New champion Beruf
I have created a new champion Beruf. Its an element that want revenge. I work on it a lot of hours and I think I have finished.
I have created a new champion Beruf. Its an element that want revenge. I work on it a lot of hours and I think I have finished.
"W - Wild element
Rute [Root*] the enemies. Blefus awakens the power of roots, binding enemies for 1/2/3/4/5 seconds. Costs 50 mana."
Sounds sort of like Zyra's Q. Except the time is OUTRAGEOUS at rank 3/4/5 O_O
"E - Fire element
Blefus ignite an enemie. Ignites target enemy champion, dealing 60/120/180/240/300 (+40% Ability power) magic damage over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. Cost 60/65/70/75/80 mana."
This sounds a bit OP. A free summoners spell, except better because it scales with AP? O_O
"R - Dark element
Can damage to all surrounding enemies. *Fly into the air for 1 second and then falls, then an explosion occurs and it deals 200/400/600 (+60% Ability power) damage. Cost 100 mana.
*When is in air Yasuo can ult him."
The base damage seems a bit high. Interesting interaction though. Maybe Yasuo's ult would cancel his ult O_O?
"Q - Cost: 80/85/90/95/100
W - Cost: 50
E - Cost:
R - Cost: 100
Ranges waaaaay too huge. Once again, the CD on E makes it super overpowered, I think.
"Q: Blefus shields and heals an ally or yourself. When the shield is acitvated it absorbs the next 60/100/140/180/220 damage, until 6 seconds or its destructed. And heal a target ally or himself for 40/80/120/160/200 (+20% Ability Power) Cost 80/85/90/95/100 mana."
This seems fine. Maybe the mana cost is a bit high though?
"Passive - magic stealer
After cast a spell, are all spells, except W, upgraded and deals bonus 5 magic damage (E,R). (On Q it adds 5 bonus to shield) Stacks to 500 stacks on one spell. There can be 500 stacks on Q, 500 stacks on E and 500 stacks on R"
Not sure I understand. Does 1 stack add 5 damage? Because that would make this champ super overpowered. 500 damage seems too strong to add on to the ult, and especially on to the E.
I think you need to revise the E into something else, because it seems too strong. The passive might wanna be toned down a bit, along with the root time on the Q (Maybe add damage or other utility to compensate?).
Hope this helped with your idea, and you don't have to listen to any of my feedback. This is just my opinion. d(^_^)b
this seems like another op champ release maybe tweak his damage and scaling then maybe you have idea but other wise gj