Additional Passives and Immunities

Partitus Nihil··3 votes·774 views

For a long time, it has bothered me that champions do not incorporate their lore

or themselves into (what I would expect to be) common sense reactions. My

primary example of this is that I think malphite should be immune to a Cassiopeia

ultimate for extremely obvious reasons. Likewise, lee sin should be immune to

blinds. For this reason, I've compiled a list of what I think would be an

interesting set of secondary passives for every champion.

AAtrox- immune to bleed effects Ahri - immune to taunts akali - cant be seen with reveals if using shroud in a bush Alistar - allied minions do a small percent more damage in his proximity Amumu - enemy champions deal 1% less damage if they are human, out of pity Anivia - immune to sejuani and lissandra ultimates Annie - becomes enraged at bear-like creatures (gnar, volibear, udyr) Ashe - gains resistance to frost slows Azir - immune to nasus' slow and can send debuffs to his soldiers Bard - meeps can be transferred to allies Blitzcrank - immune to charms and taunts Brand - more damage from water/ice, less damage from fire Braum - absorbs damage from nearby allies Caitlyn - periodically marks enemy for a bounty Cassiopeia - moves faster in bushes Cho'Gath - immune to fears and silences Corki - speed buffs increase flight distance Darius - 1% increased damage to Demacians Diana - Becomes empowered whenever enemy team takes baron or drake Dr. Mundo - can sacrifice health for tenacity increase Draven - immune to taunts, responds with something like "HA! That's supposed to be legendary?" Ekko - immune to zilean bomb/slow Elise - temporarily steals passives from enemy champions when she Q's them Evelynn - gains 5% chance to dodge an attack from an enraged opponent Ezreal - 1% more damage when another citizen of Piltover is on his team Fiddlesticks - immune to fears and silences Fiora - slight attack speed increase versus other swordsmen Fizz - increased damage whilst in water Galio - immune to taunts Gangplank - 1% damage increase when he is the last living member on his team Garen - can redirect enemy abilities to himself Gnar - (mini) 5 armor pen || (mega) terrain under ult becomes slower to walk on for all champions Gragas - regenerates allies energy faster Graves - gains 10% increased damage when under 15% health Hecarim - immune to fears, slow reduction while e is off cooldown Heimerdinger - gets 1/3 level exp upon enemy champion kill Illaoi - Immune to snares Irelia - 1% damage reduction from Noxians Janna - 5% damage reduction from water abilities Jarvan - armor cannot be reduced Jax - disarms enraged champions for 2 seconds Jayce - accelerated experience gains Jhin - converts dead enemy traps into weaker versions of his own Jinx - immune to slows when excited Kalista - immune to fears Karma - deals damage to enemy champion that killed her Karthus - shortens enemy champion attack ranges by 5-10 units Kassadin - immune to silences,less damage from magic, more damage from physical Katarina - causes bleed damage to enemies with low health Kayle - ultimate removes all debuffs from allied champion Kennen - gains 5% chance to dodge an attack from an large opponents Kha'Zix - 5% extra damage against feared opponents, immune to fear Kindred - ultimte delays enemy rebirth effects Kog'Maw - can consume enemy champion poison (teemo,cassiopeia,twitch) for a heal LeBlanc - can summon a third clone, and transfer debuffs to it Leona - retains vision of allies during nocturne ult, allies can still see her too Lissandra - immune to ice cc Lucian - causes enemy marksman to deal 5% less damage to allies, but not himself Lulu - enemies deal 1% less damage to anyone pix is following Lux - deals extra damage to shadow champions (Zed, Nocturne, Kindred, Hecarim) Malzahar - silences enemies upon dealing 1/2 their total health as damage Maokai - immune to snares, less damage taken from cc'd opponents Master Yi - takes 10% reduced damage when standing in the same location Miss Fortune - causes enemy champions to take 3% increased damage when she attacks them Mordekaiser - tenacity increase proportional to number of dead enemy champions Morgana - corrupts enemy spirit, slowing movement speed and attack damage by 5 each Nami - moves faster and deals increased damage when in the river Nasus - makes enemy traps die faster Nautilus - Immune to snares and hooks Nidalee - deals 5% increased damage to non-human opponents Nocturne - fears enemies he attacks that are isolated Nunu - immune to ice effects, extra damage from fire Olaf - deals more damage to marksman, deals less damage to swordsman Orianna - increased movement speed when moving toward enemies Pantheon - laughs at fears and snares Poppy - steals 5% of targets movement speed Quinn - gains true-sight of nearest enemy Rammus - increases allies movement speed when moving toward enemies in his direction Rek'Sai - once every 15 seconds, removes one debuff from themselves or of an ally Renekton - Deals increased damage to enemies with shields (physical and proverbial) Rengar - cannot be slowed or snared by closest enemy Riven - gains damage based on opponents armor Rumble - enrages large opponents, reducing their damage by 3% Ryze - steals opponents mana Sejuani - immune to frost, sensitive to fire, increased damage to non-humans Shaco - immune to fears, silences increase his damage by 25%, can transfer debuffs to clone Shen - extra damage to shadow opponents (zed, hecarim, nocturne, karthus) Shyvana - extra damage from ice, less damage from fire, challenges an opponent that has reduced movement speed when moving away from her Singed - takes reduced damage from ranged opponents Sion - intercepts CC abilities when in his undead form Sivir - gains 10% AS when attacking opponents on a killing spree Skarner - immune to CC when ult is off cooldown Sona - extra healing received from all sources Soraka - when in a bush, regenerates health by foraging bananas Swain - immune to fears, snares enrage him and increase his damage for their duration Syndra - once a minute, causes an enemy to flea or receive a debuff, this debuff may be ripped out of the enemy for damage, producing another orb Tahm Kench - after consuming 10 opponents, gains 100% base health regen Talon - steals AD from opponents in the exact center of his ultimate Taric - allies gain 10% movement speed when walking away from taric Teemo - periodically, enemies mark teemo as a varmint. The enemy who slays teemo gains a bounty, but if teemo kills an enemy before this time, he gains twice the bounty. Thresh - Saps opponents life, stealing 50% base health regen for every 10 seconds in combat with the same opponent Tristana - hemorrhages enraged opponents, dealing 10% missing health as a bleed over 10 seconds Trundle - immune to slows, immune to ice, weak to fire Tryndamere - enrages when an opponent taunts or slows him, deals 10% increased damage for duration Twisted Fate - has a 5% change to negate damage received for 2 seconds Twitch - has true sight of traps and all opponents with poison Udyr - gains a small version of the passive of any non-human opponent he stuns Urgot - cannot be stunned Varus - reduces enemy ability power by 5% when blight is applied Vayne - cannot be slowed when moving toward an opponent, immune to taunts (joke? what do you mean?) Veigar - when he kills an enemy champion, gains a 1% damage increase versus that enemy Vel'Koz - intimidates foe's, slowing their projectile speed by 10% Vi - gains 1 armor pen per 10 armor Viktor - cannot be silenced, gains increased damage against opponents shorter than him Vladimir - cannot heal off of non-bloodlings, applies bleed effect to large enemies Volibear - immune to fears and slows, extra damage from fire Warwick - reduces marksman attack range when marked by his howl Wukong - can swap places with his clone Xerath - cannot be snared, deals splash damage in concentric circles Xin Zhao - takes less damage from swordsman Yasuo - dodges a random attack or ability once every 10 seconds in combat Yorick - can rebound enemy abilities, causing them to damange themselves Zac - can choose what shape to be, can intercept abilitites Zed - periodically sees a flaw in opponent's defenses, can attack at that moment for 5% extra damage Ziggs - applies a burn damage-over-time effect to opponents taller than him Zilean - reduces damage taken by ally with the lowest health Zyra - increased damage in the grass

Sorry for the long post, but I did not want to rant about three champions and leave an unfinished list. I wanted to make it apparent that this is a viable idea. I do realize that this would be extremely hard to implement, but I think it could add a dynamic, exciting aspect to the game. Of course, feel free to critique the above ideas. The main point is that there is room for things like this.

3 Comments

ModThe Djinn4 votes

This would cause a massive increase in the burden of knowledge, and a much greater increase in harder counters, both of which are against Riot's design goals. Occasionally nonsensical lore / gameplay issues are necessary for consistent and healthy gameplay.

Shac Norris2 votes

No way that it should ever be implemented. The Jjinn explained it already.

Also the Amumu one, you're saying that say, Darius, who's basically a cold blooded killer, should actually feel bad for hitting Amumu? Noooope, there would be WAY too many things to remember.

ZT Xperimentor2 votes

This I have the feeling, would be implemented in the next round of doombots; as buffs for the ai controlled champions. Still an interesting article though.

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