Necros - The Power of Darkness
Necros - The power of darkness
Passive --- Conjured Skeletons heal you and themselves for 20% of damage dealt per hit 10 Bonus Armor per skeleton
Q ---- Conjure Skeleton
Necros conjures a skeleton at a target location to fight for him, replacing his basic attacks. Their attacks deal mixed damage to enemies. Necros moves behind his skeletons (so his skeletons are always infront of him). If Necros is attacking an enemy champion, the skeletons will face the enemy champion while he moves which will result in better kiting. Necros conjures a skeleton that has armor, magic resistance, and health equal to (60%) of that of Necros. These skeletons live as long as Necros lives or until the skeletons are killed. If you have as many skeletons conjured as you are allowed to (depending on the level of Q) your next cast of Summon Skeleton will replace the lowest health Skeleton that you control
CD-45 Lv 1. Skeleton (Max 1) (charges 1) -- 10 + (10% AD) + (8% AP) Mixed Damage to enemies per hit. Skeletons have (60% Armor) of your armor (60% Magic Resistance) of your magic resistance (60% Health) of your health CD-40 Lv 2. Skeleton (Max 2) (charges 2) -- 20 + (10% AD) + (8% AP) Mixed Damage to enemies per hit. Skeletons have (60% Armor) of your armor (60% Magic Resistance) of your magic resistance (60% Health) of your health CD-35 Lv 3. Skeleton (Max 3) (charges 3) -- 30 + (10% AD) + (8% AP) Mixed Damage to enemies per hit. Skeletons have (60% Armor) of your armor (60% Magic Resistance) of your magic resistance (60% Health) of your health CD-30 Lv 4. Skeleton (Max 4) (charges 4) -- 40 + (10% AD) + (8% AP) Mixed Damage to enemies per hit. Skeletons have (60% Armor) of your armor (60% Magic Resistance) of your magic resistance (60% Health) of your health CD-25 Lv 5. Skeleton (Max 5) (charges 5) -- 50 + (10% AD) + (8% AP) Mixed Damage to enemies per hit. Skeletons have (60% Armor) of your armor (60% Magic Resistance) of your magic resistance (60% Health) of your health
W ---- Bone Shackles
Tosses shackles made of bones on a target area that when stepped on root and damage the enemy
CD-18 Lv 1. Root = 0.50 seconds 70 (40% AP) Magic Damage CD-16 Lv 2. Root = 0.75 seconds 100 (40% AP) Magic Damage CD-14 Lv 3. Root = 1.00 seconds 130 (40% AP) Magic Damage CD-12 Lv 4. Root = 1.25 seconds 160 (40% AP) Magic Damage CD-10 Lv 5. Root = 1.50 seconds 190 (40% AP) Magic Damage
E ---- Spiritual Passage
Passive: Your skeletons basic attacks slow the target for 2 seconds
Active: Necros and his skeletons teleports to a target nearby location, and grants necros a shield that lasts 3 seconds.
Active CD-20 Lv 1. Conjured skeletons basic attacks slow target by 12% for 2 seconds Grants Necros a shield for 120(50% AP) that lasts 3 seconds Active CD-18 Lv 2. Conjured skeletons basic attacks slow target by 14% for 2 seconds Grants Necros a shield for 140(50% AP) that lasts 3 seconds Active CD-16 Lv 3. Conjured skeletons basic attacks slow target by 16% for 2 seconds Grants Necros a shield for 160(50% AP) that lasts 3 seconds Active CD-14 Lv 4. Conjured skeletons basic attacks slow target by 18% for 2 seconds Grants Necros a shield for 180(50% AP) that lasts 3 seconds Active CD-12 Lv 5. Conjured skeletons basic attacks slow target by 20% for 2 seconds Grants Necros a shield for 200(50% AP) that lasts 3 seconds
R ---- Bone Prison
Casts a Bone Prison on a target area that implodes after 2 seconds dealing magic damage. Enemies hit by the bones on the edge are stunned until the prison implodes (Similar to Veigars "Event Horizen") and (Similar to Threshs "The Box") Lv 1. The Bone Cage implodes dealing 200(40% AP) magic damage Lv 2. The Bone Cage implodes dealing 400(40% AP) magic damage Lv 3. The Bone Cage implodes dealing 600(40% AP) magic damage
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