Amethyst and Muse: The Spirit Twins
One day a baby girl called Amethyst was born, as like every other person this baby had a soul bound link to the spirit world. One odd thing about this baby is the fact that her "Twin" was a boy and looked very similar to her, He was called Muse. One day Amethyst was roaming alone in the woods and her necklace started to glow. She took the necklace off and She and Muse switched places. Muse had a Yellow Gemmed Necklace and Amethyst an Amethyst Necklace. Muse could see both the Physical World and the Spirit World. This allowed him to find the parts in the fabric that seperated the Physical and Spirit Worlds and Switch between the two. After Many Experiments with the power to switch worlds as Amethyst could see the points too now, They both let out a mass amount of magic alerting mage hunters to the scene. They were caught and haulled off to Runeterra. Now the two souls Amethyst and Muse have to work together to survive incase they are thrown into the League of Legends
"Most men don't know that their soul is bound to another because the other soul is in the Spirit World. However those few who have been to the Spirit World can see where the fabric is thinnest and exploit it." - Muse
Passive - Spirit Walker When the game begins 10 points with a radius of 500 are spawned. These points allow the use of the Spirit Necklace (Amethyst or Yellow Level 1-3) also The Champion starts the game with a Spirit Necklace which is upgradable. Amethyst and Muse have seperate health and mana pools and they do recharge in the spirit world at a 50/70/90/100% rate. Upgrades at 1/6/11/16. Q - Gothic Rage / Spirit Break Q - Gothic Rage - Amethyst Uses her anger at herself against the Enemy Team yelling a Huge BattleCry. The BattleCry is so Loud and Powerful it silences the Ememies and provides a minor buff to her Damage output. AoE Ability Range - 750 Attack Damage Buff Percent - 4/5/6/7/8% of Maximal Damage Attack Damage Buff Duration - 1/1.5/2/3/4 Seconds Silence Duration - 1.2/1.4/1.6/1.8/2 Seconds Cost - 25/25/50/50/75 Health Cooldown - 15/13/11/9/7 Seconds Q - Spirit Break - Muse Uses his knowage of the Spirit World to Break the Spirit Chaining the Enemy and their Spirit World Counter-Part. Deals Upfront Damage, then increases the damage dealt to that Unit, then Does Reconnection Damage. Single Target Ability Range - 500 Units Upfront Damage - 50/75/100/125/150 + 70% AP Damage Increasement Percent - 10/15/20/30/40% Spell Duration - 1/2/3/4/5 Seconds Reconnection Damage - 60/85/110/135/160 Cost - 100/125/125/150/150 Mana Cooldown - 10/9/8/7/6.5
W - Total Goth / Explosive Personality W - Total Goth - Amethyst Cuts her hand and deals damage to herself which guarantees a Critical Hit on the next Basic Attack. Toggle Ability Cost - 50/45/40/35/30 Health Cooldown 10/8/6/4/2 Seconds W - Explosive Personality - Muse Lows his Hood causing a Explosion to happen to all nearby Units Which Damages and Stuns. AoE Ability Range - 450 Units Damage - 50/100/150/200/250 + 50/55/60/65/70% AP Stun Duration - 1.2/1.5/1.8/2.1/2.4 Cost - 125/150/175/200/225 Mana Cooldown - 20/17.5/15/12.5/10 Seconds
E - Vampiric Soul / Purifyed Soul E - Vampiric Soul - Amethyst's Vampiric Bite Wounds Glow with Vampiric Energy, Permently Inscreasing Damage and Life-Steal by an amount. Passive Ability Damage Bonus - 2/4/6/8/10% Bonus Damage Life-Steal Bonus - 3/6/9/12/15% Bonus Life-Steal E - Purifyed Soul - Muse's Pure Soul allows him to have a bigger Library of Knowlege increasing Mana-Pool and Ability Power and allows him to do Mana Drain with his Other Abilities. Passive Ability Mana-Pool Increasement - 3/6/9/12/15% Bonus Mana Ability Power Increasement - 2/4/6/8/10% Bonus Ability Power Mana Drain Percent - 4/8/12/16/20% of Spell's Damage
R - Blood-Rain / Soul-Bound R - Blood-Rain - Amethyst Tosses her Blood into the Air Causing it to rain Blood. Blood on the ground Slows and Deals Damage to the Enemy With and a short while off the Blood. The Cloud follows Amethyst. AoE Toggle Ability Range - 900 Units Damage per Second - 1/2/3% Health per Second Lasts While off Blood - 5 Seconds Slow Percent - 20/40/60% Cost 100 Health per Second R - Soul-Bound - Muse Binds a Enemy to his Soul so when he dies the Enemy dies aswell Single Target Range - 450 Units Cost - 300/250/200 Mana Lasts - 5/6/7 Seconds Cooldown - 180/120/60 Seconds
Amethyst: Health - 600 + 65 per Level Health per Second - 1.25 + 0.2 per Level Mana - 0 Mana per Second - 0 Attack Damage - 50 +3 per Level Attack Speed - 0.76 + 2.109 per Level Movement Speed - 325 Armour - 25 + 2.5 per Level Magic Resistance - 25 + 2 per Level Basic Attack Range - 150
Muse: Health - 550 + 45 per Level Mana - 300 + 35 per Level Attack Damage - 45 + 2.5 per Level Attack Speed - 0.67 + 2.1001 per Level Movement Speed - 330 Armour - 25 + 2.4 per Level Magic Resistance - 25 + 2.1 per Level Basic Attack Range - 650
Support/Mage