around him he shoots several bullets at all seen enemy champions in the area (if champion enters or is seen after Trick Shot is cast, it does not effect them, however once cast all seen enemy champions will take damage even if they leave the AoE). If self knocked up damage and range increased. Cost [400, 350, 300] Grounded Damage [300, 350, 400 (+50% AD, +75%AD, +100%AD)] Aerial Damage [350, 400, 450 (+75%AD, 100%AD, 110%AD)] Cool Down [100, 90, 80] Grounded Range [1500, 2000, 2500] Aerial Range [2500, 3000, 3500]

Being born to a Pirate and a Bar Wench in a small grovel of a house in the Bilgewater. Being a natural in shooting, his father taught him how to properly shoot when he was only 6. He is a gun showman that loves to showoff, being able to knock off a top card in a stack at 50 yards, with his favorite Winchester Rifle (reference model 1892). Zero took his record and made it his name, Zero for losing no gun contest in all that he has entered. Following any contest he could it was only a matter of time before Zero found his way onto the Rift.

2 Comments

BeatinWarDrumz7/23/2017, 9:35:27 PM1 votes

Code Geass reference?

create287/23/2017, 10:45:15 PM1 votes

Please make it more clear what belongs to what ability/passive. Upon first glance it looks like he has too many abilities