[Champ Concept] (first time take it easy on me) Xeno - The extraterrestial

tobirus··3 votes·1,337 views

So my idea came to me last night, and like many nights I think alot instead of sleeping. So I was thinking league and for w/e reason Rengar came to mind. I realized he's loosely based off of predator and thought what about a Xenomorph type character from the Alien series. So I made a quick mock up and story. The kit I think is solid, prob OP in its current state and I left lots of numbers out like damage ratios and mana cost and base stats. He would be a melee champ so attack range would be 125. I'd imagine his numbers would closey match those of others in his class. (fighter not juggernaut lel) Not sure what role he'd fit in, I think JG would fit the kit best. So anyways here it is, feedback welcome.

Story/ background:

Xen comes from a lightless planet where brutal savagery wins. After centuries of brutal conflict and infighting a small sect of radicals tried take over the main hierarchy and set a dangerous chain reaction that would ultimately spell doom for their planet.

Xen looked up to the sky as his planet breathes its last breath. Knowing that he can never return to his planet he boards a small shuttle and heads into space into an unknown direction. After a millenia of hibernation he crashes into the shadow isles.

Awoken from slumber, knowing only fighting and war he seeks to take over Runeterra.

Xen - The Extraterrestrial

passive "Frontal lobe Membrane" - Xen gains vision of enemies in the fog of war per levels 1/6/11/16 (normal vision levels of 1200 units +100/150/200/250) - Xen also cannot be blinded

passive - Acidic blood - When Xen dies his corpse leaves behind an aoe field of acid that damages enemies with a DOT over X seconds.

Q - Tail Lash (targeted spell) - Xen lashes his tail at his target doing x damage and applying a dot of %hp

W - Rush - Xen gets on all fours and gains movement speed, if Xen runs into an enemy he does damage based on movement speed.

E - Razor sharp claws - for the next x seconds Xen gains AS and bonus damage on AA

R - Xen jumps on his enemy doing x damage and stuns the target for x seconds and plants an embryo into the enemy, if the enemy dies in x amount seconds the enemies chest explodes and Xen gains control of a another creature of his race. The clones size and stats are based off level (6/11/16) (50%/75%/100%) and last (30/45/60s)

11 Comments

regonas2 votes

I have bad news for you, mate. In this forum only very few good ideas are treated good. Even if you suggest an awesome champion concept, there are high chance that trolls and haters will downvote it to no end. Here people care only about skins.

Nevertheless, i wish you luck and i can say that that you on right track with this champion. Some of abilities looks pretty ok (i like that acid blood passive), but ulty like that makes no sense. You should put some more thoughts and work into Q, W, E abilities and rework R ability. Also, some basic artwork would be nice.

P.S. Don't forget that we already have something similar to Xenomorphs and it is Chogath.

tobirus1 votes

{quoted}

I have bad news for you, mate. In this forum only very few good ideas are treated good. Even if you suggest an awesome champion concept, there are high chance that trolls and haters will downvote it to no end. Here people care only about skins.

Nevertheless, i wish you luck and i can say that that you on right track with this champion. Some of abilities looks pretty ok (i like that acid blood passive), but ulty like that makes no sense. You should put some more thoughts and work into Q, W, E abilities and rework R ability. Also, some basic artwork would be nice.

P.S. Don't forget that we already have something similar to Xenomorphs and it is Chogath.

True we do have cho'gath. As far as art work I'm not an artist. Just think of an Aliens Xenomorph I'm pretty sure most people know what they look like. I think the R is pretty good personally, maybe tone it down or possible change it. But in the movies the face huggers would implant embryo's into their victims and out pops a little alien from the chest... Hmm. Maybe make it so you get a small follower kinda like malz and at different ulti ranks has better stats?

Thanks for the feedback and again this was mocked up in like an hour, lol.

regonas1 votes

Well, you see facehuggers and fully grown Xenomorphs are two different being. Fully grow aliens don't insert their eggs into people, they lay eggs and in those eggs lives facehuggers. Maybe try to base your R on that.

tobirus1 votes

{quoted}

Well, you see facehuggers and fully grown Xenomorphs are two different being. Fully grow aliens don't insert their eggs into people, they lay eggs and in those eggs lives facehuggers. Maybe try to base your R on that.

Interesting... kinda like teemo shrooms, once proc'd the hugger jumps on the victim and but puts a mark and if its consumed does damage and you get a little alien to follow you around til it dies or matures?

