new champion ideas

ornnthesmither··1 votes·1,227 views

so I ive these champion ideas for awhile and I thought about them and I thought I was like hey maybe I should post these on the board and see if anyone agrees with me so without further delay I bring you the first idea I had

so the first one is ranged and goes down bot his passive is similar to kalista's he chooses a partner main his support when that chosen partner is close to death (champion name) does more damage depending how low his or her support health is. his q is a dash that works like aatrox's q he dashes and deals damage and it can be casted 3 times before going on a 6 sec cool down. his w grants his ally a shield that last for 3 seconds reducing in coming damage before going on 7 sec cooldown. and his e is in a aoe effect he selects a target area that he will dash in much like yi's q that deals damage to any enemies inside the area before goin on a 8 sec cooldown and his ultimate is like velkos its a beam that fires in one directions that can be turned and deals more damage the higher health the enemy this has a 200 second cooldown.

the second one is a top laner that use a scythe his passive allows him to deal more damage to a enemy champion if they are set on fire by any effect ignite, ext. his q launches a fireball at an enemy that deals damage and sets them on fire for 5 seconds allowing him to use his passive it has a four second cooldown. his w sets the select area on fire for 6 secs slowing and damaging enemies in the area also setting enemy champions on fire this has a 7 sec cooldown. his e is ranged attack where he shoots a line of fire in one direction damaging and setting enemies hit by it on fire this has a 10 sec cooldown. his ultimate is an aoe where he slams his scythe on the ground and in the area he slammed it in will have a pillar of lava after a one second delay that deals damage and sets enemy champions on fire this has a 300 second cooldown.

the third one is a mid laner that allows use a scythe. his passive allows him to recharge mana from enemy champion take downs. his q flings a orb into a target area that explodes after a 2 second delay this has a 6 second cooldown. his w launchs a blackhole into a target area that after 2 seconds pulls in enemy champions near it and deals some damage(this champion revolves around space like zoe and aurelion sol) this has a 12 second cooldown. his e allows him to teleport to a low health ally to assist them in combat this has a 13 second cooldown. his ultimate is global can be casted anywhere on the map it targets a area about the size of morgana ultimate range that after 2 second cooldown explodes like a supernova dealing damage to enemy champions and slowing them this has a 300 second cooldown.

thank you for reading this and please give me your feedback on my champion ides have a good day!

3 Comments

Mr Voidling2 votes

As a Vel'Koz main you kinda lost me on the 1st one's R. I don't think any champion should get an ultimate or ability similar to Vel'Koz R. His R and Q basically make him who he is. Not to mention the R seemed very disconnected from his/her other abilities. Passive is difficult, unless you give a tether range for its activation, as partner can be sitting somewhere top-side or near fountain and still buffing you up.

2nd reminds me a lot of Helios , not exactly the same but similar. I think he'd fit the role pretty nicely.

3rd... Idk. Seems interesting enough. Though R might be too similar to Ziggs R, kinda mixed with Gangplank's since Ziggs' is only semi-global.

ornnthesmither1 votes

alright thank you for feedback ill make some changes it to have a good day! do you have any idea on how to make the first one more connected what would you make it?

Mr Voidling1 votes

Looking at how the Q is a x3 Kindred Q type ability(since he is ranged ADC I take it that the Q is ranged), his W grants a shield and likely some benefit for his Support(like movespeed, which could be useful on say a Thresh or Morg to land their skill shot), and his E is an aoe similar to Master Yi Q(Seems pretty self explanatory, though more tricky to use on a ranged champion)...

He has Utility, mobility, and damage. No CC or zone control, and no sustain outside of lifesteal. As well as no long ranges. The laser seems like it could make up for 1 of those, but would also really gimp him on terms of mobility(as he has no CC to keep enemies off)

My suggestion would be to utilize his need for CC, and improve his E synergy. So some kind of aoe CC. Could be an effect that shoots out a projectile and then rescasting explodes and marks targets in the immediate area for 3 seconds. Damaging marked targets then stuns them for 1.5/2/2.5 seconds. So kind of like a Jinx R but goes through all units until detonated, and then causes a on-hit stun to affected enemies. This could make R+E stun all enemies in the area for good teamfight potential or escapes, helping you dive the enemy. Or send it up top/mid during a fight and help them out. As landing a 1.5 second stun can let a Vel'Koz/Veigar completely destroy their opponent, especially if they have 4 seconds to apply it, being able to wait for ability cooldowns. For extra effect it could remove all CC from allies when recast, if that'd be useful.

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