Champion Concept: Thorgan, the Lost Spirit

F4aintbwind·7/24/2015, 4:00:02 AM·1 votes·551 views

Thorgan, the Lost Spirit

Base Stats:

Health 428 (+95) Health Regen 6.75 (+.85) Mana 300 (+42) Mana Regen 5 (+.5) Armor 20.5 (+3) Magic Resistance 30 (+0) Attack Speed .653(+3.6%) Attack Damage 55(+ 3.5) Auto Attack Range 150 Movement Speed 335

Skills

Innate- Lakota's blessing: After every skill cast, Thorgan gains a spell shield that lasts for .5 / 1 / 1.5 / 2 seconds. If a spell is successfully blocked, all of Thorgan's cooldowns will be reduced by 2 / 2.5 / 3 / 4 seconds. Lakota's blessing has a static cooldown of 20 / 17.5 / 15 / 12.5 / 10 seconds.

Additional Info: Lakota's blessing will take priority over Morgana's Black Shield and will block the ability before I damages the shield. Lakota's blessing will not take priority over Banshee's Veil, making a single ability be able to pop both spell shields.

Q- Vital Swing: Active:

First Cast: Thorgan begins channeling, increasing the damage, range, and missile speed of Vital Swing over 2 seconds. While channeling, Thorgan will spin his axe in a 400-radius around him, damaging enemy units every half-second. Thorgan can move while channeling, but he cannot attack or use other abilities, and Thorgan's movement speed is slowed.

Second Cast: Thorgan unleashes his axe from his grip, hurling it at a target location, dealing damage and slowing all enemy units. Upon reaching the target location, Thorgan's axe will return back to him, dealing damage and bonus damage on the target's missing health.

Self Slow: 50 / 45 / 35 / 25 / 15% Slow: 10 / 15 / 20 / 25 / 35% Range: 550-1100 Projectile Speed: 850 - 1700 Swing Physical Damage per half-second: 10 / 20 / 30 / 40 / 50 (+ 12.5% Bonus AD) Total Swing Physical Damage: 40 / 80 / 120 / 160 / 200 (+ 50% Bonus AD) Minimum Throw Physical Damage: 5 / 10 / 15 / 20 / 25 (+ 25% Bonus AD) Maximum Throw Physical Damage: 10 / 20 / 30 / 40 / 50 (+ 50% Bonus AD) Minimum Return Physical Damage: 7.5 / 15 / 22.5 / 30 / 67.5 (+67.5 Bonus AD)(+ 2 / 2.5 / 3 / 3.5 / 4% of the target's missing health) Maximum Return Physical Damage: 15 / 30 / 45 / 60 / 75 (+ 75% Bonus AD)(+ 4 / 5 / 6 / 7 / 8% of the target's missing health) Total Minimum Physical Damage: 52.5 / 105 / 157.5 / 210 / 292.5 (+ 92.5 Bonus AD)(+ 2 / 2.5 / 3 / 3.5 / 4% of the target's missing health) Total Maximum Physical Damage: 65 / 130 / 195 / 260 / 325 (+ 175% Bonus AD)(+ 4 / 5 / 6 / 7 / 8% of the target's missing health) Mana: 60 / 70 / 80 / 90 / 100 Cooldown: 18 / 16 / 14 / 12 / 10

Additional Info: Vital Swing is a channeled, point blank area of effect with a linear, pass-through skill shot. The cooldown will begin when Thorgan's axe returns to him. He can use summoner spells and items while charging. If Vital Swing is charged for at least 4 seconds, the channel will cancel and it will go on full cooldown. If the channeling is interrupted at all, the cooldown is shortened to 3 seconds and refunds half of the mana cost back to Thorgan. Thorgan's axe will no return to him if he dies in between.

W- Lakota's Spirits: Passive: Lakota's spirit infused blood gives Thorgan bonus Armor and Magic Resistance. This passive bonus is lost until Lakota's Spirits is off cooldown.