Dr Nuka Cola1 votes

The first part of the passive seems kinda out of place... the acid seems very interesting, but usually death passives have a unique thing -zyra true damage skill shot, karth FFFFREEE SPEEELLLLSSSSS, sion %hp as ms, kog true damage running at your face.

Q-ok ish w- seems kinda voli hec mixed together. e- somewhat like tiger stance isn't r- interesting

Overall interesting concept maybe try to find his kit more engaging/unique intenral interactions in his kit

tobirus1 votes

[{quoted}](name=Dr Nuka Cola,realm=NA,application-id=A8FQeEA8,discussion-id=l94K0ErH,comment-id=0001,timestamp=2015-08-28T00:29:50.591+0000)

The first part of the passive seems kinda out of place... the acid seems very interesting, but usually death passives have a unique thing -zyra true damage skill shot, karth FFFFREEE SPEEELLLLSSSSS, sion %hp as ms, kog true damage running at your face.

Q-ok ish w- seems kinda voli hec mixed together. e- somewhat like tiger stance isn't r- interesting

Overall interesting concept maybe try to find his kit more engaging/unique intenral interactions in his kit

Well the idea is that Xenomorphs don't have eyes. They use some type of echo location / sensory ability. So they can see where someone is without being seen. I thought I could work that into the kit. The w also plays into that in the fact they can run super fast and in the games they have gotten on all fours to run someone down.

As for the E I wasn't so sure, they have these sharp claws on their hands and can swipe. I guess it is it like Tiger Stance.

I just tried to keep the kit to what a Xenomorph would do and how he would fit into league. The ulti def needs some tuning I kinda like /u/Regonas's idea.

Flesh Orbs 1 votes

This is not a bad idea, his backstory is... well with rito lore nowadays its better than your average champion but still relatively unimaginative, i like the concept of an alien in league

But i would personally completely rework the moveset as what i see honestly seems kinda bland, some mobility and standard steroids make it look kinda boring to play (think about how loaded modern kits are)

What i would do is

Passive: toxic blood When Xeno Dies he leaves an AoE poison field for X + (x./lvl) seconds dealing X +(x.x AP) True damage per second over one second (pretty small but it was a super cool idea so i figured it should stay) When an enemy auto attacks Xeno they take X + (x/lvl) True damage over one second (think gromp buff kinda)

Q: Third limb

Passive: Blindside Every x seconds Xeno attacks a random target with his tail (only while in combat), this attack does X% of his AD and heals him for half the damage done, this attack will hit even if Xeno is blinded

Active: Tail Lash Xeno lashes his tail in a straight line slowing the first enemy it collides with (think Tahm) and deals X + (x.x AD) physical Damage

W: Mad Rush I like it, Small dash with a MS buff at the end is what i assume you where saying and that is a great idea, but i would like to add that if he collides with an enemy they are briefly stunned (like tiny stun, maybe .25 seconds), take X +(x.x% bonus hp) physical damage, and this ability cannot be interrupted (screw you janna)

E: Rage of a dying race

Passive: Blood soaked claws If Xeno has taken damage within the last seconds his basic abilities and auto attacks apply a DoT that does magical damage equal to his passives DoT

Active: Xeno Gains X AS +(x/lvl), X MS (flat) and X bonus AD for X seconds

R: Foreign species

Passive: "Frontal lobe Membrane" Xeno gains vision of enemies in the fog of war per rank (normal vision levels of 1200 units + X/X/X)

Active: Eggsecution ( sorry i could not do better XD) Xeno jumps on to an enemy and latches an egg onto them, if they die within X seconds the egg hatches and Xeno gains mini Xeno that gains a 10th of his stats and benefits from all his passives and X% of the cooldown will be refunded, when cast on enemy champions the mini xeno will be larger and gain 1/4 of xeno's stats, and the cooldown will not be refunded, if the target does not die before the egg hatches it will explode doing X + (x.x AP) magical damage in a small AoE

IDK maybe i just like throwing lots of fancy nonsense into a champions kit but i think that what i have here is an improved version of what you have done

i will be honest here, your idea is pretty cool, DoT after death passive is cool AF and figured that i could add to this in a way that made it more fun to play and maintained the core of your ideas, lemme know what you think, i think that what i have here could be fun because you could build him however the hell you wanted and get away with it (though obviously favoring an AD build) i have kinda reworked it so that he could be played mid top or jungle with the emphases on jungle, idk maybe i overloaded this, maybe the true damage is too much, idk but whatever i was bored so i typed all this out, hope you enjoyed :)

tobirus1 votes

{quoted}

This is not a bad idea, his backstory is... well with rito lore nowadays its better than your average champion but still relatively unimaginative, i like the concept of an alien in league

