[Champion Concept] Michael, the Faceless Vagrant

Frothandslosh·1/29/2015, 9:13:04 PM·1 votes·567 views

Gabriel, the Faceless Vagrant Attributes- Assassin, Carry, Melee Attributes (as Michael) - Mage, Ranged, Support Health- 400 (+83) [1811 at level 18] Mana- 230 (+39) [893 at level 18] Health Regen- 4.5 (+0.5) [13 at level 18] Mana Regen- 6.4 (+0.7) [18.3 at level 18] Armor- 16 (+3) [67 at level 18] Magic Resistance- 30 (+1.2) [50.4 at level 18] Attack Damage- 52 (+2.9) [101.3 at level 18] Attack Speed- 0.713 (+2.5%) [1.016 at level 18] Movement Speed- 310 Range- 125 Range (as Michael) - 520

Abilities (as Gabriel)

Passive- Mask of Burden Gabriel gains 3/ 5/ 7 attack damage for each item he carries (stacked items count as one)

Q- Mask of Deception Cooldown- 20/ 20/ 20/ 20/ 20 seconds Mana Cost- 100/ 115/ 130/ 145/ 160 mana Radius of Damage over Time- 160 Gabriel disguises himself as the enemy’s ally, making him untargetable and unable to attack or cast spells for 3 seconds. Gabriel also secretly strikes out at nearby enemies, dealing 20/ 35/ 50/ 65/ 80 (+.4 per attack damage) true damage per second to them.

W- Mask of Vigilance Cooldown- 18/ 18/ 18/ 18/ 18 seconds Mana Cost- 60/ 65/ 70/ 75/ 80 mana Passive- Gabriel gains 3%/ 6%/ 9%/ 12%/ 15% movement speed Active- Gabriel puts on a mask that vitalizes him, doubling Mask of Vigilance’s passive and Mask of Burden’s bonus for 2/ 3/ 4/ 5/ 6 seconds, while also increasing his attack speed by 15%/ 20%/ 25%/ 30%/ 35%.

E- Mask of Swords Cooldown- 14/ 14/ 14/ 14/ 14 seconds Mana Cost- 45/ 60/ 75/ 90/ 105 mana Range of Skillshot- 1000 Gabriel quickly puts on a mask that fires a flurry of illusory swords straight ahead, dealing 40/ 60/ 80/ 100/ 120 (+.7 per attack damage) damage to all targets it passes through.

R- Michael’s Mask Cooldown- 70/ 70/ 70 seconds Mana Cost- 150/ 170/ 190 mana Range of Burst- 550 Gabriel dons the mask of the archmage Michael, and becomes inhabited by his spirit. This releases a surge of wild power around him, dealing 150/ 250/ 350 (+1.0 per attack damage) damage to surrounding foes.

Abilities (as Michael)

Passive- Power of Inversion All items that would grant Michael attack damage now grant him ability power (besides items that grant both attack damage and ability power)

Q- Power of Destruction Cooldown- 6/ 7/ 8/ 9/ 10 seconds Mana Cost- 90/ 110/ 130/ 150/ 170 mana Range- 700 Radius of Area of Effect- 250 Michael stares violently at target opponent, causing the area around them to explode and deal damage equal to 4%/ 8%/ 12%/ 16%/ 20% of their maximum health. Enemies surrounding the target are dealt half of that damage.

W- Power of Vision Cooldown- 13/ 14/ 15/ 16/ 17 seconds Mana Cost- 110/ 115/ 130/ 145/ 160 mana Range to Center of Area of Effect- 800 Radius of Area of Effect- 400 Michael surrounds target area with an ethereal light for 4 seconds, revealing all enemy units within it and blinding them.

E- Power of Shields Cooldown- 18/ 20/ 22/ 24/ 26 seconds Mana Cost- 70/ 80/ 90/ 100/ 110 mana Range- 1000 Michael blesses target ally with a divine shield for 4/ 5/ 6/ 7/ 8 seconds, which takes the next 150/ 200/ 250/ 300/ 350 (+1.0 per ability power) damage that would be dealt to them. If the shield breaks, Michael smites the foe that destroyed it and deals true damage to them equal to the amount of damage they dealt to the shield.

R- Unmasking Cooldown- 70/ 70/ 70 seconds Mana Cost- 250/ 270/ 290 mana Range of Burst- 500 Michael removes his mask, and releases control of Gabriel. This releases a huge wave of magical energy around him, dealing 150/ 250/ 350 (+1.0 per ability power) damage to surrounding foes.

Lore As far back as he could remember, Gabriel lived on the roads. Wandering all across Valoran, he indulged himself in the sights and stories of the continent. He would spend his days eavesdropping on the conversations of others, and his nights dreaming about their continuation. One evening, while staying in a busy inn, he heard about how a shipment of undisclosed goods to a local mage had never reached its destination. After listening in a bit longer to find out the supposed path the cargo took, he set off on an investigation. After hours of searching, he found a crashed carriage off to the side of the road carrying a large wooden chest. Inside, he found a set of ornamental masks. Putting on the most decorated of them, he felt a surge of power swell inside him. He felt a sense of weightlessness as his body went limp and left his control. The name Michael rang in his head, as did a new sense of purpose. Feeling Michael’s intentions, Gabriel set of on his final journey to the place where the both of them would reach fulfillment- the League of Legends.

