[Champion Concept] Segril, the trident naga
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This concept has the vision of a naga holding a trident that uses the element of lightening as a main source of damage. Traditionally designed as a burst mage. the design attempts to tie abilities together to create multiple combos.
Passive: Auto attacks debuff the enemy, giving them an lightening aura debuff that amplify's damage received from trident charges.
Q: Trident Charge Passive: Every 15 Seconds Segril gains 1 additional trident charge. (Max 7 charges)
Active: Segril holds his trident in the air gaining 3 charges over 2 seconds. Charges hold for 12 seconds before dissipating.
W: Lightening Shift Segril transforms in to a bolt of lightening shifting to target location causing x damage to enemies in surrounding area plus an additional x damage for each stored trident charge stored, Segril transforms back upon arrival. Lightening shift consumes 2 trident charges.
E: Trident hurl Segril throws his trident doing x damage plus an additional x damage for each stored trident charge but consumes 2 trident charges.
R: Empowered Trident Segril fires a ball of lightening from his trident dealing x amount of aoe damage and paralyzes enemys damaged in an electrical stasis for 1 second . Empowered trident consumes 1 trident charge per use.