Wildling
wildlings passive: every punch he throws, ups his base attack speed to a total of 1.5 and scales with his base level, after 3 seconds out of combat he loses his attack speed bonus.
Q: Jab: wildling throws a jab, every three jabs the fourth will deal peircing damage. W: Dash: wildling dashes and removes any movemoent impairing effects. E: one-two combo: wildling throws a one-two combo, and slows the enemy champion if sucessfully hits. R: Inspiring Presence: Passive: any champion near Wildling, inspires them gaining a small boost to attack and defense. Active: Wildling moves in a straight line, stunning the first enemy hit and unleashes a barrage of punches, with the final punch knocking them in the air.
Wildling scales with AD and is a top laner/jungle.
i just thought he'd be an interesting character to play