1 Comments

Senteth1/29/2015, 11:01:42 PM1 votes

Abilities (as Gabriel)

Passive- Mask of Burden Gabriel gains 3/ 5/ 7 attack damage for each item he carries (stacked items count as one)

Hu, that's kinda cool. But why is he encouraged to buy a bunch of cheap items as soon as possible? Get these item 2004 item 2003 then buy either 2 item 1004 or 2 item 1006 and you have 4/6 items right off the bat.

Q- Mask of Deception Cooldown- 20/ 20/ 20/ 20/ 20 seconds Mana Cost- 100/ 115/ 130/ 145/ 160 mana Radius of Damage over Time- 160 Gabriel disguises himself as the enemy’s ally, making him untargetable and unable to attack or cast spells for 3 seconds. Gabriel also secretly strikes out at nearby enemies, dealing 20/ 35/ 50/ 65/ 80 (+.4 per attack damage) true damage per second to them.

This is bad against real people. If he doesn't change to look like one of their allies then... "Hey look, Gabriel just turned into a friendly... Lets hug him!" If he does then... "Hey look, Gabriel just turned into blitzcrank!" If it's the latter, and he is ganking then... "hey wait, why isn't blitzcrank giving me sight?"

Maybe make him switch places and appearances with a minion?

You also need to give enemies a way to spot you, and retaliate. (so no untargetability) Otherwise it wouldn't be fun for either of you :P

W- Mask of Vigilance Cooldown- 18/ 18/ 18/ 18/ 18 seconds Mana Cost- 60/ 65/ 70/ 75/ 80 mana Passive- Gabriel gains 3%/ 6%/ 9%/ 12%/ 15% movement speed Active- Gabriel puts on a mask that vitalizes him, doubling Mask of Vigilance’s passive and Mask of Burden’s bonus for 2/ 3/ 4/ 5/ 6 seconds, while also increasing his attack speed by 15%/ 20%/ 25%/ 30%/ 35%.

Boring... and it doesn't add much to his kit.

E- Mask of Swords Cooldown- 14/ 14/ 14/ 14/ 14 seconds Mana Cost- 45/ 60/ 75/ 90/ 105 mana Range of Skillshot- 1000 Gabriel quickly puts on a mask that fires a flurry of illusory swords straight ahead, dealing 40/ 60/ 80/ 100/ 120 (+.7 per attack damage) damage to all targets it passes through.

Meh...

R- Michael’s Mask Cooldown- 70/ 70/ 70 seconds Mana Cost- 150/ 170/ 190 mana Range of Burst- 550 Gabriel dons the mask of the archmage Michael, and becomes inhabited by his spirit. This releases a surge of wild power around him, dealing 150/ 250/ 350 (+1.0 per attack damage) damage to surrounding foes.

Okay...? Kinda high cooldown for a switch champion. Even if he is meant to be committed to his current form more then say Jayce orNidalee

Abilities (as Michael)

Passive- Power of Inversion All items that would grant Michael attack damage now grant him ability power (besides items that grant both attack damage and ability power)

Why not just give him AP based on his bonus AD?

Q- Power of Destruction Cooldown- 6/ 7/ 8/ 9/ 10 seconds Mana Cost- 90/ 110/ 130/ 150/ 170 mana Range- 700 Radius of Area of Effect- 250 Michael stares violently at target opponent, causing the area around them to explode and deal damage equal to 4%/ 8%/ 12%/ 16%/ 20% of their maximum health. Enemies surrounding the target are dealt half of that damage.

Wow ah... That's a LOT of damage at the end. And it scales too much. Maybe make it 7%/ 9%/ 11%/ 13%/ 15% of their current health or something? It's also a bit simple, and bland.

W- Power of Vision Cooldown- 13/ 14/ 15/ 16/ 17 seconds Mana Cost- 110/ 115/ 130/ 145/ 160 mana Range to Center of Area of Effect- 800 Radius of Area of Effect- 400 Michael surrounds target area with an ethereal light for 4 seconds, revealing all enemy units within it and blinding them.

4 seconds of blind? (as an AoE no less.) That would shut down almost any champion who focuses on basic attacks. Maybe make it that a champion can only be blinded for a max of X seconds before their eyes adjust, and they become immune to the effect.

E- Power of Shields Cooldown- 18/ 20/ 22/ 24/ 26 seconds Mana Cost- 70/ 80/ 90/ 100/ 110 mana Range- 1000 Michael blesses target ally with a divine shield for 4/ 5/ 6/ 7/ 8 seconds, which takes the next 150/ 200/ 250/ 300/ 350 (+1.0 per ability power) damage that would be dealt to them. If the shield breaks, Michael smites the foe that destroyed it and deals true damage to them equal to the amount of damage they dealt to the shield.

That's a really big shield. Especially when it is designed to be destroyed for added effect.

R- Unmasking Cooldown- 70/ 70/ 70 seconds Mana Cost- 250/ 270/ 290 mana Range of Burst- 500 Michael removes his mask, and releases control of Gabriel. This releases a huge wave of magical energy around him, dealing 150/ 250/ 350 (+1.0 per ability power) damage to surrounding foes.

See Michael’s Mask.


Well that's my opinion. Could be cool, if you spiced things up a little.

I would love to see your thoughts on my champions.

DR. Ivan Quasar: Part 1. (Links to part 2 and 3 are in the thread) http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Q13E2LGO-dr-ivan-quasar-champion-concept-part-1-lore

and

Pixel http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EaPhuZn4-champion-concept-pixel-pest-from-the-woods