( ◡́.◡̀)ɔDestructible terrain٩(^◡^ )

sâlo·12/9/2015, 5:05:19 PM·11 votes·863 views

Hellow, Dragon Trainers, Dragon Slayers or Teemos.

Welcome to my discussion about a windy Summoner´s Rift

Not impressed? Well, never mind. Just make sure that you read the hole post (i know, it can be boring), before you write a comment or give a vote. (Be a good dog, ... or cat - whatever you prefer) ≧◠ᴥ◠≦✊

If you look around Summoner´s Rift, it´s suposed to feel quite alive. I mean, you have cute animations, cavorting minions and of course you running on the green gras.

But it doesn´t feel alive. It´s just not "Windy" enough.

---------------------------------------------------------------------------------|-Chapter 1-|------------------------------------------------------------------------ ------------------------------------------------------------------|What do i mean by Windy?|---------------------------------------------------------

I mean that the environment should react to the actions players make.

It shouldnt just stiff around, like the present environment, the trees should swing with the wind and if someone makes a huge explosion, the trees loose some leaves.

It wouldnt just look cool, it would give the player a hole new feeling about the map.

-------------------------------------------------------------------------------|-Chapter 2-|-------------------------------------------------------------------------- ---------------------------------------------------------------------|Can i be more precise?|-------------------------------------------------------------

Okey, so here is the straight idea:

Letting trees swing with the wind. They wouldnt just be tree looking stones anymore and everything other than stiff.

Whenever an ability - witch has influenc on air - hits a tree, it looses some leaves or even sticks. (See Chapter 4)
Of course you would only see this effect if you have vision on it.

Everyone likes huge explosions. To profe a huge explosion stones should become a crack after one hits him.
You would see this effect as soon as you have vision to the cracked stone.

This were the main tree ideas.

----------------------------------------------------------------------------|-Chapter 3-|---------------------------------------------------------------------------- --------------------------------------------------------------|How could ya make this?|----------------------------------------------------------------

Well, it wouldn´t be so hard.

For the leaves and sticks you can just place some triggers on the map. If an ability (wich has an influenc on air) triggers it, than it spawns a leave/stick on the certain point. (See Chapter 4)

The stones would be lil bit harder, you would need to edit a crack in a view Stones and whenever a big "Booooooooooom" is near the crack, it get visible.

(I didnt said that it wouldnt be work, but it wouldnt be so hard.)

-----------------------------------------------------------------------------|-Chapter 4-|---------------------------------------------------------------------------- ----------------------------------------------------|-But what is with the lower Computers?-|----------------------------------------------

You (yeah, i talked to you bud) can choose tree types of quality in the options. ~ -|Low|- You just see the cracks in the Stones - Keep your 30 fps! (ɔ˘ ³(ˆ‿ˆc)

-|Medium|- Leaves and sticks wich spawn, despawn as soon as they reach the ground. (You could also make a cap for max. leaves and sticks wich can be active at the same time.) Stone cracks will stay forever.

-|High|- Leaves and sticks wont despawn as they reach the ground, that will result in an living map. No caps and stone cracks will stay forever.

-----------------------------------------------------------------------------|-Chapter 5-|---------------------------------------------------------------------------- -----------------------------------------------------------------------------------|End|-----------------------------------------------------------------------------------

Thanks for reading my gameplay idea, if you liked it, leave a comment. ❤(ˆ‿ˆԅ) If you dont, leave a comment. ┻━┻ ︵ヽ(`▭´)ノ︵ ┻━┻ I wanna know why you like/dislike this idea and if you would like to see it in-game. (And how is the layout of the post?)

Your DragonTrainer

(I´m very sry for spelling mistakes) ---------------------------------------------------------------------------------|-Edit-|--------------------------------------------------------------------------------- 8.12.15 Reworked the Post: -Reduced "eyecandys" -Reworked Text ~ -Updated Chapter 4

13 Comments

ModThe Djinn12/9/2015, 5:15:34 PM4 votes

Interesting idea, and, in a game with a different gameplay flow than League of Legends, I think it would be a fantastic idea.

You'll notice, however, that League has intentionally kept ambient critters and map graphical effects to a bare minimum base 1:45 into the game. This is intentional: movement on your screen should also be immediately important to the situation at hand in a game where microseconds can sometimes dictate a fight.

While it would be a pretty addition, I think the excess animations, effects, and movement would result in this not being a strong additional to League's gameplay, and thus I'd suggest that development time (of which this would take a lot) would be better spent on other features.

Scrimshäw12/9/2015, 6:54:51 PM2 votes

you don't have friends, do you?

The Poetic Zed12/9/2015, 5:11:20 PM1 votes

TLDR, but have an up vote anyways.

Onimarus12/9/2015, 7:18:08 PM1 votes

severe waste of resources

Transgressor12/9/2015, 8:17:08 PM1 votes

Dynamic terrain, deffered shading AND dynamic lighting, procedural destructibility, permanent destruction, physics on turrets crumbling.

Cool ideas, but they require alot of resources from computers, and they also require Riot to give a damn or two more for quality coding. Which in turn means a very big portion of the casual playerbase that runs the game on potatoes won't be able to play, and Riot's gotta invest on some quality gameplay instead of gamebraking Syndra bugs.

Some of these ides would also permanently change the way the game is played, which leads to swifts in the already almost non-existant skill floor and mild learning curve LoL has. We can't have that, 10 year olds pay money for kins.