[Champion Concept] Segril, the trident naga

Hynnil·1/29/2016, 3:25:42 AM·2 votes·1,589 views

http://i388.photobucket.com/albums/oo326/Posterpicta/slardfrl.jpg

This concept has the vision of a naga holding a trident that uses the element of lightening as a main source of damage. Traditionally designed as a burst mage. the design attempts to tie abilities together to create multiple combos.

Passive: Auto attacks debuff the enemy, giving them an lightening aura debuff that amplify's damage received from trident charges.

Q: Trident Charge Passive: Every 15 Seconds Segril gains 1 additional trident charge. (Max 7 charges)

Active: Segril holds his trident in the air gaining 3 charges over 2 seconds. Charges hold for 12 seconds before dissipating.

W: Lightening Shift Segril transforms in to a bolt of lightening shifting to target location causing x damage to enemies in surrounding area plus an additional x damage for each stored trident charge stored, Segril transforms back upon arrival. Lightening shift consumes 2 trident charges.

E: Trident hurl Segril throws his trident doing x damage plus an additional x damage for each stored trident charge but consumes 2 trident charges.

R: Empowered Trident Segril fires a ball of lightening from his trident dealing x amount of aoe damage and paralyzes enemys damaged in an electrical stasis for 1 second . Empowered trident consumes 1 trident charge per use.

5 Comments

CosmicKiwii1/29/2016, 5:26:10 AM2 votes

I think his passive should be a part of his Q instead of taking up the passive slot, unless the stacks give an enhancement to his auto-attacks, and the name teleport doesn't fit in with the rest of his abilities and overall feel. His ultimate doesn't make much sense because he's a sea god, not a time god, and it feels a little bland. His abilities don't really synergize very will and I'm having a hard time visualizing a combo. Apart from that I like how he uses the stocks for his Q to deal extra damage for his E.