New Champion Concept
Passive-- Living Magic The champion is magic, so when you use mana it uses your health, when you increase your maxium mana, it gives maxium health. Every basic attack does magic damage scaling with AP and Mana, and abilities scales with mana too.
Q- Piercing missile The champion lunches a missile made of magic, and use q again to explode it, it goes slowly, but it can go forever, but it uses mana(health) over time, and the longer it goes, the more mana is uses.
W- Life thief A skillshot that when it hits an enemy, steals an amount of health and( if the enemy has mana steals mana too) places the stolen health and mana down so when you or the ally walk past it, it heals you an give you mana.
E- Double Image The champion turns itself to 2. Both only deals 0.55 damage, and has half of what health the original has. After the duration of the ability, and image combines back with the main one and giving the main body 75% of what health it has. P.S. Ability doesn't cost double the health.
R- Unstable Magic The champion makes itself unstable, and for 3 seconds dealing more damage with abilities, after the duration, the living magic explodes, and dealing damage and stealing mana, and for 3 seconds becomes untargetable and gets 1+(The amount of mana stole) health back.