Fan made Champion Concept for Ao Shin
I haven't found anything about a kit, but after reading DanielZKlein's comment about Ao Shin and its kit(http://www.reddit.com/r/leagueoflegends/comments/32nbo4/league_of_legends_2014_time_capsule_opened/cqdgfhf) I thought it would be fun to think up something. After re-reading what Riot had announced way back then (http://leagueoflegends.wikia.com/wiki/Ao_Shin) I'm giving numbers just because it bothers me when I can't see what I'm imagine while typing, so don't take me as a balancing king. I tried to focus on the fact that Ao Shin will descend from the sky when Ionia (or your fellow teammates) face their greatest crisis, and the fact that its a powerful dragon. (http://i3.minus.com/ibde6IQQpKL5LM.jpg)
**Passive: **
Creates storm clouds filled with electricity around Ao Shin every few seconds. They circle around him at different ranges, and focus (drift towards) enemies that walk within Ao Shin's passive range The clouds effect Ao Shin's skills. Maximum of 3 initially. Increases with R (ult) level. Spawn rate of clouds decreases with level (12s - 10s) and is effected by CDR (cool down reduction). Only one cloud is used per ability.
Q - A charging single target skill shot orb that matches passive range if fired immediately (also very weak). Charging will slow him down, but will make the attack stronger, larger, and reach further. If it passes a cloud, it absorbs the cloud and becomes stronger, exploding and damaging units around impact, also applying a slow. Hitting a champion reduces the cooldown.
W - A lightning bolt at a small area (size of Caitlyn's trap) that can reach further than Ao Shin's cloud passive by a fair amount. If it hits a cloud, the aoe of the lightning is increased and stuns the champion(s). Cooldown is reduced if the lightning hits a champion.
E - Similar to Viktor E or Rumble R in mechanics but smaller, a harsh slicing wind cuts down Ao Shin's enemies. If it hits a cloud, the skill displaces the target(s) and deals extra damage (Draven E type of displacement). Can reach outside the cloud passive.
R - Passive - Increases amount of clouds circling Ao Shin by 1/2/3 (per lvl of ult)
Active - 6 seconds to decide to fly to a location (range can increase with ult level), 2 seconds to channel, and lands at location, doing a Janna-esque monsoon but smaller. Cloud spawn times are reduced (50/65/80%) during entire activation (6 seconds at start of ult during which you are either deciding to use it or not) and gets 10 seconds after landing (not adding to the 6 seconds). If Ao Shin doesn't re-activate to travel, ult cdr reduced by 50%. Super long normal cdr like Karthus.
The cloud spawn and amount limits per level are to keep Ao Shin in a solo lane (mid) so that it needs to level up and gain more exp to be more stronger/effective. It can go where it is needed with the ult. I was trying to think of new mechanics to give to Ao Shin, but a lot of them made him weird:
creating clouds that shot lightning to nearby enemies creating a travelling thunder storm that blocked vision over an area controlled wind beam from above for an ult creating a hurricane around itself magical wind skill shot that cancelled other skill shots long dash where it travelled to far location (like a sideways hurricane travelling the map)
or seemed to overload/conflict with the kit I thought of.
Thanks and hope you have a fun read, and I hope Riot creates something awesome because DRAGONS!! :3