Azir Rework

Logicsmoke·11/7/2014, 6:50:51 PM·1 votes·597 views

I know Azir is a very new champion; he has an extremely high skill cap and none really plays him. So I was thinking; what if he can activate his turret on a ward. Not just anyway but only Azirs' wards. This creates a more of a viable combat play. The turret also acts like Rengar bone tooth neckless, somewhat intertwining stacks and different turret characteristics maybe possible like Viktors item.

I'd like to see what the community thinks about this thought of mine.

Thanks,

3 Comments

Siachi11/7/2014, 7:05:30 PM4 votes

I'd... rather not have an Azir be able to raise a turret in the middle of the enemies jungle, or in an area where lane minions CAN'T body block the shots for you. (So you either face tank the damage and die, or just flat out never go in that area for 3 minutes.)

Honestly I'd rather he got a few QoL buffs than anything else: Like if he uses a W on a tower from far away, he should actually WALK towards the tower to use the instant damage effect, and making it so he'll put the soldier in the place you put your cursor (Instead of in the general direction of the cursor from where he's currently standing).

disregardable11/7/2014, 6:53:59 PM1 votes

I think it needs a power spike but not a rework.

BeatzBoyFTW11/8/2014, 1:18:16 AM1 votes

Azir is gonna get some buffs next season, and people still hasn't play him much now due to the newly found ult bug.