[Champion Concept] Holly, Lovers last bloom.
This is just a Concept and is unrefined and likely unbalanced, please take it all with a pinch of salt, This is one of my first concepts and thus is kinda silly/strange, everything within the ( ) is the added stats from ranking up the skill, Also sorry if this is poorly laid out, this is my first time posting here so it is all a bit new to me, Also also, No lore, i am not confident enough in myself to try write up even a simple story.
[[- Holly -]] [Image of Inspiration] Lovers Last Bloom Role: Support Ranged: 450 - Physical Damage
[- Stats -] Health: 520 (+80 per level) Health Regen: 5 (+0.5 per level) Max Seeds: 2 + [Current Level] Seed Regen: +1 seed every 8 seconds. Attack Damage: 53 (+3 per level) Physical Armour: 20 (+3.5 per level) Magic Resist: 30 Attack Speed: 0.6 (+3% per level) Movement Speed: 330
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[- Skills -] Passive: (Three ideas, i feel having all three is doable but they can work in pairs or buffed a bit to be singular) Idea A: Nature's Sight: Holly can see through Tall grass with vision drop-off through it; Drop-off: -800 / -600 / -400 At Levels: 1 / 6 / 12 Idea B: Rooted Links: Wards that Holly places into tall Grass have bonus hit points; Stealth Wards: +1 / +1 / +2 / +2 / +3 Vision Wards: +2 / +2 / +3 / +3 / +4 Farsight Wards: +0 / +0 / +1 / +1 / +2 At Levels: 1 / 5 / 9 / 13 / 17 Idea C: Seeded Love: Holly has a healing aura based off her saved up seeds that only heals allied champions; Aura Range: +100 per seed [limited to 1200] Heal Amount: +1 [+0.5 x Current Seeds] Heal Rate: every 3 seconds [-0.1 x Current Seeds]
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**Q Skill: Corpse Flower** _[A large red flower with no stem that has a blue pollen bed covered in thick spikes]_
_Holly Grows a Corpse Flower at a location, it slowly drains nearby enemies health while lowering their Physical Armor and Magic Resist,
Its range, strength and health improve over time, it can also be used to body block non ultimate projectiles,
It does not reveal itself when draining enemies health while it is in tall grass.
Its drain damage can NOT apply any on-damage effects but spellvamp DOES still work._
**Casting:**
Range: 600
Cast Time: 0.5 seconds
Max Placed: 2
**Flower Health:**
Starting Health: 130 _(+8) + [5% Ability Power]_
Health Growth: +4 _(+1) + [2% Ability Power]_ every 0.25 seconds
Maximum Health: 360 _(+160) + [20% Ability Power]_
**Flower Debuffs:**
Armor & Resist: -1 per stack
Stack Rate: +1 stack every 1.25 _(-0.25)_ seconds
Max Stacks: 4 _(+4)_
Stack Decay: -1 stack every 0.25 seconds after 1.25 seconds
**Flower Drain:**
Starting Drain: 1 True Damage per second
Drain Growth: +1 every 1.25 _(-0.25)_ seconds
Maximum Drain: 8 _(+8) + [4% Ability Power]_ True Damage per second
**Flower Range:**
Starting Range: 200
Range Growth: +5 every 0.25 seconds
Maximum Range: 800 _(+50)_
**Flower Drain:**
Drain Conversion: 50% of Drain damage heals the Corpse Flower.
Gift for Mother: 10% of Drain damage heals Holly if she is within its range.
**Seed Cost:** -1 Seed
**Cooldown:** 25 _(-2)_ seconds
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**W Skill: Heart Fruit** _[A tall singular vine grows from the ground holding only a single large green fruit]_
_ Holly Grows a large vine with a single giant fruit at a location, it slowly heals nearby friendly champions and minions,
Its range, strength and health improve over time, it can also be used to body block non ultimate projectiles,
It can also be double clicked by Holly at any range to explode, leaving behind a sticky pool of juice that slows enemies,
The healing aura can overheal targets at full health with a small damage shield that never fades._
**Casting:**
Range: 600
Cast Time: 0.5 seconds
Max Placed: 2
**Fruit Health:**
Starting Health: 90 _(+6) + [5% Ability Power]_
Health Growth: +2 _(+1) + [2% Ability Power]_ every 0.25 seconds.
