RIOT, PLEASE READ MY CONCEPT FOR WARWICK.

Bloody Werewolf·11/23/2015, 2:51:56 PM·2 votes·624 views

Riot, you constantly make these new updates which are nice.. but you need to slow down. Stop with all the new gameplay changes and look at what your doing. Your game league of legends is supposed to be a team based game with many a choices with champions you can choose from, However. you have radically updated and added new champions, and new items. and completely neglected a lot of your older generation champions having old generation Kits and ability's. My biggest concern/example being Warwick. I only started playing this game because i seen it had a werewolf (i like werewolves) though as i started to play for a while and found out that the werewolf champion (warwick) is complete rubbish.

i am now going to label all of warwicks ability's, and i am going to tell you exactly what i think about them and how really effective they Truly are in league... Ahum...


**Eternal Thirst :**a passive magic damage that stacks and heals warwick for total dmg **how useful it is: **its good he has an ability that heals him as he attacks, very werewolf like. **my thoughts:**Why does it hit magic damage? warwick is a werewolf with claws and brute strength. not some wand waving mage.

Hungering Strike: a spinning attack that hits only 1 target and heals warwick... **how useful it is: **this ability helps alot for maintaining warwicks hp however it is really only useful against jungle monsters and minions, against players it not only heals less then on minions but hits damage is mediocre at best with somewhat limited range. and the animation makes him spin so why does it only hit 1 target? **my thoughts:**This skill does not help what so ever when fighting any distance based champion. (Which is 50% or more of all the champions in League)

**Hunters Call:**a buff that gives 80% attack speed to warwick and 40% to local friendly champions. **how useful it is:**this skill is great for destroying enemy towers and somewhat help your close friendly champions push a lane for a brief time. **my thoughts:**to be honest this is probably the best spell in warwicks kit. it effects your team as well as yourself, and attack speed matches the style of a werewolf.

**Blood Scent:**reveals enemy champions in bushes and increases your movement speed when they are 50% hp or lower **how useful it is:**this skill is alright, the speed boost is okay to cause persistent pursuit on your target but champions that use dodges and gap closers to get away make this skill almost completely useless. also because its only a speed boost, they still have the ability to get away, or worse. lead you right into a gank as you slowly catch up to them... my thoughts: its cool that this ability activates automatically but it only has mid-core usefulness and does not provide enough speed to be worth anything.

**Infinite Duress:**a "teleport"? that causes suppress for less then 2 seconds and hits "damage"? **how useful it is:**this ability is good for holding a target for less then 2 sec for a gank or a last ditch effort to heal yourself. to be honest this attack basically hits nothing unless you use challenging smite from the devourer before you use this ability to hit only semi-mid damage. **my thoughts:**to be honest, teleporting looks terrible for a werewolf also, this suppress for 1.8 sec is not even that great ( assuming it even works...) alot of times it glitches out and people continue to walk away like nothing happened, or have an item that completely counters it... also 2 seconds? you realize this skill has 60-110 sec cool down and only lasts 2 sec for a stun and low damage (with a chance to not even work)? i beleave a champ called Morgana has a 3-5 sec stun that she uses within 20 seconds of each other... i see the balance...............

Below i will give you my idea for his new kit, i hope you guys will at least consider it. -- also i would like some feed back from the community.

**Passive: calls of the wild:**warwick goes invisible in bush (copy paste from teemo) and +10% movement speed in jungle zones + a small added feature, if warwick walks directly over top of an invisible ward he will reveal it. (why:) i feel this will give him a small edge in the jungle, also the ability to reveal wards would really make him useful to the team. this ability would also force the enemy to be more creative in their ward placement then just putting it anywhere.

**Q:Savage Bite:**Warwick bites the target and causes bleed effect, if the bite is the killing blow then it also heals warwick. **(why:)**i think this is better then a odd spin, and makes it so the players don't just button mash, they have to time their attacks in order to benefit from the healing finial hit.

**W: werewolves rage:**similar to Hunters Call. 80% attack speed, 40% to team. but will also make all of warwicks attacks cause blood effects on hit, like the Darius ulti with all the blood splattering, the messier the gore for a werewolf the better. but also give this ability have +10% life steal during its duration so the werewolf and his teamates have a way to heal. **(why:)**the normal skill is cool but it does not feel or look that great, adding the blood effects would make people feel more like they are ripping people apart, also the added life steal would help maintain the warwicks jungling or to give their party more of an edge.

**E: Hunters maneuver:**This ability is similar to Graves 's Quickdraw skill. a short dash. but then also give warwick 20% movement speed for 3 sec, skill having a 5-6 sec cool down at level 5. **(why:)**The warwicks Blood Scent was not a good gap closer, and provided absolutely no skill from the player at all since it happens automatically. i feel a small dash and speed boost would not only prove as effective as the original, but also helps the Warwick us skilled dodges to avoid projectiles or to escape from ambushes.

R: frenzy pounce: This ability is sort of a combination of RekSai and Zac 's abilitys. Basically this is what i was thinking instead of that ugly teleport.

