[Champion Concept] Arabir, the Magic Genie

FrothyGoat·10/15/2014, 5:03:00 PM·2 votes·1,336 views

Messin' around with this Champion idea that I had, check it out!

Arabir, the Magic Genie

Passive – Magic Lamp

Upon taking lethal damage, Arabir will revert back to his lamp for 5 seconds before dying. Champions may click to channel the lamp.

Ally: If channeled for at least 2.5 seconds, Arabir will be resurrected with 30% Maximum Health and Mana and bestow the ally with a random wish.

Enemy: If channeled for at least 2.5 seconds, the enemy Champion will be healed to Maximum Health and Arabir will be destroyed.

Only one Champion may channel the lamp at a time.

Q - First Wish; Magic Power 50/55/60/65/60 Mana

Arabir grants the target friendly unit its first wish, imbuing it with magical power, providing them +10/15/20/25/30 (+5% AP) Attack Damage and Ability Power for 6 seconds.

Can also be cast on self.

Cooldown: 12/11/10/9/8

W - Second Wish; Riches 60/65/70/75/80 Mana

Arabir grants the target friendly unit its second wish, imbuing it with riches for 2/2.5/3/3.5/4 seconds, allowing their next minion, monster, or Champion kill to award double the gold value. If cast on an enemy Champion, their next minion or monster kill within 2/3/4/5/6 seconds will award the Arabir the gold instead.

Cooldown: 20/18/16/14/12

E - Third Wish; Everlasting Life 85/100/115/130/145 Mana

Arabir grants the target friendly unit its third wish, imbuing it with everlasting life, healing them for 90/110/130/150/170 (+100% AP).

If cast on an enemy unit, deals 100/150/200/250/300 (+50% AP) magic damage and slows by 50% for 1/1.25/1.5/1.75/2 seconds.

Cooldown: 14/13/12/11/10

R - Forbidden Wish; Love 100/150/200 Mana

Arabir breaks the rules of the magic lamp and charms the target enemy Champion for 2/2.5/3 seconds. During this time, the charmed enemy will run toward the nearest allied Champion and has its Armor and Magic Resistance reduced by 15/20/25.

Cooldown: 120/110/100

6 Comments

LordTekron10/15/2014, 7:51:26 PM1 votes

NO for the passive, mainly the enemy getting something outta this, idk just seems like a bad idea, I could understand it for being with an ally but it's just... No...

I feel like the 1st skill should also do something to the enemy ala Lulu's transforming them into innocent creatures, but different to prevent people complaining it to be unoriginal.

It's also a bit odd that he cannot cast his 2 or 3 on himself yet he can grant his 1 buff to himself, the ultimate is a bit meh but I don't really know how to make it better so I'll ignore it for now.

Other than that he would make a great support, but sadly that is all I can see him doing because he only has one ability that deals damage and unlike Zilean's time bomb it doesn't deal damage to all around the target. But for a first draft of a concept I could say it is going in the right direction, I shall now upvote you since someone has been downvoting all the new things preventing them from being seen.

Seeko9410/15/2014, 10:56:36 PM1 votes

The name is so racist . like why u should call it arabir . Do you mean by that arab to humilate them inside the game when someone fail with the champ ?

Just pick another name for ur champ .

XavorTM10/18/2014, 4:41:49 PM1 votes

When making those posts could you try to explain also a little of his storry and how he looks?

Meruvin10/20/2014, 3:48:16 AM1 votes

This is a nice champion concept. Addition to Shurima family <3 I'd like to see a genie running or floating around the rift. I really like the passive for this champ as it could be the best or the worst for the team. As a genie he cannot refuse a wish from its rubber (someone who rubs the lamp lol). Although i think it would be more balanced if Arabir does not resurrect from its passive.