Active: Thorgan summons Lakota's Spirits to seep out of his blood to surround himself for 5 seconds. If an enemy champion attacks or cast a spell on Thorgan, a spirit will go to the target enemy champion and explode itself, dealing magic damage and temporarily blinding the target for 1 second. Additionally if an enemy champion places hard crowd control on Thorgan when he has spirits surrounding him, all remaining spirits will go to the target enemy champion and explode themselves, dealing magic damage, and placing the same hard crowd control on the enemy champion for 75% of the original duration.

Bonus Armor: 5 / 10 / 15 / 20 / 25 (+ 15% Magic Resistance) Bonus Magic Resistance: 5 / 10 / 15 / 20 / 25 (+ 15% Armor) Number of Spirits: 3 / 3 / 4 / 4 / 5 Range: Global Single Spirit Magic Damage: 20 / 25 / 30 / 35 / 40 (+ 70% AP)(+ 40% AD) Total Spirit Magic Damage: 60 / 75 / 120 / 140 / 200 (+ 70% AP)(+ 40% AD) Missile Speed: 600 Mana: 50 / 55 / 60 / 65 / 70 Cooldown: 20 / 18 / 16 / 14 / 12

Additional Info- Lakota's Spirits is a point blank auto-targeted ability. Any return hard crowd control duration that has to do with channeling such as Malzahar or Warwick will be applied after their channeling has been completed. If Thorgan dies while Spirits are still up, they will find the nearest enemy unit, always targeting enemy champions first, and explode. Lakota's Spirits is global in that if a global ultimate hits him, the spirit will go seek the enemy champion. Any hard crowd control will consume both Thorgan's passive and ability, Lakota's Spirits.

E- Primal Instinct:

Active: Thorgan drops his blessed axe, and uses his bare hands to fight, shortening his basic attack range to 125 and gaining a short movement speed boost. Additionally, while using his bare hands, his basic attacks do not apply on-hit effects. Every basic attack will now deal (10 * Thorgan's Level) true damage and will flip his targets behind himself. Thorgan cannot flip the same target for another 4 seconds. After 6 seconds, Thorgan's axe will automatically fly back to Thorgan, dealing magic damage to every enemy unit and shielding him for 5 seconds when it arrives. The damage is increased by 1% for every 1% of the enemy target's missing health. The shield is increased by 1% for every 1% of his missing health.

Shield: 50 / 80 / 110 / 140 / 170 (+ 50% AD) Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 50% AP) Missile Speed: 3000 Mana: 50 Cooldown: 16 / 15 / 13 / 10 / 7

Additional Info: Primal Instinct is an on-hit effect. Leveling this skill for the first time will make his next basic attack be effected by his passive. While using his bare hands, all of his basic attacks will deal true damage. This is not bonus true damage but merely replacing his basic attacks. The cooldown will start when the axe reaches Thorgan. If Thorgan dies before his axe returns to him, the axe will not return to him.

R- Vengeful Spirits

Passive: Thorgan summons spirits every 15 / 10 / 5 seconds that orbit him. He can have a total of 3 / 4 / 5 spirits around himself at once. If an enemy target's Thorgan, the spirit will deal 50 / 100 / 150 (+ 50% AP) magic damage and will steal 5% of the enemy's movement speed.

Active: Thorgan unleashes his spiritual rage; instantly gaining 3 / 4 / 5 spirits that deal damage to enemy units (prioritizes enemy champions) within 600 range. While in his spiritual rage, Thorgan summons new spirits every .5 seconds. Consecutive spirits within 3 seconds will deal 25% less damage while in his spiritual rage.

Duration: 3 / 4 / 5 seconds Magic Damage Per Spirit: 50 / 100 / 150 (+ 50% AP) Mana: 100 Cooldown: 100 / 80 / 60

Additional Info: Vengeful Spirits is a point-blank auto target ability.

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