Additional Passives and Immunities

Partitus Nihil·2/6/2016, 9:18:10 PM·3 votes·774 views

For a long time, it has bothered me that champions do not incorporate their lore

or themselves into (what I would expect to be) common sense reactions. My

primary example of this is that I think malphite should be immune to a Cassiopeia

ultimate for extremely obvious reasons. Likewise, lee sin should be immune to

blinds. For this reason, I've compiled a list of what I think would be an

interesting set of secondary passives for every champion.

AAtrox- immune to bleed effects Ahri - immune to taunts akali - cant be seen with reveals if using shroud in a bush Alistar - allied minions do a small percent more damage in his proximity Amumu - enemy champions deal 1% less damage if they are human, out of pity Anivia - immune to sejuani and lissandra ultimates Annie - becomes enraged at bear-like creatures (gnar, volibear, udyr) Ashe - gains resistance to frost slows Azir - immune to nasus' slow and can send debuffs to his soldiers Bard - meeps can be transferred to allies Blitzcrank - immune to charms and taunts Brand - more damage from water/ice, less damage from fire Braum - absorbs damage from nearby allies Caitlyn - periodically marks enemy for a bounty Cassiopeia - moves faster in bushes Cho'Gath - immune to fears and silences Corki - speed buffs increase flight distance Darius - 1% increased damage to Demacians Diana - Becomes empowered whenever enemy team takes baron or drake Dr. Mundo - can sacrifice health for tenacity increase Draven - immune to taunts, responds with something like "HA! That's supposed to be legendary?" Ekko - immune to zilean bomb/slow Elise - temporarily steals passives from enemy champions when she Q's them Evelynn - gains 5% chance to dodge an attack from an enraged opponent Ezreal - 1% more damage when another citizen of Piltover is on his team Fiddlesticks - immune to fears and silences Fiora - slight attack speed increase versus other swordsmen Fizz - increased damage whilst in water Galio - immune to taunts Gangplank - 1% damage increase when he is the last living member on his team Garen - can redirect enemy abilities to himself Gnar - (mini) 5 armor pen || (mega) terrain under ult becomes slower to walk on for all champions Gragas - regenerates allies energy faster Graves - gains 10% increased damage when under 15% health Hecarim - immune to fears, slow reduction while e is off cooldown Heimerdinger - gets 1/3 level exp upon enemy champion kill Illaoi - Immune to snares Irelia - 1% damage reduction from Noxians Janna - 5% damage reduction from water abilities Jarvan - armor cannot be reduced Jax - disarms enraged champions for 2 seconds Jayce - accelerated experience gains Jhin - converts dead enemy traps into weaker versions of his own Jinx - immune to slows when excited Kalista - immune to fears Karma - deals damage to enemy champion that killed her Karthus - shortens enemy champion attack ranges by 5-10 units Kassadin - immune to silences,less damage from magic, more damage from physical Katarina - causes bleed damage to enemies with low health Kayle - ultimate removes all debuffs from allied champion Kennen - gains 5% chance to dodge an attack from an large opponents Kha'Zix - 5% extra damage against feared opponents, immune to fear Kindred - ultimte delays enemy rebirth effects Kog'Maw - can consume enemy champion poison (teemo,cassiopeia,twitch) for a heal LeBlanc - can summon a third clone, and transfer debuffs to it Leona - retains vision of allies during nocturne ult, allies can still see her too Lissandra - immune to ice cc Lucian - causes enemy marksman to deal 5% less damage to allies, but not himself Lulu - enemies deal 1% less damage to anyone pix is following Lux - deals extra damage to shadow champions (Zed, Nocturne, Kindred, Hecarim) Malzahar - silences enemies upon dealing 1/2 their total health as damage Maokai - immune to snares, less damage taken from cc'd opponents Master Yi - takes 10% reduced damage when standing in the same location Miss Fortune - causes enemy champions to take 3% increased damage when she attacks them Mordekaiser - tenacity increase proportional to number of dead enemy champions Morgana - corrupts enemy spirit, slowing movement speed and attack damage by 5 each Nami - moves faster and deals increased damage when in the river Nasus - makes enemy traps die faster Nautilus - Immune to snares and hooks Nidalee - deals 5% increased damage to non-human opponents Nocturne - fears enemies he attacks that are isolated Nunu - immune to ice effects, extra damage from fire Olaf - deals more damage to marksman, deals less damage to swordsman Orianna - increased movement speed when moving toward enemies Pantheon - laughs at fears and snares Poppy - steals 5% of targets movement speed Quinn - gains true-sight of nearest enemy