Jache, the Mystic Sorcerer (Champion Idea I Made Up!)
Jache (Joc-ke-hee), the Mystic Sorcerer. (SORRY DON't HAVE PICTURE)
Passive - Sorcer's Efficiency : Jache can hold 5 mystic balls at a time. Auto attacking any building, champion, or monster costs 1 balls per auto attack. When Jache is on his last ball, he has a brief moment to only cast one of his spells, adding additional effects to the spell. When the last ball is used, Jache automatically replenishes his ball ammo.
Q - Hakura : Jache can cast this on an ally champion, (or himself) to heal them to half their health. However, if the ally is over half of their health, the cast will not work.
Sorcerer's Efficiency Effect : Boosts an ally's (or himself's) movement speed, which decays over time.
W - Guiding Path : Jache raises mystic power from the ground in short line damaging all enemies. If one of Jache's allies walk into line, they gain a sudden increase of movement speed which rapidly decays over time.
Sorcerer's Efficiency Effect : After a brief delay of the initial spell cast, all enemies are rooted for 1 second and take damage.
E - Darkly Glow : Jache marks an enemy with a dark sphere, causing the enemy to be slowed for a short duration and take 10% more damage from Jache's allies.
Sorcerer's Efficiency Effect : Jache instead stuns the target, dealing damage based off of the target's maximum health.
R - Rise Among Others : Jache heals all allies nearby to him, increases their magic and attack damage, and gain a short boost of movement speed. All enemies caught within the range of Jache will be slowed and take magic damage over time.
Sorcerer's Efficiency Effect : Jache can instead charge up, before bursting and stunning all nearby enemies, increasing Jache's allies movement speed, magic and attack damage, and healing them.
(RIOT PLEASE SEE THIS)
I hope you get something out of this champion. Thank you for your time!