Champion Idea: Ver'ikk The Shadow Carver

BigCrittyGothGF·10/9/2017, 7:20:01 PM·5 votes·404 views

Ver'ikk is a melee AD ability based champion. He was risen from the shadows isles continuing in his old life as a skeletal warrior stealing the essence of his enemies and forcing them to bleed their life in front of him as has happened to him. He is a skeletal looking being with torn cloth and broken plate armor covering most of his body.

HP: Medium Resistances: Low Secondary Bar: Mana Attack Range: Melee Attack Damage: Medium Movement speed: High

Passive - Applying a bleed to an enemy champion gives magic damage on hit scaling with level + bonus AD Level 1 - 18 = 15 - 200 magic damage on hit. Bonus AD scales at .3

Q - Basic attacks are swappable like jinx. The hammer side of the weapon reduces armor for a few seconds on a few second cooldown. The scythe side uses mana to attack in a wide arc cone. Hammer side of the weapon consumes no mana to attack, and applies a % armor reduction to the enemy hit on a cooldown scaling with your level. Armor Reduction scales with Level 1, 6, 11, 16 = %5, 7,5%, 10%, 12,5% Cooldown scales with Level 1 - 18 = 15 seconds - 6 seconds Scythe side of the weapon uses mana on each hit to deal your full AD to the target hit and 75% of your full AD to enemies around the target. Mana cost at spell Level 1, 2, 3, 4, 5 = Mana 20, 25, 30, 35, 40

W - Raise spikes out of the ground in a cone from the champion causing a bleed effect for 5 seconds to any enemy hit The spikes don't all appear instantly but shoot out of the ground starting from Ver'ikk headed to the targeted direction at a fast speed. Bleed Damage at Spell Level 1, 2, 3, 4, 5 = 25 + .1 Bonus AD, 50 + .2 Bonus AD, 75 + .3 Bonus AD, 100 + .4 Bonus AD, 125 + .5 Bonus AD

E - Active - steal the essence of an enemy stealing a % of their Armor/MR scaling with your bonus ad. %Armor/MR stolen scales with your Champion Level 1 - 18 = 2% - 15% E Passive - your attacks against bleeding enemy champions heal you for a % missing hp Heal scales with Spell Level 1, 2, 3, 4, 5 = %2.5, %3.5, %4.5, %5.5, %7

R - Bone Pit Raise a circle pit of bone spikes in an area lasting 6 seconds. Any enemies in the circle are slowed and take bleed damage (Bleed damage is stopped as soon as the enemy leaves the Bone Pit). Any allies in the area apply thorn mail effect to attackers. Slow scales with Spell Leve 1, 2, 3, 4, 5 = 15%, 20%, 25%, 30%, 35% Bleed Damage scales with Spell Level + Bonus AD = Bleed Damage - 25/sec + .2 Bonus AD. 50/sec + .3 Bonus AD. 75/sec + .4 Bonus AD

This champion idea all started with a dream i recently had about me sending in a champion idea(this one) to riot and it actually getting picked, and i got to follow the development of the champion and input my ideas as to how he looked and what his skins would look like and how he sounded.

2 Comments

Azazel Aerternum10/10/2017, 12:17:11 AM1 votes

Sounds exactly like Xul, with his passive simply being a part of the Q

From HoTS.