New drake: The Void Drake

ˆQuiet Føxˆ·5/10/2017, 10:55:01 AM·1 votes·880 views

Hi all,

I've hear about Riot is searching ideas for a new drake, then i give you mine. My Void Drake .

They apparently dont want a drake who's giving defensive buff, so i purpose an aggressive buff "with condition". A defensive buff will give more advantage to to team who get it, and just a defensive bonus for team who's late. Same for an aggressive buff.

This is why my Void Drake appear with condition. He can't appear as a first drake, and he only will appear when there is 2 destruct tower on a side and on the same lane.

Void Drake give an item, like the Herald. And this item can transform a broken tower into a Void Tower, who will give some rest and being helpfull for a loosing team.

Void Tower have more HP than a normal tower, but she attack slower with a Void Ray, who deal low true damage per sec on champ, and transform every 3 dead minion into a Void Creature (i dont know the word, but like Zz'Root creatures)

IMPORTANT: The item is released in the fountain of the team who killed the Void Drake. If the lossing team can steal a Void Drake, or take him on the last second, they will be rewarded.

Hope that idea will please you, and dont hesitate to give me some advice on my concept, or on my English ;p

PS: Excuse my English, i know that he isnt perfect, but i think i'm still understable.

Edit: I did'nt put valor, because i think Riot staff is more able than me to do it, but i've give some more details.

11 Comments

CobaltTheMadMage5/10/2017, 1:14:16 PM2 votes

To be honest I don't think a substitute tower should be too much more powerful than the tower it replaces, or at least not in as many ways as this. Frankly though dropping an item that replaces a tower doesn't sound like a particularly good Drake reward not only because an item-based buff is really awkward to work with late game on a full build (hence why Rift Herald only spawns within the first 20 minutes or so), but also because replacing one lost tower (assuming you have lost any) with another that can be destroyed again is a decidedly transient reward for killing a Drake while all the others give permanent percentile buffs that benefit the entire team regardless of their place in the game. Plus again if one team hasn't lost any towers yet, they would basically only be killing this Drake just to make sure the other team can't have it, with no really tangible benefit unless the item waits in spawn for you to lose a tower (again, assuming you do lose one) or it allows you to "capture" a destroyed enemy tower with this empowered Void one. Which could actually get pretty broken pretty fast.

To be honest though it does sound like an interesting effect, it's just not particularly good as far as possible Drake buffs go. Perhaps it could work on another map or gamemode as that map's answer to Herald or Baron, but probably not Summoner's Rift.

Starcraft243ver5/10/2017, 11:46:59 AM1 votes

Void Tower have more HP than a normal tower, but she attack with a Void Ray, who deal true damage per sec on champ, and transform dead minions into Void Creatures (i dont know the word, but like Zz'Root creatures)

Oh right a super tower dealing true damages and turning dead into zombies, can it deal AOE damages as well, and provides some nice CC.

Oh it would be better if this tower could walk as well.

And flash, we need this tower to be able to use flash.

And a self heal, as if this tower had a gunblade.

Did i mention that the true damages should be %max hp true damages ?

Oleandervine5/10/2017, 12:15:39 PM1 votes

I think the drakes need to stray away from item mechanics and stick to passives. The items are the Rift Herald's thing, and stacking passive are the dragons'.