Maximum Health: 290 _(+60) + [25% Ability Power]_
**Fruit Range:**
Starting Range: 100
Range Growth: +5 every 0.25 seconds
Maximum Range: 500 _(+50)_
**Fruit Heal:**
Starting Heal: 1 health per second
Heal Growth: +1 every 4 _(-0.5)_ seconds
Maximum Heal: 6 _(+1) + [2% Ability Power]_ health per second
**Fruit Overheal:**
Overheal Rate: +6 _(+1)_ damage shield every 0.25 seconds
Maximum Shield: 10 _(+10) + [10% Ability Power]_
Duration: Indefinite
**Sticky Pool:**
Pool Size: 300 _(+25)_
Slow Strength: -30% _(+10)_
Slow Duration: 1 seconds _[reapplies every 0.25 seconds while in the pool]_
Pool Duration: 2 _(+1)_ seconds
**Seed Cost:** -1 Seed
**Cooldown:** 30 _(-2)_ seconds
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**E Skill: Luna Herb** _[Two tall blue vine like herbs grow alongside each other both with a single blue glowing flower at the top]_
_Holly Grows a couple Luna Herbs on the same spot together, The herbs work together to slow nearby enemies and speed up nearby friendlies,
Its range, strength and health improve over time, it can also be used to body block non ultimate projectiles,
They will also grab hold of any enemy champions that gets too close, rooting them until the herb dies,
The herb rapidly loses health while rooting an enemy while also applying stacks of a very long lasting but weak slow on the target._
**Casting:**
Range: 600
Cast Time: 0.5 seconds
Max Placed: 2
**Herb Health:**
Starting Health: 60 _(+5)_
Health Growth: +3 _(+1) + [1% Ability Power]_ every 0.25 seconds.
Maximum Health: 260 _(+40) + [35% Ability Power]_
**Herb Range:**
Starting Range: 100
Range Growth: +3 every 0.25 seconds
Maximum Range: 300 _(+75)_
**Herb Slow Down:**
Minimum Strength: -1 Flat Movement Speed
Strength Growth: +1 per second
Maximum Strength: -5 _(+5) + [2% Ability Power]_
**Herb Speed Buff:**
Minimum Strength: +1 Flat Movement Speed
Strength Growth: +1 per second
Maximum Strength: +5 _(+5) + [2% Ability Power]_
**Herb Grapple:**
Grapple Range: 150
Self Damage: -4 + _[4% Current Health]_ every 0.25 seconds
Stack Rate: +1 stack every 0.1 seconds
Slow Per Stack: -1 Flat Movement Speed per stack
Stack Duration: -1 stack per second
Maximum Stacks: 30 _(+5)_
**Seed Cost:** -2 Seeds
**Cooldown:** 20 _(-2)_ seconds
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**R Skill: Lovers Rose** [[Image]](http://cache.desktopnexus.com/thumbseg/1550/1550809-bigthumbnail.jpg)
_Holly grows a purple rose where her mouth would be with its stem also sticking out giving the illusion that she is holding a rose in her mouth if she had one,
When Holly holds the Rose she is given an aura that heals nearby friendlies while also giving them bonus movement speed,
Holly can globally throw the rose to any ally champion for them to hold in their mouth,
When an ally holds the rose they gain bonus health regen, a regenerating damage shield and have incoming damage reduced and out going damage improved,
When an ally is given the rose they also gain an initial burst of a fading bonus movement speed, slow reduction and health regen boost,
Holly can telepathically throw the Rose from one champion to another globally but the initial bonuses take longer to cooldown than the throw itself._
**Casting:**
Range: Global
Cast Time: Instant
Rose Speed: 1600
**Holly's Aura:**
Aura Range: 600 _(+100) + [50% Ability Power]_
Heal Rate: 4 _(+2) + [1% Ability Power]_ health per second
Flat Movement Speed: +10 _(+5) + [1% Ability Power]_
**Ally Bonuses:**
Health Regen: +50% _(+25) + [20% Ability Power]_ Base Health Regen
Shield Regen: +2 _(+2) + [1% Ability Power]_ Damage Shield per second
Maximum Shield: 20 _(+15) + [20% Ability Power]_
Damage Reduction: -5% _(+2.5) + [1% Ability Power]_ All Incoming Damage
Damage Upgrade: 5% _(+2.5) + [1% Ability Power]_ All Magic and Physical Damage is dealt as True Damage.
**Initial Bonuses:**
Movement Speed: +30% _(+10) + [10% Ability Power]_
Slow Reduction: +30% _(+10) + [10% Ability Power]_
Base Health Regen: +300% _(+100) + [100% Ability Power]_
Bonuses Fade: Bonuses Fade over 3 _(+1)_ seconds.
Initial Bonus Cooldown: 50 _(-5)_ seconds
**Seed Cost:** No Cost
**Cooldown:** 16 _(-3)_ seconds _[not reduced by cooldown reduction]_
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Thanks for reading my idea! [slayer-jinx-wink]