Tohren - The Manipulator [Champion Concept/Idea]
This is very much work in progress, feel free to critique though.
**Tohren, The Manipulator **
- Attack: 2/10
- Defense: 3/10
- Magic: 8/10
- Difficulty: 7/10
- Mana: 350-1200
- Health 541-1951
Lore > Tohren grew up in the on a town that sat between the borders of Demacia and Noxus. It's close proximity brought with it great blood shed, as territories were traded back and forth between many battles, it took its tole on the townsfolk. Many died either to starvation or as causalities during the many battles that broke out on the outskirts of the town. Wanting to bring an end to the war, and wanting a better life, set out to learn the arcane arts.
> To his luck, he was apprenticed to a travelling arch-mage that held much knowledge about the most powerful glyphs, that which formed Runeterra eons ago. His increasing desire and curiousity of those glyphs had lead to his master out-casting him and warned him that such objects lead to great destruction in the wrong hands. Furious about being abandoned, Tohren set out himself in search of the old glyphs.
> After many years of fruitless leads and expeditions, Tohren was able to find a glyph. An ancient glyph that held immense power over the manipulation of one the most powerful forces of Runeterra, mana. Every living being contains within it some traces of mana, and with the glyph, he could manipulate it. With the new found power he challenged many mages, each one ending in the same result: them collapsing from the rapid loss of their mana. Slowly, Tohren had grown tired of testing himself and wanted to prove himself to his master for once the control and power he had received from the glyph. Fortunately for him, his master was rumored to have entered the League of Legends. With nothing more than pure determination to defeat his master, Tohren set off to enter into the blood crucible that is the League of Legends.
Tohren is an Mage who specializes in draining his enemies of their mana/resources along with disabling and disrupting enemies while causing decent damage when
Abilities
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[Passive] "Assimilation": With every champion and large creature slain, Tohren's mana pool increases.
[+10 Bonus Mana for every Siege minion and Large monster Slain, +100 +50 for ever champion kill/assist and Epic Monster Slain]
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[Q] "Mana Manipulation": Tohren can manipulate his mana, and the mana of his allies and enemies. When cast on an Ally: Transfers 10/15/20/25% of his current mana to an ally. When cast on an Enemy: Drains the enemy for 10/15/20/25%
(+1%AP) of their maximum mana and applies a slow of 10/12/15/20% (+1%AP). If this spell drains more mana than the enemy currently has,
> the difference is then dealt as magical damage to the target.] (12 second cooldown) (700 range) (50 mana cost)
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[W] "Grasp" ("Channeled"): By envisioning the mana within living creatures as a physical object, Tohren can levitate living creatures. [ Does not work on Epic monsters] Tohren can pick allies or enemies up, making them and himself immobile for the duration. Enemies during this time receive 100/120/150/200 (+20%AP) magic damage per second. Recasting within the duration of the spell will make the target land in a designated area within range wherever the mouse is located. On impact, enemies with 100 radius, including the one target by Grasp, will be take 80/110/140/170 (+20%AP) magic damage. {NEW} Allies who are grabbed by this ability will gain a shield equal to (10% max mana + 10% ally max mana + 20% AP)[ 14 second cooldown, 1 second delay, channeled for 3 seconds, 500 range] (60/7-/80 mana cost)
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[E] (Passive) Mana Efficiency: Is active while current mana is above 80/75/70/65% the next spell cost 5/10/15/20% less mana and deals 5/10/15/20% bonus damage as true damage. [20/19/18/17 second cooldown]
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[R] (Channeled) Focused Mana: By concentrating mana within himself and the surrounding area, Tohren fires a concentrated beam of pure mana, dealing significant damage to those caught in it. Deals 35/55/75 (+10%Ap) magic damage every .25 seconds for 3 seconds. Allies will be take 50% of the damage if they make contact with the beam. For every ally champion nearby Focused Mana's range is increased by 5/10/15%. (160 second cooldown, 1600 range) (125/145 mana cost) [New Idea] At rank 2, can be activated again to increase damage output by adding one more second to the channel, and for the rest of the duration, actively consuming 15% every second to increase damage dealt by 20%. If the player runs out of mana during the channel, it is cancelled and are unable to regen mana from any source for 20 seconds.
After looking through and tweaking Tohren based on feedback, I feel it is safe to say that Tohren is a 1v1 type of champion, who is able to slow, drain his opponent of his resources, immobilize, and dish out a decent amount of damage. His ultimate recieves benefits is he is in the fight ( not all the way in the back, but not in the thick of it). To me it is apparent that he should be able to deal more damage to mages, or any hero that builds up mana, while also increasing his own damage output by not just increasing his Ap, but his Mana as well.