Is it time for extra classic 5v5 map other than SR for both ranked and normal?
Maybe it is time for RITO to make more (I think 3 maps including SR should be max though) that ARE identical to SR but just different skin, brush placement, jungle layout and PROBABLY different jungle monsters
Since SR is pretty focused on damage champions due to the buffs from the camps, the other 2 should
The 2 I've thought up are
> Haunted Valley Location: Shadow Isle Mode: Classic Lanes: 3 Description: Jungle layout, monsters, neutral buffs and brush are lay out differently compare to SR This map is more oriented for tanky champs
> OPTIONAL CHANGES Camp Replacement: Scuttle - Spiderlings Grants vision like Scuttle
> Raptor - Gleamer (some random monster I made up) Grants same buff as Raptor
> Murk Wolf - Wraith (found in twisted treelines) Grants same vision as Murk Wolf
> Krug - Big Golem (found in twisted treelines) Gift of the Rock
- Inflict 2% of the targeted unit health as true damage. This can only happen once every 10 seconds
> Gromp - Giant Wolf (found in twisted treelines) Gift of Mighty Fangs
- Every third hit will inflict bleed to the targeted unit
> Brambleback - Guardian (some random monster I made up) Crest of Absolute
- Gain 1 MR per level
- Gain 1 armor per level
- Return 5% damage inflicted onto this target
> Sentinal - Terrabeast (some random monster I made up) Crest of Nourishment
- This unit regen 1% of maximum health per 5 seconds
- Gain 150 health
- Life steal + 10
- Spell vamp + 10
>Dragon - Demon Demon Slayer
- DEMON'S MIGHT: +3% armor and magic resistance
- DEMON'S WRATH: +15% defense against towers and buildings
- DEMON'S FLIGHT: +5% movement speed
- DEMON'S DOMINANCE: +15% defense against minions and monsters
- ASPECT OF THE DEMON: Doubles all previous bonuses and burn for 150 true damage back over 5 seconds to units inflicting damage onto this unit. This stack only lasts 180 seconds or until death.
> Rift Herald - Valley Stalker (probably a giant spider but smaller than vilemaw) Despair Cord
- 10% increased defense Other bonus are the same
>Baron Nashor - Vilemaw Wrath of Vilemaw
- Grants up to 40 armor and magic resistance (scales with game time) Other bonus are the same
| | | | |
And the other one is tuned for supp is
| |
> Ascending Plain Location: Shurima Mode: Classic Lanes: 3 Description: Jungle layout, monsters, neutral buffs and brush are lay out differently compare to SR This map is more oriented to support champs
> OPTIONAL CHANGES Camp Replacement: Scuttle - Scarab (the golden scarabs in Egypt but bigger) Grants vision like Scuttle
> Raptor - Eka'Sul (Shurima goats that travel in herds) Grants same buff as Raptor
> Murk Wolf - Wild Shuriman Camel Grants same vision as Murk Wolf
> Krug - Ralsiji (large Minotaur monsters in the Shurima desert) Gift of the Horns
- Walking towards a jungle monster grants increased speed movement. Every movement grants a charge, at 100 charge, the next hit on a jungle monster will stun all monsters around
> Gromp - Asp (random monster I made up, probably got to do with cass's curse) Gift of Toxins
- Receive only half the damage of every 3rd hit and empowers the next ability to inflict poison
> Brambleback - Go'Zix (random name but let them be
species)
Crest of Crusade
- Crowd control effects last 0.5 longer
- Abilities inflict slow onto the target for 0.25 second
> Sentinal - Xer'Sai (the species of
)
Crest of Motion
- Gain 10MP regen per 5sec
- Can't be Cc once
- Healing and barrier abilities are strengthen by 15%
- Damage reduction abilities are increased defense by 10%
> Dragon - God God Slayer
- GOD'S MIGHT: +10 CDR and AS
- GOD'S WRATH: +15% increased movement speed near towers and buildings
- GOD'S FLIGHT: +5% movement speed
- GOD'S DOMINANCE: damages inflict stun for a second onto minions and monsters
- ASPECT OF THE GOD: Doubles all previous bonuses and burn for 150 true damage. This stack only lasts 180 seconds or until death.
> Rift Herald - Plain Warden (random monster replacing rift herald) Life's Blessing
- 5% increased damage
- 5% increased defense
> Baron Nashor - Shu'Ta (a voidborne? That is as strong as baron and vilemaw?) Wrath of Shu'Ta
- Grants up to 20 attack damage and ability power (scales with game time)
- Grants up to 20 armor and magic resistance (scales with game time)
| | | |
Make the maps random when match made in ranked and so a team should build their team according to the map while in Normal Q, just make each player able to vote during champ select and the one with the most vote is the map to be played on.
I believe this brings variety to the game and new strategies but it won't be so convoluted that the meta is broken when the other maps are chosen since the only thing getting affected is essentially only the jungle and the brushes