Warwick selects a visible enemy champion on the map, the warwick will howl loudly like RekSai does when he uses his ultimate, the warwick will then run extremely fast on all four, meaning he runs like a rapid werewolf towards the selected target. once he gets about 1000 pixels away he then jumps at them like Zac does, causing an aoe impact and a 3 sec stun. and remove that glitchy suppress since its kind of unstable anyways. **(why:)**Teleport is ugly and suppress is unstable, i feel this ability much more suits a werewolf style and is a lot more useful when helping your friendly gank lanes. also when i play a warwick, the top and bottom lane are always asking for aid at the same time, this would help a warwick get from top to bottom lane much faster since he wont have teleport as a jungler.

8 Comments

Rozair11/23/2015, 2:56:43 PM1 votes

I love it. Although I think he should keep some kind of heal on His passive because that's his defining thing.

Bloody Werewolf11/23/2015, 8:35:27 PM1 votes

I also chose these specific ideas because other champions have them or are very similar, so i know for a fact that riot can create these ability's fairly easy, mainly a copy paste job other then the skin/animations

Akenero11/24/2015, 1:14:41 AM1 votes

Okay, im not saying your idea is bad.

But it would remove warwick's specific playstyle.let me break this down a bit!

Current passive: warwick is known specifically for this skill, and though it could use some more interesting mechanics(scaling stack amounts) its still what defines him as the beginner jungler.

Proposed passive: this makes AMAZING thematic sense with the ward detection, however the fact of the matter is that being able to reveal wards is almost exclusively given to those who have low effect from them, such as evelynn with sweepers. There is also the dilemna your point. "I feel like this will give him an edge in the jungle" is the opposite of giving a champion an edge. He loses his ease-of use for newer players and suddenly gains the requirement of carrying PINK wards with you if you fear an invade.

Current q- while it is indeed horrible animation nowadays, it was pretty good jn the past. And the damage is massively dependent upon the target hp. It picks the higher amount of base damage and %current hp damage(think its current, will check) Proposed q-this is literally a talon q with a heal. The current functionality of this idea caters to lane warwick specifically for new players. "Oh, i attack again if i press q? Cool! This will help me kill minions more! OH HEY I HEAL FOR THAT" Jungle-"wait, why didnt i heal? Why didnt i do as much damage? Whats going on here?" Current w-90% attack speed steroid for a few seconds * Proposed-this is LITERALLY old sion's ult with an aura and dot effects, it should propably increase his passive damage though if it were changed in any way. Current e-literally crap Proposed- try swapping the jump to be an autoattack modifier, givig ms right away and the dash after lije ekko e R-bad animation and is a blink, plus the supress makes him unique, its WHY people run from him. Proposed r-do NOT propose an idea that has both a 3 second STUN(thats a freaking ASHE ULTIMATE) and have it point and click with global range. And as a jungler, you must decide who is more important in a situation to assist. Cant gank everyone with warwick!

My proposed r? Warwick passively tracks enemy champions, leaving a path for him to follow that lasts for 3 seconds, while on this path, warwick may cast finite duress Finite duress- warwick lunges to an enemy champion, becoming untargetable for a moment as he repeatedly claws at his prey. Afterwards, warwick's smell is clouded by a constant Aroma of blood, rendering him unable to track opponents for a while(3/4 cd)

RogueWill11/24/2015, 11:21:29 AM1 votes

well... I'm going to go on a hunch and say you are fairly new to league of legends to propose such changes to warwick.... You putted every ability under the impression that warwick is a teamfight champion when in reality he isn't, he trives in 1v1, 2v2 and to some extent 3v3 any fight bigger than that and he is going to be cosiderable less effective.

His E is not supposed to be used to chase people.... is used as lane pressure more than anything, you turn it on and you can just come close to the lane and the enemy laner will immediately back off, you might even be taking a crab but his E will give you lane presence without even committing to a gank... in fact you actually turn off your E before a gank so it doesn't give you away.

Valexfor11/24/2015, 3:14:30 PM1 votes

His passive deal magic damage because reasons. No, well if you read his lore, you would find out that all the ingredients from the potion he drank have magical properties, so it makes sense that he would get some magical power even if the potion was not commplete.

That said let's start:

Passive: the passive you are proposing is bad, you cry about him having extra magic damage since he's got claws, but you want to give him a passive that doesn't have any sense and gives him the BS ability to reveal wards... no sense.

Q: Do you want a rework, or just a nerf? You are just asking them to make the heal situational, the skill is not about the damage, but the sustain, the damage s good, but what you want from it is the sustain.

W: The blood effect on hit is cool, but other than that, why give it 10% lifesteal? It makes no sense at all.

E: The dash is good, but it's just that, WW's fantasy is that of an savage hunter who seeks his prey and becomes more savage the more the prey is wounded so... nope.

R: Cool, actually the only skill where I find you hit the point (even though the name sucks, but that's anot the point). But if you describe it this way, it feels like the ult is global, and that's totally BS. It would be good if it had something like 2000 units range (1200 the run, 800 the jump), but global is a bit too much.

With most of the kit, you totally missed WW's fantasy and his identity, I didn't play him in a while, but I spammed the hell out of him (I actually reached level 30 almost ONLY by playing WW, and for a fair amount of time after that I also did the same), and trust me, your "rework" would just ruin him and nerf him under the ground. I don't want to sound hateful, but you should actually play a champ before proposing these things.