Rammus - increases allies movement speed when moving toward enemies in his direction Rek'Sai - once every 15 seconds, removes one debuff from themselves or of an ally Renekton - Deals increased damage to enemies with shields (physical and proverbial) Rengar - cannot be slowed or snared by closest enemy Riven - gains damage based on opponents armor Rumble - enrages large opponents, reducing their damage by 3% Ryze - steals opponents mana Sejuani - immune to frost, sensitive to fire, increased damage to non-humans Shaco - immune to fears, silences increase his damage by 25%, can transfer debuffs to clone Shen - extra damage to shadow opponents (zed, hecarim, nocturne, karthus) Shyvana - extra damage from ice, less damage from fire, challenges an opponent that has reduced movement speed when moving away from her Singed - takes reduced damage from ranged opponents Sion - intercepts CC abilities when in his undead form Sivir - gains 10% AS when attacking opponents on a killing spree Skarner - immune to CC when ult is off cooldown Sona - extra healing received from all sources Soraka - when in a bush, regenerates health by foraging bananas Swain - immune to fears, snares enrage him and increase his damage for their duration Syndra - once a minute, causes an enemy to flea or receive a debuff, this debuff may be ripped out of the enemy for damage, producing another orb Tahm Kench - after consuming 10 opponents, gains 100% base health regen Talon - steals AD from opponents in the exact center of his ultimate Taric - allies gain 10% movement speed when walking away from taric Teemo - periodically, enemies mark teemo as a varmint. The enemy who slays teemo gains a bounty, but if teemo kills an enemy before this time, he gains twice the bounty. Thresh - Saps opponents life, stealing 50% base health regen for every 10 seconds in combat with the same opponent Tristana - hemorrhages enraged opponents, dealing 10% missing health as a bleed over 10 seconds Trundle - immune to slows, immune to ice, weak to fire Tryndamere - enrages when an opponent taunts or slows him, deals 10% increased damage for duration Twisted Fate - has a 5% change to negate damage received for 2 seconds Twitch - has true sight of traps and all opponents with poison Udyr - gains a small version of the passive of any non-human opponent he stuns Urgot - cannot be stunned Varus - reduces enemy ability power by 5% when blight is applied Vayne - cannot be slowed when moving toward an opponent, immune to taunts (joke? what do you mean?) Veigar - when he kills an enemy champion, gains a 1% damage increase versus that enemy Vel'Koz - intimidates foe's, slowing their projectile speed by 10% Vi - gains 1 armor pen per 10 armor Viktor - cannot be silenced, gains increased damage against opponents shorter than him Vladimir - cannot heal off of non-bloodlings, applies bleed effect to large enemies Volibear - immune to fears and slows, extra damage from fire Warwick - reduces marksman attack range when marked by his howl Wukong - can swap places with his clone Xerath - cannot be snared, deals splash damage in concentric circles Xin Zhao - takes less damage from swordsman Yasuo - dodges a random attack or ability once every 10 seconds in combat Yorick - can rebound enemy abilities, causing them to damange themselves Zac - can choose what shape to be, can intercept abilitites Zed - periodically sees a flaw in opponent's defenses, can attack at that moment for 5% extra damage Ziggs - applies a burn damage-over-time effect to opponents taller than him Zilean - reduces damage taken by ally with the lowest health Zyra - increased damage in the grass

Sorry for the long post, but I did not want to rant about three champions and leave an unfinished list. I wanted to make it apparent that this is a viable idea. I do realize that this would be extremely hard to implement, but I think it could add a dynamic, exciting aspect to the game. Of course, feel free to critique the above ideas. The main point is that there is room for things like this.

3 Comments

ModThe Djinn2/6/2016, 11:45:53 PM4 votes

This would cause a massive increase in the burden of knowledge, and a much greater increase in harder counters, both of which are against Riot's design goals. Occasionally nonsensical lore / gameplay issues are necessary for consistent and healthy gameplay.

Shac Norris2/7/2016, 2:49:00 AM2 votes

No way that it should ever be implemented. The Jjinn explained it already.

Also the Amumu one, you're saying that say, Darius, who's basically a cold blooded killer, should actually feel bad for hitting Amumu? Noooope, there would be WAY too many things to remember.

ZT Xperimentor2/7/2016, 3:16:46 AM2 votes

This I have the feeling, would be implemented in the next round of doombots; as buffs for the ai controlled champions. Still an interesting article though.