Shima (Champion concept)
Shima The shadow dancer Attack range: 350
Passive: Basic attacks and abilities always critically strike when hidden
Q: Kunai: Throws her kunai dealing (20/30/40/50/60) + (0.6)AD to the first enemy struck. Cool down: (3/2.5/2/1.5/1) Cost: (40/30/20/15/10) energy Evolved: Throws two blades instead of one. (Life steal applies)
W: Into the Shadows: May be cast on herself or an ally making them briefly be invisible. Duration: 2 seconds at all ranks. Cool down: (24/22/20/18/16) Cost: 70 energy at all ranks Evolved: Grants extra movement speed when cast.(10%/15%/20% at ranks 1/3/5)
E: Dashes a short distance in a targeted direction Cool down: (14/13/12/11/10) Cost: 50 energy at all ranks Evolved: Increases dash distance.
R: Grants one evolution point per rank Active: Poisoned blades: Her abilities and basic attacks deal deal extra damage over 10 seconds equal to (0.2 of bonus Attack damage) Cool down: (100/85/70) Evolve: Enemies affected by poisoned blades are slowed by (10%/15%/20%)
Gameplay: Shima should do well as an ADC in the bottom lane or top lane. She is a ranged champ with very low range. She utilizes her kunai ability to break down her opponents. She is very effective at kiting especially once she evolves her ultimate. She is best played when dancing in and out of hiding for best use of her passive. Best combo would be to go into brush, q, aa (if in range), w, walk out of brush, q and aa again, then e back into the brush and q and aa again. This combo should leave most opponents wondering wtf just happened to them, making her an effective assassin when she is unseen. She can be countered by simply warding... (Insert bronze joke here) Reliable CC would also be an excellent way of countering her. She also may struggle in team fights.
Idea: To have an ADC who uses mostly skillshots instead of basic attacks.