Yorick Rework
First of all, Yorick seems to never be in the champion rotation and he is a old champion. He deserves to be in rotation for people to play, and he deserves a rework and a new splash art.

First of all, Yorick seems to never be in the champion rotation and he is a old champion. He deserves to be in rotation for people to play, and he deserves a rework and a new splash art.

I say they need to get all the top Yorick players like Inverted Composer, 3 Ghouls 1 Yorick, and Kosticka and have them put together a rework and submit it to Riot. From that, let Riot make the kit balanced and then VU the ol' Gravedigger.
I just don't trust Riot to rework low-pick champions and keep their hardcore fans happy, ala Cass.
I personally am a hard core yorick player, I've played yorick and fell in love with the champion since season two. Most of all the haters and ragers fueled my desire and want to play and master the champion yorick. I'm happy he isn't played often, I am not a huge fan of the popular champions like Lee sin or Tristana. If yorick has to go through a rework that is fine with me. I don't find him boring, he's the only champ who is real to the undead theme. I'm sick of the shadow Isle champs glowing blue or green like a ghost. He is very unique in his nature to receive a kind of hate from the community only because of his sustainment and misunderstanding. People claim skill from a 4 button game. When I mostly see a j4 or a vi land thier crazy cc combos that take no more skill than landing a w>e as yorick. Only difference is you aren't stunned or knocked back for a million years. To me yorick is one of the few true balanced champions. I hope thier rework keeps that balance but also offers new windows of play and strategy I can use to lead my team to victory on the fields of justice. Here's a yorick tip ult early. No one is actually meant to die to make his R effective.
Yorick Rework
Passive: Unholy Covenant: (CHANGE)
Change
• Doubles passive bonus on ult cast
• Allows ghouls to now move through units
Yorick takes 5%less damage and his basic attacks deal 5%more damage for each of his active summons. All of Yorick's basic abilities summon a Ghoul. When Yorick activates his ult passive 5% bonus is doubled
GHOULS: Each Ghoul loses 20% of its max health each second, limiting its duration to 5 seconds. All ghouls can move through units and take 50% less damage from multi-target abilities. Each has a special effect determined by the ability used to summon it.
GHOUL HEALTH: 35% of Yorick's maximum health ATTACK DAMAGE: 35% of Yorick's AD ARMOR / MAGIC RESIST: 10 + (2 × Yorick's level) ATTACK SPEED: 0.670 MOVE SPEED: 300 / 340 / 390 / 443
Q: Omen of War (Same)
DEMONIC RECKONING BONUS: PHYSICAL DAMAGE BONUS: 50/100/150 ( + 20% AD ) SPECTRAL GHOUL ATTACK DAMAGE: 30/60/90 AD MOVEMENT SPEED INCREASE: 10/20/30
W: Omen of Desolation (NEW)
• Gives Yorick a knockback
• Gives ghoul a damaging aura
Notes: This new AOE knock back that destruction has gives Yorick great kill pressure in lane as he can knock them towards him and get his full combo off as well as giving him great ganks allowing him to knock the enemy champion out of position and towards him. The AOE damaging aura from destruction also gives him faster jungle clear time and when ult summoned can cause melt away a teams health if left unchecked in team fights.
RANGE: 600 COST: 55 / 60 / 65 / 70 / 75 MANA COOLDOWN: 12
MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 100% AP) SLOW: 40% DESTRUCTIVE GHOUL DAMAGE AURA: 8/12/16/20/24 ( + 10% AP )
DEMONIC RECKONING BONUS: SLOW: 20/30/40% bonus MAGIC DAMAGE: 50% bonus KHOCK BACK BONUS: 200 extra knockback range DESTRUCTIVE GHOUL BONUS DAMAGE AURA: 5/10/15 ( + 10% AP )
ACTIVE: Yorick summons a ghoul at target location that arrives in a burst of destructive energy Knocking enemy’s back 200 units and slowing enemies hit for 1.5 seconds.
DESTRUCTIVE GHOUL: Has a 100 unit radius that deals magic damage per second to nearby enemies
E: Omen of Famine: (CHANGE)
Change
• Grants mana on hit
• Gives gold bonus for large and epic monster kills
Notes: This new mana regen and gold bonus makes Yorick jungle a very appealing choice as the mana sustain allows Yorick to farm for a considerable time without mana problems and gold bonus will give him a substantial edge if the player wants to farm all the way till late
RANGE: 550 COST: 55 / 60 / 65 / 70 / 75 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6
MAGIC DAMAGE: 55 / 85 / 115 / 145 / 175 (+ 100% Bonus AD)
RAVENOUS GHOUL HEAL ON ATTACK: 35% of Yorick's AD
DEMONIC RECKONING BONUS: ATTACK DAMAGE: 20/35/50% bonus HEAL BONUS: 5/10/15 % MANA RESTORE: 1% bonus
Passive: Greed: Yorick 5 bonus gold from every large and epic monster kill
ACTIVE: Yorick steals life from his target, dealing magic damage, healing himself for 40% of the damage dealt, restoring 2% maximum mana (1 % if target is minion or monster) and summoning a Ravenous Ghoul behind them. RAVENOUS GHOUL: Heals Yorick with each attack and restores 1% of maximum mana on hit (halved against minions and monsters)
R: Demonic Reckoning (NEW)
• Grants Yorick increased passive bonus, increased ghoul stats, length of ghoul stay and increases the power of the ghoul’s on cast abilities.
Notes: This new ult gives Yorick a few things. For one it allows him great single target damage and allows him to become a ferocious tank shredder giving him passive bonus and the improved ghouls making short work of champions on cast. The ghouls also give him massive team fight presence as he can control where the ghouls go and the ghouls can focus and zone targets making areas of denial and making it potentially deadly to those who try to cross this area.
COST: 100 MANA COOLDOWN: 140 / 130 / 120
ACTIVE: Yorick channels potent necromantic energies to supercharge ghouls on next cast. Their on cast ability strengths and stats are increased. Passive bonus is doubled. Ghouls now lose 5% of maximum health per second limiting their duration to 20 seconds. Ghouls have health bar above heads similar to epic monsters and grant 50 gold per kill. Ghouls can be individually control by clicking the key that was used to summon them.
GHOUL HEALTH: 50/75/100 %of Yorick's maximum health ATTACK DAMAGE: 50/60/70 of Yorick's AD ARMOR / MAGIC RESIST: 50/70/90+ 25% of Yorick’s ATTACK SPEED: 0.8/9/1.00+10% of Yorick’s MOVE SPEED: Ghouls base movement speed + 10% of Yorick’s
Feel free to comment and add changes to this proposed rework. I would love it if this could become the new Yorick rework. All i would want is to see this rework come to light, that would be great Constructive criticism is encouraged!