But i would personally completely rework the moveset as what i see honestly seems kinda bland, some mobility and standard steroids make it look kinda boring to play (think about how loaded modern kits are)

What i would do is

Passive: toxic blood When Xeno Dies he leaves an AoE poison field for X + (x./lvl) seconds dealing X +(x.x AP) True damage per second over one second (pretty small but it was a super cool idea so i figured it should stay) When an enemy auto attacks Xeno they take X + (x/lvl) True damage over one second (think gromp buff kinda)

Q: Third limb

Passive: Blindside Every x seconds Xeno attacks a random target with his tail (only while in combat), this attack does X% of his AD and heals him for half the damage done, this attack will hit even if Xeno is blinded

Active: Tail Lash Xeno lashes his tail in a straight line slowing the first enemy it collides with (think Tahm) and deals X + (x.x AD) physical Damage

W: Mad Rush I like it, Small dash with a MS buff at the end is what i assume you where saying and that is a great idea, but i would like to add that if he collides with an enemy they are briefly stunned (like tiny stun, maybe .25 seconds), take X +(x.x% bonus hp) physical damage, and this ability cannot be interrupted (screw you janna)

E: Rage of a dying race

Passive: Blood soaked claws If Xeno has taken damage within the last seconds his basic abilities and auto attacks apply a DoT that does magical damage equal to his passives DoT

Active: Xeno Gains X AS +(x/lvl), X MS (flat) and X bonus AD for X seconds

R: Foreign species

Passive: "Frontal lobe Membrane" Xeno gains vision of enemies in the fog of war per rank (normal vision levels of 1200 units + X/X/X)

Active: Eggsecution ( sorry i could not do better XD) Xeno jumps on to an enemy and latches an egg onto them, if they die within X seconds the egg hatches and Xeno gains mini Xeno that gains a 10th of his stats and benefits from all his passives and X% of the cooldown will be refunded, when cast on enemy champions the mini xeno will be larger and gain 1/4 of xeno's stats, and the cooldown will not be refunded, if the target does not die before the egg hatches it will explode doing X + (x.x AP) magical damage in a small AoE

IDK maybe i just like throwing lots of fancy nonsense into a champions kit but i think that what i have here is an improved version of what you have done

i will be honest here, your idea is pretty cool, DoT after death passive is cool AF and figured that i could add to this in a way that made it more fun to play and maintained the core of your ideas, lemme know what you think, i think that what i have here could be fun because you could build him however the hell you wanted and get away with it (though obviously favoring an AD build) i have kinda reworked it so that he could be played mid top or jungle with the emphases on jungle, idk maybe i overloaded this, maybe the true damage is too much, idk but whatever i was bored so i typed all this out, hope you enjoyed :)

Duuuude. ^^^^ ^.^ I love what you've done, its much better than what I did. The backstory is meh but its cheesey enough to work. But that kit is definitely much improved. The tail lash passive is pretty slick. Also The W was that the MS scaled with MS if that makes sence, and yea a small stun would work. But good shit man, that's spot on. summoner 31

EDIT: Also the passive acid damage should only apply to melee. As a ranged champ wouldn't get hit with the splash.

Flesh Orbs 1 votes

That is true, i just kinda left it there as 95% of things in league make no sense in that way (why would jinx benifit from swords when she has a gun, why would nami move faster with boots and other things of the sort) and it lets him have an easier lane against most ranged champions for when he is in lane

though if the passive was reworked to work in range of the blood splash... it could be an AoE around him so that he did a ton of AoE damage in teamfights

tobirus1 votes

{quoted}

That is true, i just kinda left it there as 95% of things in league make no sense in that way (why would jinx benifit from swords when she has a gun, why would nami move faster with boots and other things of the sort) and it lets him have an easier lane against most ranged champions for when he is in lane

though if the passive was reworked to work in range of the blood splash... it could be an AoE around him so that he did a ton of AoE damage in teamfights

That would be so op.. That's why I suggested melee only. Cuz in reality if I'm shooting a Xenomorph from 10 years I'm not gonna get hit with blood splatter. I think it should only count within 125-150 range and scale of hp% but have it low. Too high and it would be broken.

tobirus1 votes

Also I wasn't trying to go for a complete end all kit but just liked the idea and kinda wanted to open a conversation about it. I love the feedback hopefully rito sees this, cuz NaughButSocks did a good job. GG.

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