[Champion Concept] Humms- The Herald of Progress

Gesswho15·11/4/2016, 6:42:09 PM·3 votes·295 views

Humms- The Herald of Progress

Lore Humms is a spinning top champion created by an unknown inventor to roam Runeterra and spread the values of Piltover, the city of progress.

Attributes Tank, Melee

Abilities

Passive Angular Momentum: Humms spins and builds angular momentum over 4 seconds. Angular momentum increases the damage of all Humms’ abilities and basic attacks. When at maximum angular momentum Humms’ speed is slightly increased.

Kinetic Energy Transfer: If Humms comes into contact with an enemy champion or large monster, the target is knocked back a distance based on Humms’ Angular Momentum. This knockback consumes all angular momentum and needs a minimum of 25% angular momentum to activate. The knockback angle is based on the direction Humms is spinning. If at maximum angular momentum the knockback is increased by a factor of 10 and the damaged is doubled.

**Q- Ripcord ** Humms throws out a cable in an arc, if the end of the cable makes contact with a unit, the line snaps straight dealing damage within the snapback area, and Humms winds himself up towards the target knocking back any enemy champions in his way. If the end of the cable does not make contact with a unit, the line snaps straight and the cable is retracted.

W- Reversal Active: Humms’ spin slows over 2 seconds, reducing his angular momentum to 0 and then reverses the direction of rotation.

Passive: Humms can make contact with walls and allow his angular momentum to pull him along giving him a speed boost in return for using his angular momentum. The boost only applies in the direction of spin.

E- Tripline Humms throws out a line which swings in a circle in the direction of rotation. The close portion of this line does damage and the far portion of this line does less damage but slows units by 80% for 2 seconds.

R- Maximum Acceleration Humms goes all out, boosting his angular momentum up to maximum in 0.5 seconds and prevents the loss of angular momentum for a following 5 seconds. His bonus speed at maximum angular momentum is doubled for the duration.

Gameplay

Humms is a tank who brings a lot of cc to a fight. Best in a roaming role, Humms can traverse the map quickly with a mixture of his passive, his Q and his W passive. Although Humms’ ganks are potent, slowing them with his E and catching them with his Q, if Reversal isn’t used his knockback could send his enemy flying back to safety. Counter ganks, are really where he shines, knocking away one enemy and isolating the rest.

Humms has a lot of engage, as with the previous example, it has to be used in the right way. It may be fun to Q into the enemy team, activate his ultimate and watch the enemies go flying, but if you get cc chained all you’ll be doing is watching your health go down.

3 Comments

CrazyBear198711/5/2016, 7:56:43 AM1 votes

LOL can't help but laugh imagining this champion in the summoners rift XD

He sounds fun and interesting, like rammus but horizontal when he spins XD

Hope to see artwork and a better detailed lore

feel free to check out some of my stuff, feedback is much appreciated

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