Gavel, the Judge, Jury, and Executioner. (Champion Concept)

SulkingKING··3 votes·1,701 views

https://pdxknightrider.files.wordpress.com/2016/05/tyranny_dev_diary_03_tunon.png (Picture is of Tunon from Tyranny, which inspired me on this idea.)

Name: Gavel **Title: **Judge, Jury, Executioner. Nation: Noxus Role: Juggernaut/Support/Tank Basic Attack Type: Melee

Abilities:

Passive - The Court Passively, an area around Gavel is considered The Court. While in The Court, allies and enemies are judged based on what they do within it. Putting points into Gavel's ultimate "Death Sentence" increases The Court's effective radius by 33%. For every 1000 maximum HP, The Court's effective radius will increase by 10%.

When enemies deal damage to Gavel and allied champions while both are within The Court, they will gain stacks of Judgement. When Gavel and allies deal damage to enemy champions while they are both within The Court, they will gain stacks of Justice. At 100 stacks of Judgement, enemies will take damage equal to 10% of Gavel's maximum HP as magic damage. At 100 stacks of Justice, allies will be healed equal to 10% of Gavel's maximum HP upon receiving fatal damage. These stacks will persist until 100 is reached or Gavel dies. After receiving the effect of either Judgement or Justice, the same character cannot receive more stacks for 10 seconds.

Q - Edict Gavel reads an edict, slowing and damaging enemies within a target cone as Magic Damage. The range of this ability is equal to that of the radius of The Court and starts in the center of The Court towards the outer edges. This ability is channeled for up to 5 seconds and can be interrupted by hard crowd control. Moving will also cancel the ability. May be used while Gavel is outside of The Court.

W - Order! After 3 seconds, all enemy champions inside of The Court are rooted for a short duration. Additionally, all enemies affected are turned to face Gavel for the duration of the root. The root duration is increased by a small amount for each allied champion within The Court at the end of the 3 second wind-up. May be used while Gavel is outside of The Court.

E - Recess (Toggle) This ability can be toggled on and off, and consumes a small amount of mana while toggled on. Gavel sets The Court to be in recess, causing his The Court aura to stay in place no matter the range Gavel moves away from it until it is toggled back off.

R - Death Sentence Gavel sentences his enemies to death, causing all enemies within The Court to rapidly gain stacks of Judgement with an increased capacity of 1000. If an enemy reaches 1000 stacks of Judgement while Death Sentence is under effect, they will take damage equal to 100% of Gavel's maximum HP. If an enemy has under 1000 stacks of Judgement by the end of Death Sentence, they will take that much percent of Gavel's max HP as damage. If an enemy moves outside of The Court, they will not receive stacks of Judgement and will instead take the normal Judgement 100 stack damage at the end of Death Sentence. The Court will change colors to indicate that Death Sentence is active. May only be used while Gavel is inside of The Court.

How to play him:

Keep enemies inside of your Court as often as possible to be the most effective, but don't go crazy. If you're too risky with keeping enemies close, you just may die before you can even get the first 100 stacks of Judgement on them. The same goes for not being risky enough, as you'll die before you can effectively do anything to them.

Gavel's Q ability, Edict, is his main damage ability and can be used to keep enemies within his Court to take Judgement damage. This ability can be used outside of The Court at any range, but will only affect an area inside of The Court.

Gavel's W ability, Order!, is the go to ability for Gavel to keep enemies within his Court. This root increases duration based on the number of allies he has in his Court, and those who are affected are forced to look towards whim which can be useful for allies such as Cassiopea.

After getting his E ability, Recess, Gavel becomes more flexible. He can now control where his Court is by moving to a position and toggling on Recess, while being able to move somewhere else. This can be used in many ways, such as using it to block off a corridor so that enemies cannot pass without taking unavoidable damage, or providing a safety net to allies within it while Gavel does his own thing. Gavel's abilities only affect those who are inside of his Court, so while he is out of it he is vulnerable.

Gavel's ultimate ability, Death Sentence, has the ability to possibly instantly kill most champions who do not have as much maximum health as he does if they act carelessly while it is active. This ability is not only deadly, but also a very good zoning tool, controlling the tide of a battle. Use this to execute enemies and keep them where you want them. Also note, that this ability can only be used while Gavel is inside of The Court, but does not end if he leaves The Court.

Let me know what you think! :D

2 Comments

Edahsrevlis1 votes

It's very inventive. I would recommend adding some specific numbers like damage, cooldown, costs to your ability details. For example, the Q says magic damage but doesn't say how much. What kind of overall damage output can he provide? What items does he scale with?

SulkingKING1 votes

I usually like to keep specific numbers out of my concepts, as that sort of stuff is best left to those who know what they're talking about. I was hesitant to even put some percentages there.

Being a Juggernaut, it's assumed he does okay overall damage over a longer fight or if built specifically to do damage, good for burst in a trade for defense. I've designed him to be able to deal with multiple fights at one time; fighting someone in melee, and assisting his allies with his Court in another location, even going so far as to root and slow them there. If he were ever to feel threatened without his Court, he can always recall it to his location instantly by toggling the effect off allowing him to gain the benefits of his passive again.

Juggernaut characters generally have three specific traits to them: Some way to sustain themselves in battle, some way to gap close or prevent gaps from even being created, and passives that enemies should be wary of when fighting them. For someone like say, Garen, his passive heals him nearly as well as a Warmogs armor while out of combat, he has no mana costs, a silence ability that also acts as a movement speed bonus, and an ultimate that deals more damage to those who have recently killed his allies. For Gavel, he has two possible gap closers that can be used at any range if planned correctly, a passive that can heal him AND his allies for 10% of his own maximum health on receiving fatal damage, and an ultimate that has the possibility to straight up kill enemy champions who aren't careful (it wouldn't be instant, and should be used on enemies who have lost less health in a fight rather than those who are already low).

All in all, I'd say give him a medium scaling for AP, and a focus on building HP and even movement speed.

I'd say a viable build for this character would include item 3083 item 3065 item 3116 item 3109 item 3748 item 3075 It would make him tanky enough to keep fighting enemies in his Court long enough for them to gain stacks of Judgement, and deal enough damage to gain stacks of Justice for himself. Keeping enemies as stationary as possible inside of The Court should be your overall main goal, so Rylai's helps immensely in doing so. The Spirit Visage will increase the healing he gets from stacks of Justice and will help him when being healed by others, keeping him in the fight for longer. Building more health means you can take more damage, and your Court will be larger for every 1000 points of health you have. Thornmails is probably the most useful item in this build, as when he's hit by enemy basic attacks in his Court his enemies not only gain stacks of Judgement, but he also may gain stacks of Justice through the damage dealt back to them.

Remember, enemies gain stacks of Judgement for attacking your allies and you inside of The Court, not for taking damage inside of it.

I imagine him to have Mana like any normal champion and no abnormal costs for his abilities.

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