New Champ: Slug

Apollo555·3/26/2017, 11:08:48 AM·11 votes·626 views

Slug

Passive: Slime Trail

Slug creates a slime trail behind her slowing enemy champions and giving allies increased movement speed. The slime trail`s slow and acceleration scales with level/movement speed. While an enemy is slowed by slime trail slug deals bonus magic dmg to this enemy

Q: Slug Egg

Slug creates every 3 seconds an egg which can be placed in terrain and bring forth a little slug after 2 seconds. The little slug will attack the nearest enemy, dealing aoe dmg with autoattacks and by dying. Slug is able to carry 5 eggs around at the same time. The eggs can be used as terrain but get destroyed by one aa. The little slugs dmg scales with slug`s AD.

W: Snail Shell

By danger slug withdraws in her snail shell. While slug is in snail shell she is getting 100 armor and Mr and elevated live regeneration. Slug can't autoattack in this form, but is able to jump a small amount of units once. She can jump over walls with this and is a terrain blocker while in snail shell. Once snail shell is cast, slug have to stay for 5 seconds in this form.

E: Sensor

Passive: Slug is able to crawl very slow over every wall. On the highest point of the wall she gets increased vision but gets spotted easier too. Active: Slug uses her sensors to get ranged autoattacks, increased attackspeed and dmg for 7 seconds. Sensor scales with slugs AD.

R: Slug Time

Slug throws her snail shell on an allay. The allay gets her w ability but can't move or autoattack too. Slug gets a powerful acceleration and her slime trail stuns enemies by passing for 1,5 seconds. Allies get a massive acceleration by passing the slime trail too. While slug time is running slug`s slime trail does not disappear.

9 Comments

FelRu3/26/2017, 2:44:08 PM7 votes

I think it's a quite funny idea with good and fitting abilites. I can very well imagine that it could be implemented in the future.

ObsidianPho3nix3/26/2017, 2:11:43 PM4 votes

Seems like it could be an ad tank or offtank jungler. I think her passiv is kinda balanced when the slow is max at 30% but how much range does it have? Cause if it would have a range like Cait´s Q then it would be very strong. You could block a whole lane when you gank. Her Q reminds me on Shaco boxes. Can you stack them at one point? Good for Jungle in the early levels but not that effective in late game cause they can easily be destroyed. Her W is an interesting idea. You can wait behind a wall while you heal a bit and then jump over a wall in the last sec and suprise the enemy. But 5 sec is a really long time and in this time much can happen. Can you be autoattacked while you climb over a wall with E? The E can be also okay when you gank and you can dodge wards with it. 7 seconds also a long time so it must have cd about 14 sec I guess. With the ult you can save your teammate really good but you can also turn a almost won fight into a lost one cause you casted it on your adc and he cant do anything anymore. TROLL POTENTIAL. All in all i think the camp could be quite usefull for early and mid game with his ability to move over walls and keeps strong with its tankyness in late. Also Slug could look quite funny. I imagine a Pink snail with a light blue house on her back.

RisingPho3nix3/26/2017, 2:23:42 PM4 votes

AOE on the autoattacks of the little snails could be chaged to armor or mr reducition when they hit you. How much HP do those little snails got? Everything stacks with AD but not the passiv when Slug attacks someone? The "terrain blocker" will be funny to watch when Bard uses his portal and you sit right infront of it and they cant enter xD. And do you have to stay near the Q or does it have a range like the towers of Heimerdinger?

Avarnor3/26/2017, 6:15:13 PM3 votes

Are you instantly dead when tahm kench eats you? Maybe you could use R on enemies aswell to interrupt them (like Bard R)! Another idea would be R as a skillshot like Fizz R and it can hit enemies and allies.

Duration of Q and E are too long.

MrPhoenix1453/26/2017, 2:34:45 PM1 votes

Totally retarded and useless. Who can you pass the jungle? Its the only offensiv spell and you will have to use like 3 Qs for 1 camp and then can't continue cause you got no more. And the passiv of the E is only good when you are alone and want to see if your camps are still there. And then you will see that the enemy jungle already took your camps cause you are slow af.

Apollo5553/26/2017, 4:54:56 PM1 votes

Hey guys thank you for all that Feedback! I thought the passive should be long enough to cut off the lanes like you said. The slow should be pretty strong as it is your only way of cc pre 6. I thought it is Magic dmg because that would be good for the jungle clear and it gives you mixed up dmg . The Q works like Yorick R, you can hold lanes or push them while you are farming your jungle. Or you just farm two camps simultaneously. Thats a good Point with the Duration of the w. Its probably better if you can Interrupt it iff you want, but you can hold it up to 5 seconds if you want to.. Yes they can aa you while you climb but you only gets reduced dmg cause they are attacking into your snail shell. The R should keep your Team mate alive, while you prepare the disengage with your slime Trails. The idea with the Pink snail and blue Hose is pretty awesome :D