[Champion Concept] Irindium, The Summoned
Hello guys, this is my champion concept, im gonna updating the concept whehenever i add another thing about him.Im using summoner spells and items for icons just for simple... Hope you like it ! :) Art Concept: (prikachi.com/images/282/8258282r.jpg) _Lore✔ Information✔ Ability✔ Strategy✔ Stats✔ _
Ability:
[Passive: Spirit of the dead]
Irindium grains vision from an ally dead body wich stays away from fog of war.
[Q:Throwing Knifes]
Cost: 55 energy. Cooldown: 12 secounds. Range: 550
Irinium takes 12 knifes and start throwing them to the target you choose (applies on basic attack). Also
grains movment speed for 3 secound after each throw.
[W:The Swift Guard]
Cost: 80 energy. Cooldown: 23 secounds. Range: 1100
Irindium summons his dog, after this the dog goes to the choosen location and stay there like an vision ward.
If enemy champion or jungle creep move close to him it applies Fear effect, if ally is close to him he also grains
movment speed.
[E:Slice Dash!]
Cost: 40 Energy. Cooldown: 7 secounds. Range: 440
Irindum dash and punchs in the choosen location. Dealing demage and slows.
[R:Summoning]
Cost: 120 energy. Cooldown: 10 secounds/40 secounds/140 secounds. Range: 380
Irindium brings an enemy/ally minion/jungle creep or ally back from death with the half of the hp they have.
Casting it on ally champion Irindium losts 25% HP.
Basic information: Gender: Male Race: Human Birthplace: Piltover Parents: unknown Residence: Shadow Isles Faction: Shadow Isles
Attack Demage Mid Laner/ Assassin.
Stats: Health - 572 - 1939 Health Regen. 7.1 - 18.1 Energy 200 Energy Regen 50 Melee 120 Range 650 Mov. Speed. 345 Attack speed 0.625 Armor 23 - 80 Magic Res. 31.0
Spells information: Hard CC - Fear. Unity CC - Vision and Movment Speed.
Weapons: Throwing knifes, hands and his loyal dog.
Strategy: Early game// Harrasing your enemy its important for Irindium. Come close to him with Slice Dash, use Throwing Kinfes's movment speed to escape swiftly dealing much demage. Escaping an gank: Use Throwing Knifes and attack the enemy close to you so you can grain movment speed, when the way back is free use Slice Dash. You can use The Swift Guard in the one side and use your pink ward in the other side of the map so you can see the eemies coming and to got enough time to get back safely. Keep in mind using Summoning for Red/Blue or even Drake.
Late game// Teamfights: Keep your assassin position. Let them push and wait to got enough space then use ** The Swif Guard** in the middle of the fight, use Throwing Knifes and when enemies start to run use your** Slice Dash** to slow them. Use Summoning for the carry or the tank if they are arledy dead.
Lore Prototype: Before his death, Irindium was one ordinal metalhead from Piltover - hanging out with his friends, listening to music and playing with his dog. Once he came back from a house party, he washed himself and gone to watch movies. He heared strange noises around his house - this guy was killer, he came into his house and killed Irindium with knife right in his diaphragm. Days after he opened eyes in the Shadow Isles - he became ghost.
Long time he seeked an way to escape the Shadow Isles. One day were fatal, this day was about to change his life - the day he joined League of Legends. This day Hecarim found him, teached him and let him go fight for Shadow Isles. This day he found out about his powers. He killed his dog and summoned him back - just to be with him in the otherworld.
Friends: Hecarim Ravails: Singed