Theresa -- Light of Evenia (Champ Creation)

Raven Of Secrets·5/15/2015, 12:36:06 AM·8 votes·1,817 views

_____________ Lore _____________

Deep in the depths of the Howling Marsh there lived a young spirit, her name was Theresa. Once in life a young girl exploring the mysteries of the once lively area, she now watches over the slowly decaying state of her new found home. After many years of war from not only Noxus, but Demacia as well, Theresa's spirit is now in agonizing torment, the very grounds of nature, her source of magic and life, quake with the might of their two armies. The once great and vivid marshlands now a ghostly reminder of her playgrounds. The thistle trees that she once climbed, now torn asunder by the might of their magics. twisted beyond repair, for even her great power of healing could not spare them.

Now, once again, the might of the armies march for her dwindling home. Rage bloomed within her as her goddess, Evenia, giver of life but also of judgement, calls upon her to seek revenge for all of nature. Visions cloud Theresa's mind as images of raging fires, black magic, and great machines of war destroy the foundations of nature itself. The entire marshland writhes around not only her, but her enemies as well. Her enemies, natures enemies, stand their ground as she emerges from the tangled vines of the marsh.

With a simple movement of her hand thorns and vines race towards the soldiers, impaling even their most heavily armored men. Not a spell nor a weapon touched her as the vines came to her aid, raining her anger down upon the men as they scattered about her until only the commanders were left standing.

Swain, High general of Noxus. As well as Garen and Lux, Talented and young soldiers of Demacia. "I spare you from my wrath, so that one day soon I may take my vengeance upon you, so that you may feel the wrath of nature itself", Theresa spoke this in such a venomous tone, that the marshlands quaked with fear, before she vanished before their eyes.

"A vision of beauty but also of pure rage, I pity those who cross her path." Lux, The Lady of Luminosity.


General Information

Resource

  • Mana

Gender

  • Female

Race

  • Spirit

Attack Form

  • Melee/Magic

Weapon

  • Scythe

Allegiance

  • None, But she prefers the nation of Ionia over all others.

Friends

  • Soraka
  • Irelia -Zyra

Rivals -Swain -Garen -Lux

Appearance She stands at 5'3, her nimble form makes her easily mobile. Her Black hair is normally worn loose sometimes covering one of her emerald eyes. A rose or leaf normally decorate her hair unless in battle where it dies off. She wields a large scythe as her weapon of choice which stands at 7 ft tall with a blade 5 ft long and 2 ft wide. She normally wears a garment of leaves, covering her chest with two strands drifting to her hips, forming a light skirt of blue and yellow petals.

Role Primary - Fighter Secondary - Support

Overview

Attack Power - 6 Defense - 5 Ability Power - 9 Difficulty - 10

Stats

Health ---------------------------- 720 (+79 Per Level) Health Regen---------------- 3.37 (+0.53 Per Level) Mana------------------------------- 435 (+50 Per Level) Mana Regen------------------ 7 (+0.6 Per Level) Attack Damage------------- 59.3 (+4.2 Per Level) Armor------------------------------- 35 (+2.3 Per Level) Magic Resist------------------ 30 (+0 Per Level) Attack Speed----------------- 0.625 (+4.25 Per Level) Movement Speed--------- 340 Range------------------------------- 125


Abilities

Passive Photosynthesis Upon death Theresa encases herself inside of a pod for 4 seconds, gathering her life energy before spreading it evenly to allies within 700 (range) of her. During this time Theresa can be damaged by enemy champions, upon killing her the pod dies after draining 5 health from each enemy champion within 880 (range) of her adding it to her maximum health pool.

Q ---- Vengeful Blade Passive-- Theresa's attacks pierce the targets life force with each swing, stealing 15/20/25/30/35 (+5% Bonus ability power) Health on each third strike. Active-- Theresa swings forth her scythe, slashing across her target stealing 25/35/45/55/65 (+40% Bonus Ability power) Health from the target, Increasing by 60% When below half health.

W --- Natures Assault Theresa dashes forward 500 (range), swinging her scythe through the enemy and gaining a shield of piercing thorns, dealing 75/125/175/225/275 (+30% bonus ability power) damage as she cuts through them as her shield deals 1.5% of their maximum health each time they strike her within 1.5 seconds.

