Some Rework Ideas on Aurelion Sol

NHDJ97·11/20/2017, 2:04:32 PM·1 votes·473 views

Aurelion Sol just doesn't really feel like the "star-forging dragon" when it is being played in the Rift (except the few times when he is flying towards you with a HUGEEEE galaxy (Q) in front of him). I am thus thinking about a possible rework for him, but I doubt if anyone (looking at you Riot) will ever use these ideas.


Reworked Aurelion Sol abilities:

Passive: The Star Forger Description: Aurelion Sol forge stars that grow as they orbit him.

  • His passive will grant four stars that orbit him. These four stars matures and level up as time passes (each star has its own unit-individual maturing speed). The first level star is the smallest white star (like the one we see in his present passive), which also deals the smallest damage and orbits nearest to him. Level two star grows a bit bigger and changes to a different color, perhaps blue. Level two stars orbit a bit further (in the middle between his present deactivated and activated W), deals some more damage on strike, but spin at the same speed as the level one stars. Level three stars are red, bigger than level two stars, deals the most damage, and orbits at the outermost ring (where the stars are at with and activated W). The orbiting speed is still the same as the level one star, so it is not too difficult to get past the stars and deal damage to Aurelion Sol.
  • Aurelion Sol can have stars with different levels orbiting him at the same time, so for example, one lvl 1 star orbiting nearest him, one lvl 2 star orbiting in the middle ring, and two lvl 3 stars orbiting in the outermost ring.
  • Some of Aurelion Sol's abilities consume the forged stars (prioritizing the highest leveled stars), causing him to have to reforge new stars (starting from lvl 1 again, and nurturing them back to a higher level)
  • At levels 1/6/11/16, A star's mature speed is increased due to Aurelion Sol's star forging experience grew. I haven't thought of a precise time for the star's mature speed now, so later for this.

Q: Supernova Description: Aurelion Sol throws out star(s) that orbits him to create an explosion in an area. He can launch multiple stars to do more damage.

  • Charging up Q causes more stars to blink in xxx color (ready to be thrown away), prioritizing the highest level stars first.

  • Stars that are not lit will not be thrown out.

  • New stars will reborn after the casting the ability, and it/they will have to mature from lvl 1 again (refer back to the second point in the passive).

  • Charging Q for too long will cancel the ability, put it in cooldown, and refund half of the mana spent.

  • More stars being thrown = more damage and a slightly bigger radius.

  • Each star's level has its own damage value, and the damage would be [Quantity x lvl ? star(s) + Quantity x lvl ? star(s) + Quantity x lvl ? star(s)]. So if you threw three lvl 3 stars, the equation would be [3 x lvl 3 stars damage].

  • Each star's damage is scaled with AP

  • The damage of an individual star is different from the star's damage when it is passively orbiting.

  • Think of as Syndra's ult, except you can choose how many stars/orbs you're throwing out.

W: Celestial Collision Description: Aurelion Sol throws out star(s) to a specific area and stuns enemies within the area.

  • Stars blink in yyy color as they are charged up and ready to be thrown out.
  • Charging up W causes stun time to increase (every one more star = +0.75 stunned duration, maxing out at four stars = 3 sec stun).
  • Charging up W causes damage to increase slightly (every star = +0.1 AP, maxing at +0.4 AP, along with W's original damage).
  • Charging W for too long will cancel the ability, put it in cooldown, and refund half of the mana spent.

E: Comet of Legend Description: Aurelion Sol gains speed while moving in one direction, and can take off flying for a desired distance.

  • Prior to take off, same as the original E.
  • When you can take off, you can choose a direction and start flying for as far as you like as long as you have the mana.
  • Flying will drain mana (like Anivia's ult/Swain's ult)
  • The longer you traveled, the longer the CD and mana you cost.
  • There is a base CD regardless of how far you traveled
  • You will be knockdown from the sky if you are struck by a champion or an epic monster.
  • Flying speed = your max MS x 1.2/1.4/1.6/1.8/2.0 at lvl 1~5 of the ability

R: Voice of Light Description: Same as original, didn't think this has to change for now.

TLDR: So it's basically making the orbiting stars that Aurelion Sol is forging more important in this kit. He has to live up to his title you know. Passive is forging and maturing orbiting stars that cause different levels of damage; Q is burst/charge-for-nuke; W is stun/charge-for-longer-stun; E is flying as long as you have mana; R remained the same.

I kind of felt like this Aurelion Sol will need some tweaks, seemed a bit OP...

I do hope that someone might come across this post and give me some comments, especially Riot devs, and comment on how it might or might not fit Aurelion Sol's kit. But I doubt the possibility of this happening judging by there's so much more interesting posts out there. I really would like to play Sol, but his current kit feels weird to me. Probably it's just that I need to practice it.

P.S. Vel'Koz really needs a new skin, he only had four skins (I know Sol has only two), while Annie has like dozens of skin now. Monster champs just don't get the care they deserved :( P.S.S. Aurelion Sol can get a Chinese Dragon skin I think, fits his appearance, and it kind of makes up for the disappeared Ao Xing :D P.S.S.S. Would Ao Xing ever come back? Still waiting for him ;)

10 Comments

0racle091211/20/2017, 2:25:15 PM1 votes

I think he's fine, I don't see why he would need a rework tbh. If you take glacial augment on him I think he's in a really good spot with that, so I don't see this as needed tbh. The changes you suggested don't seem to maintain his current playstyle either, which I find unique and what makes him fun.

Social Boss11/20/2017, 2:28:54 PM1 votes

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