2-D Fighter Character
Hey, all! Don't know if this was ever considered, but I thought League could use 2d fighter-esque character, with guards and combos! HP: 430 (+70), HP/5: 5.0 (+.5) Mana: 200 (+35), MP/5: 7 (+.4) Range: 175, AD: 46 (+3), AS: .6 (+3.25%) Arm: 16 (+5), Mr: 30
The Swordsage
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Passive: Might and Magic- gains different abilities depending if his AP or AD is higher.
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Q: (2 second cool-down, 30-45 Mana) -AP- Flame Strike: Stabs sword in the ground, causing a jet of flame to travel quickly in a line across the ground. Collides with first unit hit, dealing 30-80(+.1AP) magic damage, and after a second, dealing half of that in a small area of effect. Spell vamp applies to initial collision, not to AOE. -AD- Fury: AA reset. If used after taking damage, crits and regain %mana. **Note: AP Q roots player for travel of projectile (~1 second), which is Ez Q, but half the distance, and AOE is size of Karthus Q.
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W: (30 Mana) -AP- Icy Empowerment:(10 Sec cool down) For 5 Seconds, gain (.05AP) Armor and MR, and AA's that hit you and attacks you make slow enemies by (10-25%). -AD- Intent: Gain 1 charge/20 seconds (static), Store up to 3 charges; Activation: Interrupts all other casts, for .25 seconds gain (20-100%) damage reduction. If you block damage successfully gain 2 charges. If melee attack is successfully blocked, stun for (.5 - 1.0) second.
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E: (30-60 mana, 2 Second cool down) -AP- Lightning Blitz: Shen-esque dash, deals (.2AP) magic damage to units hit, same unit can't be hit more than once/3 seconds. Can not jump walls. -AD- Lucidity: 40-60% move speed for 1 second. If used while CC, cleanses but increases cool down dramatically.
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R: (30% Current Mana, 30 Sec cool down) -AP- Earth's Rage: Channel your power through the earth, making a target area erupt with the fury of Gaia. HEAVY Area slow, Deals (5-15% of max mana) every .5 over 5 seconds second as long as you hold R. -AD- Egress: For 5 seconds, gain 20-40% Move Speed and Attack Speed, and 50% Tenacity, Intent's active increases to 1 second for the duration, with successful blocks extending duration of Egress for .5 seconds. up to a total of 10 seconds.
Discuss.
EDIT #1: Reduced damage, changed W.
EDIT #2: Clarify and re-write.