Concept
Plui, the Fae Queen
Role: Marksman/Support/mage (can pull off any of them)
Range 550
340 movespeed
uses mana
Passive: Fae assistance
Plui's casts on allied champions mark them for 5 seconds. Marked champions receive bonus effects from Plui's spells. (Plui can mark herself)
Q: Glade
80 mana, 15 second cooldown
Marks a target area for 8 seconds (Trundle Style)
Allies: Deal 20/25/30/35/40 (+.1 AP) (+.1 AD) bonus magic damage onhit while they are in the Glade
Fae assistance bonus: Allies in the glade heal for 3/6/9/12/15% of the damage they deal
Enemies: Are polymorphed for 0.5/0.75/1/1.25/1.5 seconds upon entering the Glade
W: Wings/Chain
60 mana, 8 second cooldown
Ally cast: Grant 30/35/40/45/50% movespeed for 3 seconds. For the first second, they can fly over terrain.
Fae Assistance bonus: Also increases attack speed by the same amount, terrain negation lasts two seconds
Enemy cast: Deals 90/100/110/120/130 (+.6 AP) (+.6 bonus AD) magic damage to a target enemy and the closest other enemy (prioritizes champions). Both of these champions are tethered together for 5 seconds. This tether cannot be broken, and if they try to move out of it, they will drag the other one with them.
E: Dust
Ally cast: Increase sight radius by 200/250/300/350/400% for 5 seconds, and allow sight over walls/into bushes
Fae assistance bonus: Grants true sight
Enemy Cast: Reveal for 10 seconds, taking 1/2/3/4/5 (+.1 AP) magic damage per second and reducing armor/magic resist by 1/2/3/4/5 each time they are damaged by Dust.
R: Fairy law
100 mana, 120 second cooldown
Deal 100/150/200 (+.4 total AD)(+.4 AP) magic damage to a target enemy unit. This damage is increased by 1% for every 100/90/80 damage they have dealt to champions in the last 5 seconds.