Uukahaa, the Darkin Crown

HyperTechno·1/4/2018, 7:56:29 PM·2 votes·396 views

Uukahaa, the Darkin Crown Type: Mage, Fighter From: The Shadow Isles Damage type: AP

INTRO Uukahaa, once known as the ruler of the Darkins. In the invasion of his home by the Void, Uukahaa was forced to find a new home for him and his people. Runetera, a world filled with magic, magic stronger than their own. This magic introduced unknown powers within him and his people. Power so strong it could be felt miles away. However, this power let to the Darkin War. Uukahaa stood almost victor until they found a way to turn the tables, they sealed his four best soldiers and used them against him. The Darkins where almost wiped out. Even with Uukahaa’s power to decimate an army with ease, his last men fell, the Darkins were no more. Unable to kill Uukahaa they took the option to seal him, sealing him into his crown. Uukahaa’s abnormal magical power gives him the ability to manipulate his own blood magic to its fullest potential and beyond. Blood Burst and Shadownova are abilities fused with blood magic and the drained magical powers of The Shadow Isles. Shadownova was also the ability that turned the Isles into the Shadow Isles. However, it is not the full reason why the Isles turned into the Shadow Isles. It was the unstable power of his blood magic when he was released that created the mist that turns living beings into walking shadowy figures filled with hate.

THEME How I want it to sound like. https://www.youtube.com/watch?v=wBjHPqMz0q0

LORE Coming Soon

ABILITIES Mana: 70 to 20 Cooldown: 2 seconds, to 0 seconds at max

Range: 300 Splash Range: 200 Q - Blood Burst (Skill Shot): Can channel for 8 seconds. Doing the channel, Uukahaa creates a blood magic sphere. Upon release Uukahaa throws the sphere, exploding in a cone at the nears enemy or wall.

Dealing 20 - 50 (+ 15% AP), to 40 - 100 (+ 30% AP) at max charge.

Deals 25% less damage to all enemies hit by the splash damage.

This Ability goes on cooldown when the Sphere has been thrown.

Full charge is every 5 seconds.

Uukahaa can still move under the channel.

W - Deny: All Cc is negated, then a blood magic curse is thrown at the caster with the same effect as the Cc negated. If the caster dealt damage to Uukahaa while under the Cc, the caster takes 20% of that damage, and a 30% of Uukahaa’s AD.

(It can stop all Cc and can be activated even if silenced.)

Mana: 30 Cooldown: 20 seconds Range: 500 E - Leap: Leaps to nearby enemy or ally. He is still targetable. If leaping to an enemy, leap will deal 20-40 (+ 60% AD) damage.

If Shadownova is active: Leaps to target champion with Shadownova hitting the champion directly. Dealing an extra 10-50% AP damage to that champion, plus the leap damage.

The Shadownova effect is not changed and will still send the burst of flames around.

If that champion is lower than 40% of there max health when hit, the champion is executed.

If E was used on a target champion, the damage cannot be negated no matter what.

Mana: 100 Cooldown: 1 min to 45 seconds Range: 1000-1500 R - Shadownova: Can channel for 8 seconds. Doing the channel, Uukahaa creates a ball of unstable blood magic. Upon release, Uukahaa smashes the ball onto the ground sending a burst of flames around him for 500 units to 1500 units depending on how long he channeled.

Dealing 200 - 300 (+ 50% AP), to 300 - 400 (+ 100% AP) at full charge.

Full charge is every 5 seconds.

At full charge, Uukahaa can execute champions 250 units away who are lower than 40% of there max health.

3 Comments

JarodDempsey1/4/2018, 11:17:29 PM2 votes

P: the passive is questionable at best. a much cooler one might be that uukahaa's abilities fill his targets with darkness (fill their hp bars in reverse with black) effectively lowering their max hp by a percent of the damage dealt to them by his abilities. Darkness will drain when enemies leave combat, respawn or while invulnerable.

q: similar to vlad skill but instead of aoe it goes singletarget to nearest enemy with a splash mechanic

w: similar to parry not bad

e: skill is fine, name would be better as shift or phase for reasons ill talk about at the end

r: this would work super well when tweaked with his passive, you could even call it consuming shadows. he could still do the damage at the end but in a range of about like 500 instead of the full range, in addition, while channeling all enemies within 1500 units will have their darkness consume their remaining health up to as much as the original darkness they had, so any enemy with half or more of their hp as darkness would be killed. In addition to all of that it could cause them to progressively lose vision that starts when their health reaches 50% darkness and reach 100% vision loss at 100% darkness, they would literally be consumed by shadows.

overall: the main problem with this is the inclusion of blood magic it really makes q and r repetitive and too similar to vlad, instead just go pure shadow magic in which case it would make his kit fit much better thematically and change q name to shadow burst. Also, get rid of any of those ad damages, the only one that is arguable ad is leap but if you change its name to fit better with shadow magic then it can do magic damage scaling off of your ap which would be better for his kit anyways.

WolframWolf1/5/2018, 11:19:51 PM1 votes

Cool idea but the ultimate is a little too OP. We don't need an Urgot version of the Darkin so this execution should be changed. Other than that, you have my full support. Varus