Caitlyn Rework Idea
EDIT: alright so i was given the idea of the longer range the more damage soscratch my passive and ult ideas
passive caitlyn deals up to 110% damage on her autoattacks at max range at level 1 and that % would scale with level up to like say 200 or 250%
i think one of the reasons caits ult is unappealing to me is the visuals, the weird gear ball thingy looks clunky and i would like to see a streamline shot the ult could follow the same sort of principle as the passive, maybe targets past a certain range from caitlyn take double damage
thank you to the people who commented on this, very smart ideas also rito pls give her a visual update she feels so clunky
once again comments and changes are welcome