Nidalee Unique W Tweak Idea

Zolaar·6/6/2019, 10:04:28 PM·18 votes·6,991 views

I was thinking about ways to change Nidalee to make her a little more viable or fun. So the idea is that instead of her trap just applying a small Damage over Time effect it applies a debuff that does damage based on movement. It makes sense for a trap that clamps on your leg to hurt more the more you try to walk with it (like the Ruptured Tendons spell in Divinity Original Sin 2). So that way if you stand still or only move a little bit you will take almost no damage but make yourself more vulnerable to getting hit by a Nid spear and it's a choice you have to make on which damage you would rather take. It's also sort of a small counter to champs that move a lot (Hecarim, Master Yi, etc) because they will take a lot of damage if they keep moving.

5 Comments

Vanëssa6/6/2019, 10:06:05 PM2 votes

Cool!

KyraSun6/7/2019, 7:40:05 AM2 votes

100 percent agree! So creative!

14daysuspensionk6/6/2019, 10:31:36 PM1 votes

I'm nearing 500K on Nidalee as she is my main, and yeah she does lack CC, this would be pretty useful to stop those ulting Master Yis.

Reksee6/7/2019, 3:43:41 AM1 votes

Could it also apply to dashing.

That way she would be an amazing counter to champs like Yasuo or Riven who have few to almost no counters.

DUDE BRO6/7/2019, 9:15:15 AM1 votes

This was already brought up years ago and they said itll never happen cus of burden of knowledge.

You know to dodge enemy spells even if you dont know what they do but youll literally kill yourself by not knowing what the trap does.

It also conflicts with player instinct as you wsnt to flee but fleeing kills you.