E --- Natures Blessing Passive-- Theresa carries a spirit of the swamp by her side, healing allied champions for .5/1/1.5/2/2.5% of Theresa's maximum health every 2 seconds, decreasing by 15% for each additional allied champion within range.

Enemy Cast-- Theresa sends the spirit to attach itself to the target for 7 seconds, dealing 90/110/130/150/170 (+40% AP) over the duration and healing Theresa for half the damage dealt. During this time the spirit can be attacked and killed to break the tether early. On death, the spirit creates a restricting bog on top of the target spanning 500 Units across lasting 5 seconds, slowing all units affected by 20/30/40/50/60%.

Ally Cast-- Theresa sends the spirit to protect an allied champion for 7 seconds. During this time the ally gains 10/15/20/25/30 armor and magic resist, and Theresa absorbs 30% of all damage taken in her ally's place.

R --- Natures Wrath The area around Theresa becomes a tangle mass of vines, snaring all enemies for 2.5 seconds while dealing 130/350/770 true damage. If the target would be killed by the damage, the target is only snared.

7 Comments

NeuroticPlatypus5/15/2015, 4:52:25 AM3 votes

This seems like a really fun champion to play, and I can already imagine her fighting style and how cool it would be to use her, but some of the abilities seem a bit overpowered or just out of place. Bear in mind I'm just offering constructive criticism and do not intend to offend you in any way.

From the way she's described she sounds like a bruiser-ish mage that would build a lot of health with her AP and spend her time in the middle of the enemy team dealing as much damage as possible while healing herself.

Starting with the passive, the heal is just fine but adding the permanent health scaling on it doesn't feel like it would be useful in the slightest, since at best you would only be getting +25 max health on death. leaving it with just the heal (maybe 20 - 50% of her max health, increasing with level?) and perhaps allowing enemy champions to attack her and reduce the amount of health that's getting spread to her teammates.

The Q and W sound very nice, though they might need a bit of tuning (a short range damage aura on the W shield instead of retaliation damage might be thematically better, or maybe a resistance shred).

The E however, honestly doesn't seem like it fits at all. In fact it looks downright broken on paper. I spent a bit of time trying to think of a more balanced way to use it while sticking with the original theme you used, and came up with this:

E --- Swamp Familiar Passive-- Theresa carries a spirit of the swamp by her side, healing allied champions for 1/2/3/4/5% of Theresa's maximum health every 2 seconds, decreasing by 15% for each additional allied champion within range.

On enemy cast-- Theresa sends the spirit to attach itself to the target for 7 seconds, dealing 90/110/130/150/170 (+40% AP) over the duration and healing Theresa for half the damage dealt. During this time the spirit can be attacked and killed to break the tether early. On death, the spirit creates a restricting bog on top of the target spanning 500 Units across lasting 5 seconds, slowing all units affected by 20/30/40/50/60%.

On ally cast-- Theresa sends the spirit to protect an allied champion for 7 seconds. During this time the ally gains 10/15/20/25/30 armor and magic resist, and Theresa absorbs 30% of all damage taken in her ally's place.

The passive aura is lost while the ability is on cooldown.

The R sounds nice, and I like how it can't kill even though it deals so much true damage, but perhaps upgrade the snare to a stun or just increase the duration if it would kill the target instead?

EDIT Also you have five levels on your ult. Just pointing that out.

WillHealForHonor5/15/2015, 5:54:15 PM3 votes

I love the passive.. but healing ghoul thingy should maybe do dmg to the opponent cause there will be no reason for the team to kill it

UberAffe5/15/2015, 6:27:09 AM2 votes

Fun champion idea, also this, I saw you tried to make a table type thing, this post shows how you can do that.

Zahz5/15/2015, 6:30:51 PM2 votes

sounds interesting but im not sure if id agree she is a mage so much as maybe a fighter/ support

Raven Of Secrets5/16/2015, 12:59:02 AM2 votes

Wanted to just say that im surprised that i actually got feedback on this champ xD, btw i never consider criticism(or at least try not to) as aggressive and rude, i love getting it when it comes to anything i write or think of as an idea, i loved some of the ideas and will probably actually use them. any other feedback is much appreciated :D