How to fix solo queue (RIOT PLEASE READ)

MaximuzJr··1 votes·641 views

Riot.... This is what you need to do to fix solo queue....

You need to change how you gain / lose points in solo queue...

Instead of winning / losing points from winning / losing a game... you need to reward players for doing good in game yet still losing, Have a mathematical system that factors in how bad your teammates do, and also how good you do in a game... if i get 30 kills and rest of my team has 1000 deaths and i still lose.... dont punish me for having such a bad team.. develop a better system please and thank you

8 Comments

Sky of Smiles1 votes

My biggest problem with solo q isn't the risk/reward of rank games, its the match making or the people you're teamed with.

maxaroni1181 votes

True.. im not in ranked yet but i hear my friends and they are saying and complaining about playing against diamonds when they are silvers or golds. i am not sure whaat is wrong but since im only a level 19, i somehow play with level 30s so Riot pls fix this

Sky of Smiles1 votes

{quoted}

True.. im not in ranked yet but i hear my friends and they are saying and complaining about playing against diamonds when they are silvers or golds. i am not sure whaat is wrong but since im only a level 19, i somehow play with level 30s so Riot pls fix this

The longer the queue, the more obscured the match making becomes.

Helltoken1 votes

that's not a smart way to balance things.

you may have 3000 kills, but if you are not focusing the objectives, you will lose. Ive had a game where my team had 60 kills they have 22, they still won cause they got drakes, barons, and towers. kills dont mean as much as everyone thinks. it helps, but what do you do with the kills? once you killed the midlaner, do you push the advantage, or do you just leave to get your items, or do you go drake, roam to top or bot to pressure that lane.... you can gank mid 50 times, but if they still end up getting the tower, something has been done wrong.

many people think it's about kills, but if it was, kills alone should win you the game. when you kill bot, check if theyre full HP. I.E. is it a tristana botlane at full HP after a kill and a forced back? rush the tower a bit, clear the next wave, B or peel for dragon depending on their respawns, and try again till the tower is gone. rotate mid to either siege or gank, get that tower. shove the wave, go for drake. etc. etc. etc.

also, if you have 30 kills but 20 cs at 40 minutes, you don't have as much gold as you think. CS is important.

and last but not least: item builds. If you have both high kills and farm, but the game is going late, and they have late game hypercarries like jinx, trist, jax, etc. why would you build damage when those champs will just wreck you instantly? you could go full ad renekton, since you haev all the kills anyway, but you can get blown up right away late game by the tristana or vayne. build according to the game.

kills mean nothing. what you do with the kills you get means everything.

Akenero1 votes

Also kills would instantky become a MASSIVE source of toxicity. You think people rage about ks now? Thats just in-game gold What if it affected their rank? Case closed

maxaroni1181 votes

I might not know anything about ranked since im not lv 30 yet but i think this idea is kinda wrong in a way... You are playing with a team that is around your level and playing against a team around your level too! in theory... you should not have a team be overpowering you like crazy unless you are doing something wrong! if we did what you wanted, we might as well remove baron and drag and towers and just have a 3 lane team death match. respawns should be made shorter in this game mode and then you'll be satisfied right?

Akenero1 votes

I don't understand your point. If kda affected your ip and Lp directly, then the toxicity overall would increase dramatically.

Helltoken1 votes

You're playing against people with the same RANK as you. I've beaten countless plats and diamonds but I'm silver. If your individual skill isn't as good as the enemy laners/players, then you lose.

If a team is overpowering, many factors can be the case. Prime example: The Hero Case. When an ADC (mostly) falls behind in lane, they are desperate to fight to catch up, and hence feed. They then proceed to blame others because they are "doing the right thing". They also think they are still the strongest in game. The more they die, the more angry and frustrated they get, and usually they are the ones to type /ff first. another case can be smurfs. Basically, as long as you combined are better at THE GAME (not just killing or mechanics, but are better in general), you will have a better chance of winning.

Other factors include bad champion match ups, mindsets, map awareness, etc. each game is different. So even if you destroyed your last opponents, you might get destroyed the next, because they dont give up, or they rotate nicely, or they are better mechanically, etc.

What I'm saying is that kills don't matter as much as people think they do. Dragon's don't matter as much as people think they do. These two phrases are both true and false. What matters is how good players are at pushing advantages. When they have more kills, what do they do with it? when they have dragons or barons, what do they do with it? If they get baron and just farm, the baron fades away, and nothing changed. You see what I mean?

TL:DR, Winning games is the result of advantages being used effectively. being full build first but dying all the time makes you essentially useless anyway...

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