New Jungle Hero Idea!

Hokaríon ··2 votes·355 views

So me and my friend LYNX58 has gotten up with a cool idea of a hero. We spent about 6.5h on this, so we'd love some feedback! Here it is! PS: Sorry for the broken english :P We're both young and swedish

Aeughln;

Lore: Evellyn is a creature from the unknown realm of Yahr’ Sogh. Aeughln has her origins from the tribe Orah’n, and so she can control time around her.

Dark matter: Aeughln starts with 450 dark matter, but when she levels up, she gains 125 dark matter. Dark matter is her form of mana.

Passive 1: After hitting 5 basic attacks she dashes to a target, basic attacks, and then flies back.

Passive 2: When her dark matter runs out, she need to damage jungle monsters to regain dark matter.

Q: Aeughln teleports a short distance over a wall. [Drains 35 dark matter, 12 second cooldown.]

W: Aeughln throws a black hole under herself and a distance away, and upon activating the ability again, she teleports to the other black hole, but if she moves out of the hole she threw under herself, the ability cancels, and triggers a cooldown. [Drains 16 dark matter per hole, making it 32 in total. 8 second cooldown]

E: When Aeughln toggel’s her E, she becomes invisble, and gains 15/20/25/30/35% movement speed. [Drain’s 25 dark matter per second, 5.5 second cooldown]

Ultimate: All enemies close to Aeughln does a recall animation, and can’t stop it, and after 6 seconds all nearby enemies teleports to Aeughln.

Looks: Purple skin, torn blue coat, blue hair. 2 arms, 2 legs, 3 eyes.

5 Comments

Hokaríon 1 votes

I miss typed in the first thing, its not supposed to be evellyn. Sorry about that!

Chembaron Yamada1 votes

Hello, I got some feedback for you. ^^

Champion design: Her look seems to be kinda close to Evelyn. But since they are related in the lore, that makes sense. The coat could be a nice touch since we don't really have many coat wearing champions in the game. And you tell us that she is able to control time around her but when I look at the abilities... was that a typo? It seems like she is controlling space and not time.

Champion kit: Q: Leaves some questions. Is it only usable on walls? Or can she dash in any direction she pleases? Right now it seems that skill is a bit lacking because it really is just a dash without any additional effects. And she has another mobility spell on her W. Does she really need these? Maybe you could redesign the Q to a damaging spell, since it seems she is lacking such.

W: Is another mobility spell without any additional effects attached to it. I would probably keep that skill and redesign the Q to something else, though.

E: More mobility while not having any damage. ^^ Having a toggle invisibility seems interesting, though. If you change the Q, this could probably work out.

R: Again, some questions. You say the enemy starts recall animations. Does it work like that, so hitting them in that time will stop the recall? If not, it is clearly overpowered because it would be a team wide stun that would last for 6 seconds. If it does, then it is fairly hard to use in the game. Your team mates can ruin every play you try to make with that skill and especially DoT champions simply wouldn't work with your champ... I like the idea of being able to relocate the enemy (even if the reworked Zac ult is already doing this), but it will be pretty hard to balance.

Facit: I would like to read more about her appearance and lore, it seems like it could be really interesting. Her kit could use some work, right now I don't see it work in the game since she has absolutely no damage while almost all her skills are mobility. But you got some interesting ideas there.

Hokaríon 1 votes

Thank you for you're feedback.

I was prety unclear wasant I? xD Yeah, her Q is only usable on walls, otherwise me and my friend would call it a bit to op.

Now when you mention it, she actully misses damage, and since she is a jungler, she would need that, huh? xD

Thanks again, and I added you in LoL since I have some other qeustions that will be easier to chat through dm's then forums! :D

  • Maria Montissori
Hokaríon 1 votes

Okay, so I took some time and tried to fix the abilites, I think she has a bit more damage potential now, as you said she was actully lacking damage.

I also made her a AP character, as I feel that not many junglers are AP from what I can think of. Please comment if you find anymore faults. And I'll tell you know, my english is pretty broken. So be prepared :P

Aeughln Fix;

Lore:_ Aueghln comes from the forgotten realm of Runeterra, her tribe is a one of a kind, they have practiced the art of Yaiyah, which is controlling space. Aueghln is a good friend with Evelynn, and that is why they look alike. Back in the day Evelynn saved Aeughln from death, she was in a war with humans that came to Runeterra for war. Evelynn found Aueghln stuck under a broken spaceship, and when Evelynn came close, Aueghln shouted for help and Evelynn came for the rescue._


Dark matter: Dark matter is Aeughln's for of mana. Aeughln starts with 450 dark matter, but when she levels up, she gains 125 dark matter.

Abilities:

Passive 1: After hitting 5 basic attacks she dashes to a target, basic attacks, and then flies back.

Passive 2: When her dark matter runs out, she need to damage jungle monsters to regain dark matter.

Q: _Aueghln throws a black hole to a target, and when the black hole lands, it explodes, dealing 320 magic damage. All targets that got in the radius of the big bag kaboom take’s 125 damage per second for 6 seconds. _ W: Aeughln throws a black hole under herself and a distance away, and upon activating the ability again, she teleports to the other black hole, but if she moves out of the hole she threw under herself, the ability cancels, and triggers a cooldown. [Drains 16 dark matter per hole, making it 32 in total. 8 second cooldown]

E: When Aeughln toggles her E, she becomes invisible, and gains 15/20/25/30% movement speed. [Drain’s 25 dark matter per second, 5.5 second cooldown]

Ultimate: Aeughln throws the big bang in front of her, and after 3.5sec the big bang flies away and does a BIG explosion when it hits a champion, it deals 2450 magic damage, and 2000/1960/1780/1500 magic damage depends on range from explosion. It can’t hit a minion, and it can travel through walls.

Chembaron Yamada1 votes

I just noticed these comments here, just a tip for the future, if you hit the "reply" button under a comment you can answer it directly and the one you are replying to will get a notification here. ^^ If I hadn't looked into this thread again, I wouldn't have noticed that you answered.

Looking through the changed version, I got some feedback again. ^^

Passive 1: Just want to ask, the champion is melee, right? I don't understand this passive, since you have to hit the target in melee range 5 times to get the dash which means that you are already close to the target and don't need the dash back and forth. Maybe you can explain what kind of scenario you were thinking of for it. ^^

Q: Good damage skill.

Ultimate: The numbers right now seems a bit overtuned ^^ 2450 damage plus 2000 damage depending on travel time. That alone would instakill almost everyone. So I would tune the damage down a bit.

You mentioned in the comments that she is supposed to be a jungler. Something most junglers have is some form of CC to be able to gank successfully. Your champion right now doesn't have any form of CC: Maybe you could add it to the E? Like a slow, stun or something for the first target hit when you are coming out of stealth as some kind of surprise attack.

Keep up the good work. :) And I made 2 champion concepts myself recently, maybe you'd like to look and leave feedback. :P Unfortunately it's reall hard in these boards to get people leaving a comment. ^^

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