New champ idea for Riot :)

thndrcugrflcnbrd··2 votes·631 views

Hello all I just wanted to post an idea for riot. Hoping it would become a champion or change into a move set for a future champion. :)

(as useless as this maybe hoping they do look at it)

The idea behind the champ is that she is like Vlad. In the sense that she steals Mana from the enemy champion. Her weapon would be a whip or a whip blade. something that could strangle the Mana from the target. This is an idea for an immobile mage duelist (fiora if she was a mage) with high casting cost abilities so that her main damage ability Q would do more damage. For all intensive purpose her name will be _________ so if used riot can make a suitable name.

okay so lets start this off i list the ability and why i think it would suit this champion.

stats- Health- 560 +(80) regen 9 per 5 seconds +(1.5) Mana- 200 +(40) regen 5 per 5 seconds +(1) Range- 175 Movement speed- 345 +(0) Armor 21 +(2) Magic resist- 30 +(1.5) Attack damage- 52 +(4) Attack speed- 0 +(2.25)

Passive: 1 of 2 options

  • Every hit would steal mana based on her level 1 for 1 or
  • Every 6th attack steals 1% of targets current mana (this idea is so that she will not be Op against all champions and give her quite a few counters for exm. anyone without mana. and that her builds will not include mana regen or mana items but will be reworded if she does build the items.)

Q: Lash- makes 2 lashing attack in a small cone dealing % of her missing mana 1 for .25 + (.2ap) as damage (ex the summoner has 1000 mana when full but currently has 300 then uses the ability "ability level 3" dealing 168 + the .2 from ap in damage). May hit multiple targets. Mana cost: 15/20/28/37/45 range: 250 CD: 20/19/18/17/16 seconds (this will give her a small aoe effect with some major damage and a way to regain mana since it is hitting the target)

W: Whip Crack- _________ and Her allies gain 5-10% attack speed and movement speed. Last: 2/3/5/7/9 seconds Mana cost: 65/75/85/95/105 CD: 50 seconds Range: 400 (this ability is more of a support ability for her allies that should only be used at the right time that is the reasoning for the high mana cost and long CD

E has 2 possibilities 1: Swing- _________ grabs an enemy or object and pulls herself to it (like lee sin e and w) Mana cost: 30/45/60/75/90 CD: 19/17/15/13/11 Range: 700 (this move is solely used for engage and disengage that's why it deals no damage.)

or

2: Choke- channel spell that immobilizes the target for 2 seconds stealing 1% of mana and life per second and dealing + (0.3ap) Mana cost: 25% current mana CD: 35/30/25/20/15 Range: 300 (I was thinking of making this the ult but for a couple of reasons why i did not use it. First is its a lot like malz old ult, second is that reducing the damage makes it not that OP of a spell but a perfect utility for a mage stun. reason for making it a channel is so that it can be countered or stopped and that it has a draw back. while also having some effect on tanks)

R: (couldn't think of a name for this) - channel spell _________ dashes the whip all around herself causing 7 hits 350/500/700 per hit + (.75ap) to all enemy champions for 3 seconds. Mana cost: 125 CD: 130/100/70 Range: 550 (I would like to compare this ability to Katarina that make her passive tick as well. A nice ult that does a lot of damage to any who stand next to her)

(also i read you don't take champs from forums because of legal reasons so i give my consent to Riot to use these ability's) just want bragging rights to say i helped make this person :P

Thank you all for reading and please let me know what you think :)

7 Comments

Helios Ex2 votes

Why not every 5th attack or spell instead of just attack, as to create a more fluid style inside of her kit, that also would make a certain, item 3100,quite effective on her.

One of the E abilities seems like a hybridized ult between Mordekaiser and Malzahar , which could potentially create an incredibly unhealthy character who has almost all of her power based upon one ability, which is limited severely by cooldowns.

eh just my thoughts

thndrcugrflcnbrd1 votes

i see what you mean on the passive reason i said 6th attack was because i felt that if it was spell or attack 1% of mana is quite a hit to take early game.

as for her E i tried to make it more manageable to negate wanted it to be more about cc with some perks. wanted her Q to be the main damage dealer and the other abilities to use mana so that the Q would hit harder. was trying to make it a new game mechanic. off top of my head i dont think anyone has a spell that does more damage based on missing mana

Arakadia2 votes

One thing that happens when champions steal mana is it noramlly is too good and isn't fair or it is too weak and not notacable. It could work however.

thndrcugrflcnbrd1 votes

i was thinking the same thing. thats why i was thinking of duelist mage and every hit she does steals small amount so build attack speed 2.0 atk spd at lvl 18 at 5 seconds steals 180 mana. when considering level 18 has about 2k mana average its not much. but make it so her kit needs that small amount of mana and that she can hit more then 1 person at a time gives her more mana. may not be much from one person but it would make it so you do not need items like item 3028 item 3165 more spots useful for ap items. plus against other heavy mana users like galio for ex wont be able to use alot of his moves in team fights.

its the best i could think of for a fair balance

thndrcugrflcnbrd1 votes

but in general not a bad set up? also who else steals mana?

MuffledGarbage2 votes

I think the kit's pretty dang solid. The only thing I could think of would be making her passive (1st one) give her % mana based on how much damage was dealt every 5 seconds. Like

Returned Suffering If _ deals damage then half of that damage is returned as mana.

Or something along those lines.

I also feel like the second E should be an activatable passive which would to give damage based on how much mana _ has to thier next damaging move within 6 seconds Example

[Insert name here], _'s next attack will comsume 1/2/3/4/5% of current mana to deal an extra 5/8/11/13/15% damage

This would solve the mana balace of being an assassinish anti-mage mage. (I know you said you wanted them to be a mage but a whip is kinda hard to mage a mage's weapon if I am thinking right here( I kinda don't sometimes so forgive me if that's the case)

Definitely seems healthy though so far. I think _ needs a few flat damage somewhere though. Ha e a great day.

thndrcugrflcnbrd1 votes

the reason i wanted it to be stealing mana instead of % damage returned as mana is because there's plenty of items that do that already since mid season patch. wanted something that was new kit idea. plus the small % that you steal isn't meant to make it so they cant cast abilities just so you don't have to have mana regen and can focus ap items.

though i do like the concept of using mana on your base attacks. but. the reason i chose the E i put was for the concept of mages in LOL they all have 1 high damage ability non ult, 1 cc or disengage, and 1 buff then the ult goes along with one of those. but thank you for the input :)

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