RIOT, PLEASE READ MY CONCEPT FOR WARWICK.
Riot, you constantly make these new updates which are nice.. but you need to slow down. Stop with all the new gameplay changes and look at what your doing. Your game league of legends is supposed to be a team based game with many a choices with champions you can choose from, However. you have radically updated and added new champions, and new items. and completely neglected a lot of your older generation champions having old generation Kits and ability's. My biggest concern/example being Warwick. I only started playing this game because i seen it had a werewolf (i like werewolves) though as i started to play for a while and found out that the werewolf champion (warwick) is complete rubbish.
i am now going to label all of warwicks ability's, and i am going to tell you exactly what i think about them and how really effective they Truly are in league... Ahum...
**Eternal Thirst :**a passive magic damage that stacks and heals warwick for total dmg **how useful it is: **its good he has an ability that heals him as he attacks, very werewolf like. **my thoughts:**Why does it hit magic damage? warwick is a werewolf with claws and brute strength. not some wand waving mage.
Hungering Strike: a spinning attack that hits only 1 target and heals warwick... **how useful it is: **this ability helps alot for maintaining warwicks hp however it is really only useful against jungle monsters and minions, against players it not only heals less then on minions but hits damage is mediocre at best with somewhat limited range. and the animation makes him spin so why does it only hit 1 target? **my thoughts:**This skill does not help what so ever when fighting any distance based champion. (Which is 50% or more of all the champions in League)
**Hunters Call:**a buff that gives 80% attack speed to warwick and 40% to local friendly champions. **how useful it is:**this skill is great for destroying enemy towers and somewhat help your close friendly champions push a lane for a brief time. **my thoughts:**to be honest this is probably the best spell in warwicks kit. it effects your team as well as yourself, and attack speed matches the style of a werewolf.
**Blood Scent:**reveals enemy champions in bushes and increases your movement speed when they are 50% hp or lower **how useful it is:**this skill is alright, the speed boost is okay to cause persistent pursuit on your target but champions that use dodges and gap closers to get away make this skill almost completely useless. also because its only a speed boost, they still have the ability to get away, or worse. lead you right into a gank as you slowly catch up to them... my thoughts: its cool that this ability activates automatically but it only has mid-core usefulness and does not provide enough speed to be worth anything.
**Infinite Duress:**a "teleport"? that causes suppress for less then 2 seconds and hits "damage"? **how useful it is:**this ability is good for holding a target for less then 2 sec for a gank or a last ditch effort to heal yourself. to be honest this attack basically hits nothing unless you use challenging smite from the devourer before you use this ability to hit only semi-mid damage. **my thoughts:**to be honest, teleporting looks terrible for a werewolf also, this suppress for 1.8 sec is not even that great ( assuming it even works...) alot of times it glitches out and people continue to walk away like nothing happened, or have an item that completely counters it... also 2 seconds? you realize this skill has 60-110 sec cool down and only lasts 2 sec for a stun and low damage (with a chance to not even work)? i beleave a champ called Morgana has a 3-5 sec stun that she uses within 20 seconds of each other... i see the balance...............
Below i will give you my idea for his new kit, i hope you guys will at least consider it. -- also i would like some feed back from the community.
**Passive: calls of the wild:**warwick goes invisible in bush (copy paste from teemo) and +10% movement speed in jungle zones + a small added feature, if warwick walks directly over top of an invisible ward he will reveal it. (why:) i feel this will give him a small edge in the jungle, also the ability to reveal wards would really make him useful to the team. this ability would also force the enemy to be more creative in their ward placement then just putting it anywhere.
**Q:Savage Bite:**Warwick bites the target and causes bleed effect, if the bite is the killing blow then it also heals warwick. **(why:)**i think this is better then a odd spin, and makes it so the players don't just button mash, they have to time their attacks in order to benefit from the healing finial hit.
**W: werewolves rage:**similar to Hunters Call. 80% attack speed, 40% to team. but will also make all of warwicks attacks cause blood effects on hit, like the Darius ulti with all the blood splattering, the messier the gore for a werewolf the better. but also give this ability have +10% life steal during its duration so the werewolf and his teamates have a way to heal. **(why:)**the normal skill is cool but it does not feel or look that great, adding the blood effects would make people feel more like they are ripping people apart, also the added life steal would help maintain the warwicks jungling or to give their party more of an edge.
**E: Hunters maneuver:**This ability is similar to
's Quickdraw skill. a short dash. but then also give warwick 20% movement speed for 3 sec, skill having a 5-6 sec cool down at level 5.
**(why:)**The warwicks Blood Scent was not a good gap closer, and provided absolutely no skill from the player at all since it happens automatically. i feel a small dash and speed boost would not only prove as effective as the original, but also helps the Warwick us skilled dodges to avoid projectiles or to escape from ambushes.
R: frenzy pounce: This ability is sort of a combination of
and
's abilitys. Basically this is what i was thinking instead of that ugly teleport.
Warwick selects a visible enemy champion on the map, the warwick will howl loudly like
does when he uses his ultimate, the warwick will then run extremely fast on all four, meaning he runs like a rapid werewolf towards the selected target. once he gets about 1000 pixels away he then jumps at them like
does, causing an aoe impact and a 3 sec stun. and remove that glitchy suppress since its kind of unstable anyways.
**(why:)**Teleport is ugly and suppress is unstable, i feel this ability much more suits a werewolf style and is a lot more useful when helping your friendly gank lanes. also when i play a warwick, the top and bottom lane are always asking for aid at the same time, this would help a warwick get from top to bottom lane much faster since he wont have teleport as a jungler.