New drake: The Void Drake

ˆQuiet Føxˆ··1 votes·880 views

Hi all,

I've hear about Riot is searching ideas for a new drake, then i give you mine. My Void Drake .

They apparently dont want a drake who's giving defensive buff, so i purpose an aggressive buff "with condition". A defensive buff will give more advantage to to team who get it, and just a defensive bonus for team who's late. Same for an aggressive buff.

This is why my Void Drake appear with condition. He can't appear as a first drake, and he only will appear when there is 2 destruct tower on a side and on the same lane.

Void Drake give an item, like the Herald. And this item can transform a broken tower into a Void Tower, who will give some rest and being helpfull for a loosing team.

Void Tower have more HP than a normal tower, but she attack slower with a Void Ray, who deal low true damage per sec on champ, and transform every 3 dead minion into a Void Creature (i dont know the word, but like Zz'Root creatures)

IMPORTANT: The item is released in the fountain of the team who killed the Void Drake. If the lossing team can steal a Void Drake, or take him on the last second, they will be rewarded.

Hope that idea will please you, and dont hesitate to give me some advice on my concept, or on my English ;p

PS: Excuse my English, i know that he isnt perfect, but i think i'm still understable.

Edit: I did'nt put valor, because i think Riot staff is more able than me to do it, but i've give some more details.

11 Comments

CobaltTheMadMage2 votes

To be honest I don't think a substitute tower should be too much more powerful than the tower it replaces, or at least not in as many ways as this. Frankly though dropping an item that replaces a tower doesn't sound like a particularly good Drake reward not only because an item-based buff is really awkward to work with late game on a full build (hence why Rift Herald only spawns within the first 20 minutes or so), but also because replacing one lost tower (assuming you have lost any) with another that can be destroyed again is a decidedly transient reward for killing a Drake while all the others give permanent percentile buffs that benefit the entire team regardless of their place in the game. Plus again if one team hasn't lost any towers yet, they would basically only be killing this Drake just to make sure the other team can't have it, with no really tangible benefit unless the item waits in spawn for you to lose a tower (again, assuming you do lose one) or it allows you to "capture" a destroyed enemy tower with this empowered Void one. Which could actually get pretty broken pretty fast.

To be honest though it does sound like an interesting effect, it's just not particularly good as far as possible Drake buffs go. Perhaps it could work on another map or gamemode as that map's answer to Herald or Baron, but probably not Summoner's Rift.

ˆQuiet Føxˆ1 votes

Ho man, you're rigth, and my idea does'nt look so great now.

Even if i can correct: It would give a consummable item, like Herald. And an ennemy could'nt capture this item. The point was to give a real help, because, for exemple, when u def, and loose a Baron, when ennemy team is back, there is no more hope.

Thanks for your opinion, have fun :)

Starcraft243ver1 votes

Void Tower have more HP than a normal tower, but she attack with a Void Ray, who deal true damage per sec on champ, and transform dead minions into Void Creatures (i dont know the word, but like Zz'Root creatures)

Oh right a super tower dealing true damages and turning dead into zombies, can it deal AOE damages as well, and provides some nice CC.

Oh it would be better if this tower could walk as well.

And flash, we need this tower to be able to use flash.

And a self heal, as if this tower had a gunblade.

Did i mention that the true damages should be %max hp true damages ?

ˆQuiet Føxˆ1 votes

I would like to stay nice, but people like u make me puke. Be care, mental masturbation have consequence.

Why a tower who's dealing true damage with a ray is OP? i didnt say the tower is dealing 300 true damage by sec. This is just a tower that u have to think before dive, instead of normal towers. U can too say : OMG, a monster who can dash fast and take a mid-life tower with one shot? Dumb bronze dream? It's called an Herald.

U have the typical reaction of a pulled gold, u talk like u understand all the game and mechanics, but u just follow as a sheep.

Starcraft243ver1 votes

I would like to stay nice, but people like u make me puke.

That doesnt look like something nice to say.

Be care, mental masturbation have consequence.

Way less than "not thinking before writing" I assure you.

i didnt say the tower is dealing 300 true damage by sec.

Well that's the first thing I blame you for, not setting the numbers. Not even an approximation.

U have the typical reaction of a pulled gold, u talk like u understand all the game and mechanics, but u just follow as a sheep.

I've been d3 at best last season, so you missed a bit your argument, and I think I understand game design slightly better than you do, just for having studied it. Not saying I did a thesis on it, but still :).

ˆQuiet Føxˆ1 votes

At least, i'm not a dev. For valor, they should be better than me, and i admit it. I missed nothing, u can be D3, u still talk like a jerk kid. I keep thinking my idea is'nt more OP than the Herald, and could give a real help for loosing team. I accept advice and critics, but there is other ways than talk like that.

Starcraft243ver1 votes

At least, i'm not a dev. For valor, they should be better than me, and i admit it.

A developper has nothing to do with values or game balance/design. He implements what he was told to do.

So much confusion in your head, is this what you have tried to warn me about when you mentionned mental masturbation ?

ˆQuiet Føxˆ1 votes

No, your last comment is what i'm talking about. U have understand what i want to say with this sentence.

*gameplay designer -dev is maybe fairer? Happy?

Anyway, have fun.

Oleandervine1 votes

I think the drakes need to stray away from item mechanics and stick to passives. The items are the Rift Herald's thing, and stacking passive are the dragons'.

ˆQuiet Føxˆ1 votes

You're rigth, but there is already passive stacking buff for existent drakes. Riot dont want a defensive buff, and a new stack would be add a new renforcement possibility to a team who's already winning. This idea of a tower could help a team to slow a push or a baron buff, a big hand if u can use it at the rigth time, and wouldnt affect too much a winning team who will take it.

But thanks for your notice :)

Oleandervine1 votes

[{quoted}](name=IBEI QuietFox,realm=EUW,application-id=A8FQeEA8,discussion-id=h9KdbQqB,comment-id=00010000,timestamp=2017-05-10T13:07:29.093+0000)

You're rigth, but there is already passive stacking buff for existent drakes. Riot dont want a defensive buff, and a new stack would be add a new renforcement possibility to a team who's already winning. This idea of a tower could help a team to slow a push or a baron buff, a big hand if u can use it at the rigth time, and wouldnt affect too much a winning team who will take it.

But thanks for your notice :)

Dragons giving stacking passives are how they function. Any new concepts have to fall into this line, because they get more powerful per dragon kill, and they're also amplified by the Elder Dragon buff. This is why items will not work on drakes.

There are also tons of things they can do without adding defensive bonuses. There's AS, CDR, auras, on hit effects, and so on and so on. They are by no means out of stats that dragons could offer, and even creative people can come up with buffs for the team that are stackable that don't overlap anything else.

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