Amy

Aelbeageu·3/21/2015, 6:51:25 PM·1 votes·1,145 views

Amy. She can control "THE 8 NATURAL FORCES(4 essential,4secondary)"

**Passive=**Player have to choose which force they want to play with start of the game. Forces fire force,water force,air force,ice(cold) force,earth force,lightning(electricity,hot) force,plant(dry) force,dark(void,fluid) force..Her "Q and R skill" changes with each force.

her Q burns enemies deals damage for a while, R she calls a phoenix(it can hit nearby enemies) with fire force. with cold(ice) force her Q slows or stuns enemies, R she calls a yeti(its basic attacks slow). her Q knocks away enemies, R she calls a butterfly(it can hit nearby enemies) with air force. with lightning(electricity,hot) force her Q stuns enemies and may deal a critical hit, R she calls a Electric eel(it attacks and moves really fast and can deal critical hit. her Q throws away the enemies, R she calls a golem(it is really tanky and powerfull) with earth force. with dark(void,fluid) force her Q slows enemies, R she calls a...??? her Q gains spell vamp and steals mana from enemies, R she calls a loch ness(it steals mana and health for Amy) with water force. with plant(dry) her Q snares enemies, R she calls a Venus flytrap(it poisons). If someone likes this I'll share with you more details...:)

Thanks for attention!

9 Comments

Peridition3/21/2015, 7:13:48 PM2 votes

You said five elements but listed 8 wands. So essentially this would be a champion with 32 different skills.

I'm not going to tell you its impossible, but from a balance perspective its exceedingly unlikely.

Maybe if its were a champ that only had 3 different options. And it only affected some of her skills (like Q and R, etc.). I think then your idea, which is neat, would be much more plausible.

ModelT3/21/2015, 9:38:03 PM2 votes

For balance reasons, I'd keep it down to just the primary 3 elements in the game that have standard effects: Fire, Ice, and Electricity. It'd be smart to keep all of her abilities as one consistent ability, but with alternate secondary effects. Ice could slow, Fire could apply a DoT, and Electricity would do additional damage to nearby targets. Applicably, her Ult (Or a different ability perhaps) could allow her to change elements and grant her some additional effects so as not to take up an item slot. Something fun might even be that her passive constantly shifts between elements every time she casts a spell, giving all of her spells (In the case of a mage, I'm guessing three varying attack spells and something with utility and defense), making her kit extremely malleable and giving the champ a higher skill cap.

What you're suggesting gives her way to much control in an early game laning phase, since you could always just chose the element that best suits to counter your opponent, but at the same time forcing players how to learn a champ several times over, forcing them to make a broad choice at the beginning of the game when you have no real judge of exactly the skill of your opponent. Also, it'd take up an item slot, which has been a difficult job for Riot in balancing Victor and various coding problems that Rengar had until they outright REMOVED his personal item.

I like the concept of a shifting elemental caster though. It has a lot of potential. Check out my Parkour Yordle if you have time.

Aelbeageu3/22/2015, 6:22:08 PM1 votes

updated the concept. :)