Amy

Aelbeageu··1 votes·1,145 views

Amy. She can control "THE 8 NATURAL FORCES(4 essential,4secondary)"

**Passive=**Player have to choose which force they want to play with start of the game. Forces fire force,water force,air force,ice(cold) force,earth force,lightning(electricity,hot) force,plant(dry) force,dark(void,fluid) force..Her "Q and R skill" changes with each force.

her Q burns enemies deals damage for a while, R she calls a phoenix(it can hit nearby enemies) with fire force. with cold(ice) force her Q slows or stuns enemies, R she calls a yeti(its basic attacks slow). her Q knocks away enemies, R she calls a butterfly(it can hit nearby enemies) with air force. with lightning(electricity,hot) force her Q stuns enemies and may deal a critical hit, R she calls a Electric eel(it attacks and moves really fast and can deal critical hit. her Q throws away the enemies, R she calls a golem(it is really tanky and powerfull) with earth force. with dark(void,fluid) force her Q slows enemies, R she calls a...??? her Q gains spell vamp and steals mana from enemies, R she calls a loch ness(it steals mana and health for Amy) with water force. with plant(dry) her Q snares enemies, R she calls a Venus flytrap(it poisons). If someone likes this I'll share with you more details...:)

Thanks for attention!

9 Comments

Peridition2 votes

You said five elements but listed 8 wands. So essentially this would be a champion with 32 different skills.

I'm not going to tell you its impossible, but from a balance perspective its exceedingly unlikely.

Maybe if its were a champ that only had 3 different options. And it only affected some of her skills (like Q and R, etc.). I think then your idea, which is neat, would be much more plausible.

Aelbeageu1 votes

I changed the number.If you find this too much exaggerated,only her Q or R changes then...

ModelT2 votes

For balance reasons, I'd keep it down to just the primary 3 elements in the game that have standard effects: Fire, Ice, and Electricity. It'd be smart to keep all of her abilities as one consistent ability, but with alternate secondary effects. Ice could slow, Fire could apply a DoT, and Electricity would do additional damage to nearby targets. Applicably, her Ult (Or a different ability perhaps) could allow her to change elements and grant her some additional effects so as not to take up an item slot. Something fun might even be that her passive constantly shifts between elements every time she casts a spell, giving all of her spells (In the case of a mage, I'm guessing three varying attack spells and something with utility and defense), making her kit extremely malleable and giving the champ a higher skill cap.

What you're suggesting gives her way to much control in an early game laning phase, since you could always just chose the element that best suits to counter your opponent, but at the same time forcing players how to learn a champ several times over, forcing them to make a broad choice at the beginning of the game when you have no real judge of exactly the skill of your opponent. Also, it'd take up an item slot, which has been a difficult job for Riot in balancing Victor and various coding problems that Rengar had until they outright REMOVED his personal item.

I like the concept of a shifting elemental caster though. It has a lot of potential. Check out my Parkour Yordle if you have time.

Aelbeageu1 votes

The items that you can choose one of them will be really expensive.Also it will be like Victor's but at 3rd rank of the item she will gain the power and if she sells it she loses all effects.That means players have to make a really really smart choice because it won't easy to change the way that they improved... For example 1st item 1K, 2nd item 1.5K, 3rd item 2K and sell price is too low to let her to change her spells.But in late game she can be a MONSTER! And I haven't shared her spells yet because I just only want to arrange her passive first beacuse her passive created her!

ModelT1 votes

I guess I'm just against the idea of a passive that is based on an item. It's been done. With the master of elements schtick, a passive that alternates through elements is a fresh idea, doesn't re-hash the special item concept, and I honestly think it'd be a lot more fun to play. In that respect, I'd keep it to three or four elements: Fire, Ice/Water, Electricity, and Wind/air. Earth isn't really established in a unique way as far as game mechanics go, Void (Dark) is less of an element and more of an alternate plane, Plant is... plants... not an element.

Aelbeageu1 votes

Ok we dont call them elements then.We call it "NATURAL FORCE" and dark force isn't been needed force to have.There are 4 essential elements and 4 secondary elements,remember this from alchemy http://images.unurthed.com/Holmyard-four-elements-22.jpg COLD=ICE HOT=LIGHTNING DRY=PLANT ( you may not like it) FLUID=VOID

ModelT1 votes

It's not so much the elements I'm arguing against, but just considering established elements already IN LoL that would give effects to the spells based on what people are used to, you know?

Aelbeageu1 votes

Sorry I couldn't understand it,my English isn't good enough... Also I forgot to say this champion should be different and you compared her passive with Viktor's.There can be change.For example if she buys rylai she gains ice force with different item she gains different force but if you ask that what happens when she buys 2 items which can give her the power.There should be a restriction like she can't buy other items after players first choice. If you don't like it too.There can be an option for players to choose which force they want to play...

Aelbeageu1 votes

updated the concept. :)

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