Zero, the Avenger

Trock3H·11/8/2015, 7:39:38 PM·1 votes·492 views

Zero, the Avenger

Assassin,Fighter Melee Top Lane and Jungle

Skills (out of ten) Attack: 8 Defense: 4 Magic: 6 Difficulty: 9 Health: 7 Abilites

Passive: Cold Blooded

Throws a shuriken at a enemy champion that is in range for 3% of there health the cooldown is 15 seconds. If there is no enemy champion within in range you are able throw a storm of shuriken at minons for a AOE clear for 50% of there health ( If in jungle the storm of shurikens will do only 15% of their health). Also while running behind a enemy champion you will gain a movement speed boost of 5% and while running out of vision of enemy or in the river you will gain movement speed (does not stack with running behind enemy you will remain with bonus of 5% only).

Q: Twin Kunai's

Zero dashing towards and through his opponent spining with his dual weild kunai's hitting a area of targets around him and this skill can be reactived three times. After the ability is reactivated you can combo it with you're E ( Fire Annihilation) where Zero jumps backwards and shoots a giant cloud of fire towards then enemy with heavy damage over time burn damage for 3 seconds. RANGE- 150; AOE Radius- 225 ; Cooldown 8/7.5/7/6.5/6 seconds. Energy cost - 40/35/30/25/20. The first ability is 60% of your damage the second is 80% last 100% and if combo'd with your E it is 110% of your damage.

W: Eye of Corruption

Electrifying his sword on his back then hitting then hitting his opponent once Stuning them for 2 seconds and makes zero attack faster and raising his critical hit chance by 7% but lowering his defese by 2% for 4 seconds. Passive ability : Zero uses the power of his left eye to eye to enhance the power of each of his abilites damage by a maximum of 10% both Ad and ap. The power raises by 2% each point put into it per level maximum . Cooldown 10/9/8/7/6 seconds. Energy cost 70/65/60/55/50.

E: Fire Annihilation

Zero spews a giant cloud of fire from his mouth for heavy AOE damage and cause a over time burn for 3% percent of targets health over 5 seconds. RANGE - 200 ; AOE Cone Radius - 200 ; Cooldown 8/7.5/7/6/5 seconds Energy cost 60/55/50/45/40. Takes 1 second to charge up the ability. Does 80% of zero's Damage .

R: No Mercy

Zero teleports to the enemy champion slashing and tearing through the champion in a viscious frenzy of anger and revenge with shadowy figures of himself then knocking the enemy champion into the air as a finish. This skill can combo with yasuo's ultimate skill. Zero's ultimate does 150% of his damage. After the ultimate has finished you have a increase in crit chance , Attack Damage and Attack Speed by 5%. No cost. Cool down 60/55/45 seconds. Range-300.

Lore:

I dont have a lore for this champ yet but I want Zero to have a very dark and sad path that lead him to being a dark person who wants revenge who can detach himself from emotions to make him a killing a machine

Please leave comment and feedback this was my first idea for a champion ever so i'd love some feedback negative or positive

3 Comments

Trock3H11/8/2015, 8:16:04 PM1 votes

Riot has full right to use my ideas in any project they may ever do

ShatteredSkys11/9/2015, 2:24:41 PM1 votes

Hey! ^_^ Here are my thoughts on your concept!

Passive: This seems more like an active rather than a passive like how would you activate this? Also it's pretty weak for a passive. 3% damage is quite literally 15 damage during the lanning phase. It doesn't help his overall kit preform what it needs to do and could probably be bettter.

W: Umm 2 seconds is a long time, imagine maxed out Irelia E that's how long it is. Also I hope the stun only apllies once cause stun lucoks are never fun.

E: 3% of 5 seconds is actually really weak. Let me put it this way, you e a tank with 3000 damage your e would do 90 damage over 5 seconds. That's 18 damage per second that's almost less than health regen. Also I don't really understand how it fits with the rest of the kit?

R: When you mean 150% of his damage I'm guessing your talking about AD? Than that might be pretty weak, Also I'm a bit worried about counterplay because right now it's just click on your enemy to mess them up kind of like WW's ult.

Overall: Overall cool concept but it needs work. Right now you want him to be an assassin but he lacks burst damage outside his ult. The rest of his kit points toward a sustained melee ADC who relies on his w for damage, his q to gap close, and his e to disengage.