Alvrus (pet champion)
Role : Assasin/fighter AD 8/10 AP 0/10 HP 6/10
range meele Weapon: short sword and curved dagger (that will be used for skills)
General concept: Pet oriented champion, uses snake as his pet that can be put in passive or active mode:
- R – snake trap – when cast on the ground, bounds snake to selected location and give some vision over trap radius, enemies walking in trap radius will activate the trap causing them to be affected by poison and chased by the snake for extended radius, if Alvrus enters the radius of trap snake will automatically follow its master and continue to attack his victim. If Alvrus is too far from his pet it will get lonely and find the way back to its master
- Ra – snake master – Alvrus can cast his ultimate on himself to carry the snake with him (snake can't be attacked). Snake will attack Alvrus target and interact with his spells. Snake basic attacks (attacks at same time as Alvrus) apply venom that slows target by % (up to 5 at max lvl) and deal magic damage equal to % of AD (25% at lvl3)
- Cooldown 10 seconds
Snake does not like it when he is found with pink wards or red trinkets so he will try to avoid contact (trap will not activate) and can be killed with 4 or 5 hits (like wards) however in last stance he will launch 1 attack when he is at 1 hp directed at closest target applying slow and giving vision over target for 2 seconds.
Snake can be also killed when attacking enemy after abilities have been triggered (takes 10 hits to kill it). Snake hp regenerates at 1hp every 10 seconds. If snake is killed Alvrus can summon another one at the altar (bought from shop) using venom he gathers attacking enemies. Snake can be “bought” every 120 seconds. Only 1 snake can be used at a time.
(Snake dagger) Alvrus has special item (like viktor) that allows him to detach snake from him or call it back when it is in trap form, after calling the snake it will be following Alvrus. If snake is following Alvrus (after using item) it gains bonus damage and increased hp regeneration (1hp/8sec) same as when snake is attached to ALvrus it attacks same target. Item provides bonus attack damage, attack speed and acts as storage for venom he gains from attacking, when at 100 stacks and snake is alive it provides 5% bonus damage for next attack and consumes 10 of stacks. Reviving snake costs 60 stacks.
When detached snakes try to keep in close proximity of Alvrus, all abilities work same as when Alvrus is carrying the snake but they get increased damage. Skills are launched from both snake and Alvrus (like lulus pixie)
Passive – gains small bonus damage while in bushes along with bonus movement speed and reduced damage taken Q poisonous dagger (skill shot)
- slow his target and mark it for snake to attack if snake is with Alvrus it will follow and attack its target up to 5 times if it stays within range of the ability.
- If snake is in trap form and within the range of the ability is gets bonus damage and increase the slow effect while attacking the enemy, number of attacks is increased by 2 and range of chase is extended.
W Fang of snake
- Alvrus lunges toward the enemy with dagger attack (self projectile like gragas one) deals % of max hp. If snake is with Alvrus it bites the enemy to apply slow (up to 5%) and increses damage taken by target by up to 6%.
- If Snake is in trap mode it is shot as projectile toward cursor. If it hits the enemy it applies paralyzing poison that briefly stuns the target 0.5 sec and apply poison that will stun the target after 6 seconds for scaling amount of time. If snake misses the target it will remain as snake trap in location it landed in
E Constriction
- Alvrus toses gas bomb at target area that gradually suffocates enemies in the area reducing their movement speed and range of sight. Alvrus gains same bonus as in bushes when he is in the cloud
- If any of snake skills land when enemy is in the cloud the snake starts to wrap around victim neck (execute enemies below 5% health after 3 second) and continues to affect the target with impaired vision and slow for 2 seconds after exiting the cloud
Lore: Unwanted child of Demacian royalty that has been tossed away as an infant, driven to some far away corner of the world and left with nothing but some bred. Unlike the fairy tale he didn’t get found by new parents. He wandered looking for his parents and friends for days to finally reach the swaps. Tired and lonely the child decided to find a comfy hole, give up and just let go. He woke up to dens mist and shivers but not usual one, during his wander he got to know how cold feels like but this was no cold. It was deep and dark. A loud and terrifying scream pierced the sky, it was so strong that Alvrus fainted only to wake up and find himself surrounded by snakes. Snakes that just stared at him, petrifying the child. The situation remained at stasis for days only to get interrupted by another scream. This time when Alvrus woke up he found piles of dead rodents at his feet with bite marks of snakes but no trace of hunters were to be found. The starvation took over and he ate what was brought to him, losing his consciousness once more but this time it was the venom not the scream. This went for year but the screams didn’t make him loose awareness anymore instead they kept filling him with hatred. Alvrus became less and less afraid of snakes and in some weird way dominated them. When hatred rose to the limit he decided to find the source of this awful screams only to see lich Khartus tearing apart “brave warriors” who wandered into his badlands. Alvrus imediently understood that what he grew to be is an effect of archlich experiments that filled him with some sort of magic but also kept him hidden from world. In spite of hate that was built by last of lich screams he remembered those who left him for death and sworn to repay them.