[Champion Concept] Segril, the trident naga

Hynnil··2 votes·1,589 views

http://i388.photobucket.com/albums/oo326/Posterpicta/slardfrl.jpg

This concept has the vision of a naga holding a trident that uses the element of lightening as a main source of damage. Traditionally designed as a burst mage. the design attempts to tie abilities together to create multiple combos.

Passive: Auto attacks debuff the enemy, giving them an lightening aura debuff that amplify's damage received from trident charges.

Q: Trident Charge Passive: Every 15 Seconds Segril gains 1 additional trident charge. (Max 7 charges)

Active: Segril holds his trident in the air gaining 3 charges over 2 seconds. Charges hold for 12 seconds before dissipating.

W: Lightening Shift Segril transforms in to a bolt of lightening shifting to target location causing x damage to enemies in surrounding area plus an additional x damage for each stored trident charge stored, Segril transforms back upon arrival. Lightening shift consumes 2 trident charges.

E: Trident hurl Segril throws his trident doing x damage plus an additional x damage for each stored trident charge but consumes 2 trident charges.

R: Empowered Trident Segril fires a ball of lightening from his trident dealing x amount of aoe damage and paralyzes enemys damaged in an electrical stasis for 1 second . Empowered trident consumes 1 trident charge per use.

5 Comments

CosmicKiwii2 votes

I think his passive should be a part of his Q instead of taking up the passive slot, unless the stacks give an enhancement to his auto-attacks, and the name teleport doesn't fit in with the rest of his abilities and overall feel. His ultimate doesn't make much sense because he's a sea god, not a time god, and it feels a little bland. His abilities don't really synergize very will and I'm having a hard time visualizing a combo. Apart from that I like how he uses the stocks for his Q to deal extra damage for his E.

Hynnil1 votes

You make some interesting points. Although I agree about the passive, I figured gaining charges passively on his Q plus an active seemed a bit strong.

Well the teleport doesn't have to be a traditional teleport. But A side idea could perhaps be that he summons a lightening storm in target location damaging and slowing enemies caught in the storm.

what would you suggest as his ultimate that will seemingly give him more burst.

CosmicKiwii1 votes

I dont understand how passively gaining charges on his Q and having an active is too strong, its a traditional stock system like Teemo Shrooms and Heimer towers. By "the name teleport doesn't fit in with the rest of his abilities and overall feel" i meant the name of the ability, not so much the actual effect. I also think the limit of 5 charges should be higher, like 10 or 7, depending on how much his abilities scale off of it. Maybe his ultimate can be the teleport but with a knock up instead of slow and a lot more range.

Hynnil1 votes

true - I have placed it aas a passive on his Q like you suggested. I also moved part of the Q firing balls of lightening to his R and added an electrical paralyze to it as an effect. I also changed the charges to 7. I am just worried the more charges he has the lower riot would make his scalings making him more late game than burst.

Hynnil1 votes

Addressed your suggested issues.

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